Trystanosaurus
03-19-2017, 06:42 AM
I've set up an eqemu server and have played on it locally fine with both the Titanium and RoF2 clients (connecting through ports 5998 and 5999 respectively). I'm using the most up to date build (803da509) and both the server and clients are running on windows.
The RoF2 server however exhibits some odd synch issues and I wanted to make sure I hadn't missed a setting somewhere. The Titanium client seems to be much better behaved.
1 - The RoF2 client even with Character:SoDClientUseSoDHPManaEnd set to true seems to give fluctuating health scores, making it difficult to know how much health you have left. This is probably worse at low levels than at high levels.
2 - On the RoF2 client the Halas boat is really jerky. Instead of moving smoothly it jumps about once a second. Also when you watch another player enter the area of the boat they teleport to around 10 meters away from it, when they leave the boat it correctly shows where they are again.
3 - On the RoF2 client it was quite common for players to not travel with the Faydark lifts to the wood-elf starting town. The lift would go up and the player would be left floating in mid air.
4 - This might be totally subjective but the RoF2 client seemed to have more occasions when a pathing (particularly fleeing) mob would suddenly teleport, particularly when it's path brought it to a wall.
I think that's about it. I'd like to play with the RoF2 client ideally but the Titanium so far seems synch better with the world. Hopefully it's a setting somewhere I've missed. Let me know if there's any more info I can give to help.
Edit: I'd forgotten to mention. I've tried running the client with only one core and as administrator in windows xp compatability mode but nothing seemed to change.
The RoF2 server however exhibits some odd synch issues and I wanted to make sure I hadn't missed a setting somewhere. The Titanium client seems to be much better behaved.
1 - The RoF2 client even with Character:SoDClientUseSoDHPManaEnd set to true seems to give fluctuating health scores, making it difficult to know how much health you have left. This is probably worse at low levels than at high levels.
2 - On the RoF2 client the Halas boat is really jerky. Instead of moving smoothly it jumps about once a second. Also when you watch another player enter the area of the boat they teleport to around 10 meters away from it, when they leave the boat it correctly shows where they are again.
3 - On the RoF2 client it was quite common for players to not travel with the Faydark lifts to the wood-elf starting town. The lift would go up and the player would be left floating in mid air.
4 - This might be totally subjective but the RoF2 client seemed to have more occasions when a pathing (particularly fleeing) mob would suddenly teleport, particularly when it's path brought it to a wall.
I think that's about it. I'd like to play with the RoF2 client ideally but the Titanium so far seems synch better with the world. Hopefully it's a setting somewhere I've missed. Let me know if there's any more info I can give to help.
Edit: I'd forgotten to mention. I've tried running the client with only one core and as administrator in windows xp compatability mode but nothing seemed to change.