View Full Version : EQ2002 Up and Running
GRUMPY
03-19-2017, 06:49 AM
This is a copy of Secrets EQ2002 database. MANY thanks to him for letting me use it to carry on with it.
Any players who were enjoying this before, your toons are still there. (including YOU Secrets) :)
Server is on a solid dedicated box and will stay up 24/7 unless a reboot is needed for updates.
robrosoft
03-19-2017, 09:00 AM
Is there anything different needed to connect here? At first I was able to get to the character select, but got disconnected after that. Now I get "1018: you currently have an active character...". The odd thing is I get this message even if I login with a different account.
GRUMPY
03-19-2017, 09:08 AM
Its all RoF2 client. There is a link in the MOTD when you first login to grab custom files.
robrosoft
03-19-2017, 09:18 AM
So the client we used originally (Secret's download) should still work? I get the following after selecting my character and trying to get in.
[Sun Mar 19 09:12:28 2017]00329:Initializing character select UI.
[Sun Mar 19 09:12:28 2017]00330:Resetting game UI.
[Sun Mar 19 09:12:40 2017]00331:Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
[Sun Mar 19 09:12:40 2017]00332:Zone addr [70.64.201.61:40731] received...
[Sun Mar 19 09:12:41 2017]00333:ZONING
[Sun Mar 19 09:12:41 2017]00334:Networking: Connection Closed [0] with 0 pending bytes.
[Sun Mar 19 09:12:41 2017]00335:Networking: using port [65045].
[Sun Mar 19 09:12:41 2017]00336:Networking: Connection Established [1]
[Sun Mar 19 09:13:41 2017]00337:Could not connect to 70.64.201.61:7071 [client:DisconnectReasonConnectFail,server:Disconne ctReasonNone]. Negotiation count: 598.
[Sun Mar 19 09:13:41 2017]00338:Networking: Connection Closed [0] with 0 pending bytes.
[Sun Mar 19 09:13:41 2017]00339:Failed to connect to zoneserver (70.64.201.61, port 7071), result = 1, for MSG_ZONE_ADDRESS.
[Sun Mar 19 09:13:41 2017]00340:THE SERVER IS NOT RESPONDING.
[Sun Mar 19 09:13:41 2017]00341:
end of DisplayScreen
[Sun Mar 19 09:13:43 2017]00342:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:17851 (char. select) g_world == NULL
[Sun Mar 19 09:13:43 2017]00343:Character is .
[Sun Mar 19 09:13:43 2017]00344:YOU HAVE BEEN DISCONNECTED.
GRUMPY
03-19-2017, 09:19 AM
Ok, Hang on it's still showing you online, but I am going to lock it and see whats up.
GRUMPY
03-19-2017, 09:28 AM
Ok, I found a little "technical glitch" (grin) My zone port range forwarding had a typo, one friken digit. Sorry about that.
robrosoft
03-19-2017, 09:31 AM
Thanks! I am in now :)
GRUMPY
03-19-2017, 12:35 PM
There's a NEW download link in the motd on login for updated spell files (v5)
I will have a webpage up within about 14 days max. (not doing those free ones).
I'll work on getting a forum and allaclone setup as well. Step by step .......haha
EDIT - Forgot to mention - (to Secrets), feel free to logon anytime and do some yard work. (you're still 255) :)
NostalgiaEQ
03-19-2017, 08:54 PM
my suggestion is make a blogger, free hosting and a lot you can do with it.
GRUMPY
03-19-2017, 08:56 PM
Don't worry Nostalgia, been around for years ...............
Maze_EQ
03-20-2017, 09:57 AM
my suggestion is make a blogger, free hosting and a lot you can do with it.
Men make websites.
Liberals make blogs.
GRUMPY
03-20-2017, 11:22 AM
The website is already in the development stage, which I will include a changelog listing the ongoing work being done.
Yesterday I tackled a few little odds and ends. Got some pok stones fixed and got rid of the lobby and baz doors altogether.
Next on agenda is getting rid of the "out of era" AA's and putting all the gnolls back in splitpaw.
Just as Secrets had planned, there is only a "small few" modern features left in for this intended era, and everything else
will stay on track, with no compromises. It's not a matter of trying to produce something similiar to others, but in reality,
when we have a big list of servers like we do already, running into repetitive content is to be expected.
Many players out there have their "game plan" for what they enjoy and I have mine. As we speak, everytime I log on,
I get that emote, "You have gotten better at having fun"
NostalgiaEQ
03-20-2017, 03:04 PM
mabye we can split the work of getting the knolls in splitpaw since I need to do that too.
Were you thinking of just getting rid of the elementals then looking at p99 wiki or whatnot to change the spawn coords of the knolls that are currently outside the lair to inside by changing their zone in the spawn2 table and coords?
GRUMPY
03-20-2017, 04:54 PM
mabye we can split the work
A lot of this is development I have already done on my own project long ago, which was headed in the same
direction as this one. This project with Secrets work came up as a very sudden, spontaneous thing, prompting
me to put my own work on the shelf, but it's just a matter of running a few queries to incorporate some of
my own work into this server. There's no need to delete the elementals to replace them with gnolls.
In the DB, most of the NPC Id's are 18000 - 18112. Just edit those to race 39 and adjust the levels, stats,
etc. Move all the gnolls in Karana to the proper spawn points in paw and rename the elementals to various
gnoll names. From there it's just a matter of picking away at spawn details and loot.
NostalgiaEQ
03-20-2017, 06:21 PM
hmm cool didn't know they just replaced the basic knolls with elementals one for one. So basically if you convert the elementals at their current spawn points to knolls and add in the special knolls then you have it back to pretty much classic?
Any ideas on fixing boats?
Uleat
03-20-2017, 07:06 PM
Can't fix broken..SOE broke those when they updated the client to dx9.
ghanja
03-20-2017, 08:24 PM
Can't fix broken..SOE broke those when they updated the client to dx9.
Yep, collision detection gone to shit. Would have required too much work on SOE's part, enter the Translocator.
However, there is one or two models where it does work "properly", which ones at the moment escapes me.
GRUMPY
03-20-2017, 08:33 PM
Chronicles of Norrath server description, states "working boats" ?
NostalgiaEQ
03-21-2017, 03:44 AM
Chronicles of Norrath server description, states "working boats" ?
Ya I remember that, I need to jump back on there and test it out but I did at one point and they did seem to be mostly working. Obviously p99 added in levitate somehow to make them work, my levitate spell doesn't accomplish a similar thing so not exactly sure how they did that either.
Can't fix broken..SOE broke those when they updated the client to dx9.
Hmm good to know. But any type of "hackjob" to make it pseudo work is better than nothing.
Another question, does following the boat while swimming allow you to zone? I just really don't like the translocators for my pre-kunark server so ya xD.
provocating
03-21-2017, 08:06 AM
You need the file pack from the website to make everything 100%, but yes all three servers have them working.
jpyou127
03-21-2017, 08:07 AM
If you search these forums the owner of Chronicles of Norrath-Provocating, gives some details on how to make the boats work. If you look back in my post history you can also see info as several of us had questions. Biggest thing is that you have to persistent zones. Anyway its on the forums, just search for it.
Provocating chimed in above =)
provocating
03-21-2017, 08:31 AM
Basically this is what you have to do, refer to my prior post if you want very specific details. First you need to make the zones containing boats 100% static, this will mean editing the source to some extent. Just launching the zones as static is not enough, movement goes dormant when there are no clients in the zone. The spawns need to remain moving even when clients in the zone are zero, at least the boats do. Having everything moving will keep the boats synced up. You absolutely have to have levitate on the boats, there are no options on that. The Kunark boat has several spots on the deck you will fall through, so there is that. Other than that it is all about timing, plenty of globals to keep track of the boats. You will notice I did hails in some of the zones from the dockmasters or the Dwarf at the Butcherblock docks, this helps the players know the locations of the boats.
You do the zoning by catching the boats next to last waypoint, gathering all the clients within the vicinity of the boat and porting those to the next zone. The boat has to be in the next zone and ready to receive players or they will hit the water. The hardest boat by far to do was the skiffs in Butcherblock, getting those synced up to the Kunark boat took me an extremely long time, probably 2 weeks.
They are 100% functional though, I know I have done hours and hours of constant testing and never fallen off a boat. The only time you would is if you went LD. But that is classic right?
ChaosSlayerZ
03-21-2017, 09:47 AM
Sorry for stupid question - they did make boats work on P99 - no? Or they made a work around like the above?
provocating
03-21-2017, 10:07 AM
Yes, their boats work. They do occasionally get stuck from reading forum post. They went with more of a c++ solution on the transitioning of clients between zones. They also have to use a pseudo boat levitate for the same reasons.
Also, these solutions work fine with Titanium and Underfoot but do not expect them to work with ROF based clients. The X,Y and Z positions on those clients are different when you enter a boat. That is why you can have an Underfoot client see you just fine until you enter a boat with a RoF2 client. Suddenly the clients cannot see each other. It has been a year since I messed with it, but I see to remember the RoF2 client having it's coordinates consider the boat as 0,0,0
Uleat
03-21-2017, 11:40 AM
I think the model coordinates switched from actual to vehicle offset in that case.
Seem to remember something funky like that when messing with the row boats.
provocating
03-21-2017, 11:47 AM
Correct. When using ROF, your coordinates are based off what they consider the center of the boat. As soon as you step off the boat you go back to normal zone coordinates.
GRUMPY
03-21-2017, 08:53 PM
Just wanted to mention something about this server (see OP), haha. Some people think these type of non-solo "grinding" servers
are not fast enough experience for them. There is a player on this one, who was just level 26 two days ago,(when I got db from
Sercrets) and just himself with a merc has gained 17 levels already without doing it 24/7. He's just really good at EQ and knows
his game.
Maze_EQ
03-22-2017, 11:15 AM
I meant to play.
Instead I played Mass Effect for 14 hours straight.
Oops?
mjbcb0717
03-22-2017, 01:16 PM
Iv been playing solitaire. And sometimes I go outside
Maze_EQ
03-22-2017, 01:28 PM
What is this "outside"?
GRUMPY
03-22-2017, 02:00 PM
I tried that outside thing today. There was ...... people out there. I got scared and ran home.
sculler
03-22-2017, 03:03 PM
I love the idea here, but I just don't see how anyone can be expected to put the time in to build up a character when realistically, with the boxing restrictions, there will never be enough people on to do raid/higher end content.
Thoughts?
trentn
03-22-2017, 05:24 PM
I love the idea here, but I just don't see how anyone can be expected to put the time in to build up a character when realistically, with the boxing restrictions, there will never be enough people on to do raid/higher end content.
Thoughts?
Ditto. I have no problem grinding, but to grind and not have the ability to do end game content for that expansion and hoping for 30+ real people to level and play seems not likely.
GRUMPY
03-22-2017, 05:32 PM
with the boxing restrictions, there will never be enough people on to do raid/higher end content.Thoughts?
I understand your thoughts on that totally. There is probably a good portion of the casual player community who would
agree with you. It will take time to build up the population, if there is indeed an interest for a server like this. If it turns
out that there is no interest, then possibly the server wasn't meant to be. Even with boxing, there would have to be
enough players to group and raid. The only other option for a player to reach the high end content, is to convert the
server over to a "solo" server. But content is built to encourage grouping, etc., so if there is no interest in that kind of
player integration, then there really isn't any point in this server existing.
GRUMPY
03-22-2017, 06:02 PM
Something I find fascinating about this whole kind of topic, (Legit, custom, etc.) it was the first thread under this
general server discussion category in 2004. (as per this website anyway) 13 years later ......haha
http://www.eqemulator.org/forums/showthread.php?t=16012
Excuses
03-22-2017, 09:29 PM
If players can't do endgame with another 1 or 2 players, they won't play. Nowadays servers are becoming popular for the solo experience, dulling down the content or adding box and bots to their teams.
There should be a poll somewhere on what players are after in a server, then work off that.
Keep to your guns and do what YOU what regardless of what other players want. Or take the hit and make it solo.
GRUMPY
03-22-2017, 10:01 PM
Nowadays servers are becoming popular for the solo experience
You're right, it is becoming the norm in these modern EQ days. Personally, I think it's at a point where players
should just have their own 'EQ game console" at home, haha. Those MMO playing days are fading away.
The modern solo servers just give players an opportunity to have someone to talk to while playing their own
game. (or ask how to solo)
I've had my own project that I have been working on for awhile now, but this particular one is what Secrets
was doing with his own goals, so out of respect, I have no intentions of taking it in a different direction.
Myself, I love servers like this, and thats the main reason I took advantage of the opportunity to host it and
keep it up and running for those who may be interested.
Being realistic, there is nothing more special about this server, than other similiar era's. It's another PoP
server with a classic ruleset and a couple modern perks. There is other servers out there for players
to "solo their way to quarm", so I would be suprised if they haven't done it already.
rhyotte
03-22-2017, 10:04 PM
Servers that stay around and prove themselves available, and have dev's who listen with intent, earn players over time. This sounds pretty cool.
I missed looking for it... does this server support "mining" for various metals for blacksmithing? Shards of Dalaya I know has that, and 1 or 2 others I think. Always thought that was a pretty cool touch.
NostalgiaEQ
03-22-2017, 10:09 PM
Ditto. I have no problem grinding, but to grind and not have the ability to do end game content for that expansion and hoping for 30+ real people to level and play seems not likely.
It's called advertising. The people who created/run this have invested into it; if you like the idea the least you can do is try to spread the word, make forum posts, make youtube video's etc.
Eqemu is what you make it. Nothing more nothing less.
GRUMPY
03-22-2017, 10:17 PM
First of all, I am not out to "earn players". That's not really my reason for having this server up. If it does
develop a population, then it could be a good thing. Aside from the little perks that Secrets added to it, the
whole entire content, rules and mechanics are targeted for that 2002 era. Right now, I am giving this server
some time to see what happens and if there is no interest in the longrun, then decisions will be made about
it's existence on the public server list.
GRUMPY
03-22-2017, 10:35 PM
Also I need to clarify a common topic and how it applies to me with any server I host, now or in the future.
I realize that some people need to implement a "donation" system to help cover costs for keeping a server
operational. I can respect that, but where I live, there is a lot a red tape to go through if one doesn't want
the government on my ass when they find out. "Non profit" revenue still has to go through red tape. The
whole thing has to be registered (by law), records kept, etc. I'm not interested in that commitment, haha
It's not costing me a dime to run this server and I doubt it ever will. It's a video game to me and thats it.
GRUMPY
03-23-2017, 08:32 AM
I had just a unique, crazy idea that could, not only prove to be a happy medium for both sides of the fence, but create a
'consensus ad idem' between the "solo player" and this server.
First of all, I may not be an expert, but I do have the skills, abilities, (and creative imagination) to produce a fun box for
the "casual solo player" base to enjoy some custom content, along with all the modern amenities like buffers, porters, etc.
A server tuned more for the "destination" and not the challenge or "journey" is not hard work (for me). It's work, but it's
definately doable. Contrary to belief, I am not the sadist that wants to see a player squirm though hell levels hating it.
There isn't much point in anyone playing any game if they are not going to reap the reward of enjoyment.
But then I ask myself...... "Why ? Why would I want to ? What would be the axle of incentive to get real serious about
content built for that solo player base that may, or may not exist ? The opinions of less than 10 anonymous nicknames
on a forum is not enough to encourage me. But for those dedicated solo players that may exist, this is just how that
'meeting of the minds' can come together.
Unlocking a Server
Many varieties of progression servers (past and present) have involved unlocking expansion content. But have you ever
participated in unlocking an entire server ? Currently I do have a funky project that I had started, but only to casually
pick away at it for several months without any intention of putting agressive development into it. Basic editing is something
I am relatively quick at so a lot of "whiteboard" work has already been done. Basics set for max level 70, unlimited IP's,
limited use of MQ2, NPC's for armor purchase, buffs, ports, etc. In keeping classic (doable) high end content but also
custom high end mobs/loot to get at with a few challenges. Soloable, but with a merc. The mercs are "finely tuned"
with stats similiar to a real player. Lots of effort being put into the cleric merc healing spells. I can't get into extensive
details right now, but I have done some footwork involving "player rivalry" with a twist. (think "Sleeping with the Enemy")
Honestly I never put serious thoughts into that project until now. It's only been one of those "take a break from
this, and do that" things. Experimenting with creative possiblities was the only reason I continued picking away.
Now, for me to get more serious about it and go hard on development with intentions of catering to the "solo" public,
there would definately have to be a concrete interest which is too hard to predict based on a few forum posts.
I have nothing to lose, nothing to gain and nothing to prove to anyone. I am someone who is normally dedicated
to any tasks I choose to tackle in life. Failure only means you gave up after a mistake or bad decision. I make bad
decisions sometimes and I make mistakes. But I do not practice failure. I rely on instincts and a very perceptive mind.
To the solo players who seek a solo server for so long, if your gaming mind is looking at a server like EQ2002 but you
would rather have that type of server I described above, it's real simple to unlock that server. Get a bunch of people
together, crawl onto EQ2002. There is one simple item to loot. It's a custom scroll note. Kill the mob, loot the note
and tell me what that note says. That's all there is to it. You and your friends would gain my respect and in return, I
would bust my butt getting that custom server up for you, as well as getting all the necessary input of what could help
you enjoy that new server more. But until then, I will not help you loot that note. There will be no flexibility at all
on EQ2002. You and your friends are strictly on your own with no mods from the GM.
By the way, that note you need to unlock the custom solo server ? Quarm has it. Your choice. Have a nice day :)
mjbcb0717
03-23-2017, 08:51 AM
Well that's savage and will never happen. Back to solitaire I go!
rhyotte
03-23-2017, 09:26 AM
/grin,
That is nefarious!
Maze_EQ
03-23-2017, 10:20 AM
I like pie.
mjbcb0717
03-23-2017, 12:37 PM
I like pie.
What kinda pie? I like cherry cheesecake
NostalgiaEQ
03-23-2017, 02:40 PM
One thing that could be done is like diablo, scale difficulty based on how many players are in the game.
We all have to learn from the elephant in the room. Imagine the people at p99 made the server and just "saw how much interest" there was from the eqemu community. Do you think they would have 1.5 thousand people from people who were on eqemu when they released it? No way in heck. They would have mabye 200 players.
They created their community, not just pulled people from other servers. They massively advertized on youtube and other forums and communities getting their message in front of literally MILLIONS of old school gamers. Eqemu is the size it is in great part because of the new players p99 brought in. I would never have found eqemu if I didn't see p99's youtube videos that brought me to their server and eventually here.
You have to create demand from your server not just see what currently exists. You have to take a leap of faith to make it big.
GRUMPY
03-23-2017, 02:53 PM
By the way, that note you need to unlock the custom solo server ? Quarm has it. Your choice. Have a nice day :)
May the force be with you .......
mjbcb0717
03-23-2017, 03:12 PM
Another tit flop server :( wish I had the time to make a server it would have hookers and beer and maybe kromzek giants take over crushbone making the orcs love slaves or something.
Maze_EQ
03-23-2017, 03:20 PM
One thing that could be done is like diablo, scale difficulty based on how many players are in the game.
We all have to learn from the elephant in the room. Imagine the people at p99 made the server and just "saw how much interest" there was from the eqemu community. Do you think they would have 1.5 thousand people from people who were on eqemu when they released it? No way in heck. They would have mabye 200 players.
They created their community, not just pulled people from other servers. They massively advertized on youtube and other forums and communities getting their message in front of literally MILLIONS of old school gamers. Eqemu is the size it is in great part because of the new players p99 brought in. I would never have found eqemu if I didn't see p99's youtube videos that brought me to their server and eventually here.
You have to create demand from your server not just see what currently exists. You have to take a leap of faith to make it big.
Uhh, actually prior to P99 (which most of it's players stay on p99) the population was quite the same.
EZ has stayed the same, THF etc.
P99 really didn't do much for the EMU community.
GRUMPY
03-23-2017, 03:53 PM
Well that's savage and will never happen. Back to solitaire I go!
Something I find very courageous in some players. When Secrets launched this server, the direction, journey and
destination was all layed out before anyone got started on it. But yet, since then, over 50 random players still
logged on knowing all of that. But many people either misunderstood Secrets intentions with content .........OR
they ignored it. The traffic lights, the street signs, they were all in place. But people made an attempt to drive
down that road anyways, until they come to a bad old bridge with a big sign that makes them say "WTF"
There was a map in the glove box all that time, but they relied on their own GPS which took them down
the wrong road leaving them disappointed. But if you pull that map out and take a look, there is little
ol' place called Casual Dreams. Looks like an awesome place for a solo player. I read the description and
it looks like some good work was put into it. http://www.eqemulator.org/index.php?pageid=serverinfo&worldid=2575
ChaosSlayerZ
03-23-2017, 04:33 PM
Something I find very courageous in some players. When Secrets launched this server, the direction, journey and
destination was all layed out before anyone got started on it. But yet, since then, over 50 random players still
logged on knowing all of that. But many people either misunderstood Secrets intentions with content .........OR
they ignored it. The traffic lights, the street signs, they were all in place. But people made an attempt to drive
down that road anyways, until they come to a bad old bridge with a big sign that makes them say "WTF"
There was a map in the glove box all that time, but they relied on their own GPS which took them down
the wrong road leaving them disappointed. But if you pull that map out and take a look, there is little
ol' place called Casual Dreams. Looks like an awesome place for a solo player. I read the description and
it looks like some good work was put into it. http://www.eqemulator.org/index.php?pageid=serverinfo&worldid=2575
This is because Secrets likes to add in new/alternative ideas, that others afraid to mess with, and that brings people in. But no matter what the server set up is - people will always TRY TO SOLO!
If you open up P99 forums, which do their best to emulate this VERY hardcore group oriented game, the first thing new comer posts is "Cool, I love classic EQ! Which char do I make to solo the best?" ;)
Uleat
03-23-2017, 04:50 PM
I never really understood the MMO=Solo connection..
mjbcb0717
03-23-2017, 04:52 PM
Something I find very courageous in some players. When Secrets launched this server, the direction, journey and
destination was all layed out before anyone got started on it. But yet, since then, over 50 random players still
logged on knowing all of that. But many people either misunderstood Secrets intentions with content .........OR
they ignored it. The traffic lights, the street signs, they were all in place. But people made an attempt to drive
down that road anyways, until they come to a bad old bridge with a big sign that makes them say "WTF"
There was a map in the glove box all that time, but they relied on their own GPS which took them down
the wrong road leaving them disappointed. But if you pull that map out and take a look, there is little
ol' place called Casual Dreams. Looks like an awesome place for a solo player. I read the description and
it looks like some good work was put into it. http://www.eqemulator.org/index.php?pageid=serverinfo&worldid=2575
I beat casual dreams...it was fun but got old when there was nothing left to do and poru isn't going to take it past POP I guess. As for what secrets had going on I understood completely what his intentions was I played on the server a few days never found anyone to group with was boring with a merc who is also a unic. might look back into it later if the population goes up but as for now every time I look at server list it's 0 or 1 but these kind of servers do not get vary far and I think secrets seen that amd let it go again.
GRUMPY
03-23-2017, 05:42 PM
I beat casual dreams...it was fun but got old when there was nothing left to do
That is one of the downsides for any server that is setup for solo players to "zip" through the content. That really
has an effect in keeping a steady population. You see a bigger surge of concurrent players on launch, then
after 2-4 weeks, the storm calms down and the population melts down to a low average. As far as keeping up with
new content, it can't be done as fast as those "zippers" go through it. So for any new server, it's a catch-22.
A grind server, like this one that Secrets started, if there is no interest and the whole casual player base wants
those "zipper" servers, I am seriously inclined to think there will never be a new "solo" server that maintains a high
player base for very long. But even for non-solo classic servers, unless you come up something better than whats
already out there, there isn't much point. Can't keep that old school grind and offer something different.
It really boils down to one decision by a server dev. Go with the players and be miserable or do what makes
you happy and forget the player count.
GRUMPY
03-23-2017, 06:14 PM
I never really understood the MMO=Solo connection..
Haha, I read that same book. Unfortunately, I didn't have a translator either.
GRUMPY
03-23-2017, 06:46 PM
people will always TRY TO SOLO!
That reminds me of a server I played on awhile back. The owners intentions were good, as he took some
initiative to cater some content to the players. But it became one of those "give an inch, they take a mile"
situations. He bent over backwards, flying far away from his own intentions to give what they wanted.
Where is that server now ? It's still on the list, with a population of 0-10 average.
mjbcb0717
03-23-2017, 07:45 PM
That is one of the downsides for any server that is setup for solo players to "zip" through the content. That really
has an effect in keeping a steady population. You see a bigger surge of concurrent players on launch, then
after 2-4 weeks, the storm calms down and the population melts down to a low average. As far as keeping up with
new content, it can't be done as fast as those "zippers" go through it. So for any new server, it's a catch-22.
A grind server, like this one that Secrets started, if there is no interest and the whole casual player base wants
those "zipper" servers, I am seriously inclined to think there will never be a new "solo" server that maintains a high
player base for very long. But even for non-solo classic servers, unless you come up something better than whats
already out there, there isn't much point. Can't keep that old school grind and offer something different.
It really boils down to one decision by a server dev. Go with the players and be miserable or do what makes
you happy and forget the player count.
Casual Dreams actually took me a long time I'd say at least a year to max out aa's ect this was no zipper server you actually had to work poru did a grewt job working it into something it was full soloable with 1 or 2 toons and only duo box was aloud so it is possible to make a server were you don't blow trough it but have that nostalgia feel like I said it stopped at pop now if that changes I'll go back :) just gotta shape it right so people don't blow trough content in 2 weeks
GRUMPY
03-23-2017, 08:03 PM
so people don't blow trough content in 2 weeks
My issue is not so much about the whole "solo" play preference, I don't find anything wrong with the individual
desire to do so, but there is many solo players out there with only one goal, which is to do the high end and
never think about building their character up. They want server automation to do that for them via scripts.
(autoscribe, skillups, etc) I mentioned in a previous post about the toon on this server, 17 lvls in two days.
And this is a grinding server, haha
GRUMPY
03-23-2017, 08:51 PM
I'm going to try something for the weekend, just to see where it might go. With very little compromise, make a few
adjustments. Before morning, I will open up the boxing to no limit and give the mercs an attitude, along with a
sow/temp only npc in PoK. But as far as that high end, I'm not willing to alter that for soloing. Unlimited boxing
will give you an edge.
NostalgiaEQ
03-23-2017, 09:16 PM
The biggest mistake any game can make is feeling like they need to add new content to a game. Diablo 2 did very well for a couple decades with very minimal content added after launch. If your game doesn't have unlimited replay-ability without new content something is wrong.
NostalgiaEQ
03-23-2017, 09:18 PM
I'm going to try something for the weekend, just to see where it might go. With very little compromise, make a few
adjustments. Before morning, I will open up the boxing to no limit and give the mercs an attitude, along with a
sow/temp only npc in PoK. But as far as that high end, I'm not willing to alter that for soloing. Unlimited boxing
will give you an edge.
May want to only add boxing and not mess with other stuff. You don't want to become just a knock off version of a dozen servers that already exist.
NostalgiaEQ
03-23-2017, 09:32 PM
My issue is not so much about the whole "solo" play preference, I don't find anything wrong with the individual
desire to do so, but there is many solo players out there with only one goal, which is to do the high end and
never think about building their character up. They want server automation to do that for them via scripts.
(autoscribe, skillups, etc) I mentioned in a previous post about the toon on this server, 17 lvls in two days.
And this is a grinding server, haha
Ie; they want an adventure game with a scoreboard; not an MMORPG.
GRUMPY
03-23-2017, 09:37 PM
May want to only add boxing and not mess with other stuff. You don't want to become just a knock off version of a dozen servers that already exist.
No, it's time to wake up to reality. Look around. Anyone who thinks "another" P99 grind is going to attract a
player base, is dreaming. You tube will do nothing for a server. All that advertising will be a waste of
effort and/or money. Aside from the established grinding servers, no more are needed. But what I am doing
is testing the waters without drowning. After this marathon of testing for a week or so, if there is still no
sailors, the ship sinks.
GRUMPY
03-23-2017, 10:00 PM
Boxing is unlocked now. Doctor Do Little does very little for you. Temp and SoW for singles,
Temp and Bih'Li for groups. Journeyman Mercs are back and don't hit like a girl anymore :P
http://i1383.photobucket.com/albums/ah305/grumpygrind/Buffer_zpswm6lxpok.png (http://s1383.photobucket.com/user/grumpygrind/media/Buffer_zpswm6lxpok.png.html)
ChaosSlayerZ
03-24-2017, 12:06 AM
I never really understood the MMO=Solo connection..
People want that sense of "personal power" and Independence from others. Modern MMOs give them that in a form where - each class can solo, but together they make even stronger group. Ok most of modern MMOs are casual to point where you never ever group, but that a different story.
EQ was unique in a way that it turned a normally anti-social activity (video gaming) into forced social interaction. Most classes were very gimp on their own (compared to mobs) but good in groups. Obviously it was designed by hardcore DnD fans. What designers missed however, is that DnD played in predetermined time sessions with well balanced groups (usually RL friends), but video game format is obviously different - it is hard to achieve close friends DnD mindset in supposedly huge world with thousands of roaming players where no one known no one. Obviously - guilds was a mid step between that, and pick up raids also become a feature when chat interface improved a lot.
GRUMPY
03-24-2017, 01:00 AM
Thought maybe I should mention to anyone who had a merc, since I redid the merc tables, bringing Journeyman mercs back,
your original merc will not be there. A new one is only 16 pp at 65, but the upkeep cost has been removed. On the bright
side, a level 53 merc now hits for more than 27 :) (grin) haha
NostalgiaEQ
03-24-2017, 05:45 AM
I'm not trying to be mean but you are darned if you do darned if you don't. Why would people play here now if it is just like the server they currently play on, but the server they currently play on is more mature and has a larger playerbase? You have to do something unique to even have a chance. And that doesn't mean putting gnolls in qeynos or some other little gimmick. I mean something truly unique and game changing (pun).
mjbcb0717
03-24-2017, 07:46 AM
I think it would be cool to make a server set up like casual dreams but take it past POP. And add your own badazzle to it It can still be challenging don't have to make it a hit and quit server maybe 3 box max ? Or solo + merc I think that would pull a good crowd. it can still be nostalgic but a do you're own thing at you're own pace deal if I knew anytying about making one I would myself. Idk just a idea I thought would be a nice change
GRUMPY
03-24-2017, 01:43 PM
I'm not trying to be mean but you are darned if you do darned if you don't. Why would people play here now if it is just like the server they currently play on, but the server they currently play on is more mature and has a larger playerbase? You have to do something unique to even have a chance. And that doesn't mean putting gnolls in qeynos or some other little gimmick. I mean something truly unique and game changing (pun).
You have no idea what I am doing, let alone know what you're doing. My reasons for hosting a server is NOT and NEVER
will be about that player count !!! If thats the only reason you're trying to develop a server, it's for the wrong
reasons. You need to get off that kick. You're living in a dream world.
You act like you might know something about servers, but you can't even put the gnolls in splitpaw after all this time.
You started your project when ? and simple 10 minute jobs are not complete yet ? Don't tell me you're too busy, I
won't believe you. You're just spending too much time developing other people's forum threads, than your project.
sculler
03-24-2017, 02:33 PM
You have no idea what I am doing, let alone know what you're doing. My reasons for hosting a server is NOT and NEVER
will be about that player count !!! If thats the only reason you're trying to develop a server, it's for the wrong
reasons. You need to get off that kick. You're living in a dream world.
You act like you might know something about servers, but you can't even put the gnolls in splitpaw after all this time.
You started your project when ? and simple 10 minute jobs are not complete yet ? Don't tell me you're too busy, I
won't believe you. You're just spending too much time developing other people's forum threads, than your project.
That was a little harsh. I don't think he was insulting you.
GRUMPY
03-24-2017, 02:44 PM
That was a little harsh. I don't think he was insulting you.
My response was for a different reason specific to him. He's been nothing but negative since Secrets launched
this server and I seriously think he has ulterior motives for constantly coming on this thread with negativity.
I can appreciate it when someone wants to simply put one post up with their opinion, but he just keeps going
on and on with the negativity and I'm not putting up with it. So yes, it is going to get harsh.
GRUMPY
03-24-2017, 02:53 PM
Frankly I wish people would just leave this thread alone and stop bumping it. The whole EQ2002 name never
had a chance on this forum right from the beginning when Secrets first posted it. It's obvious I will never
be able to post an update or anything, without someone like Nostalgia derailing it's intentions.
Uleat
03-24-2017, 02:58 PM
I believe that one of the admins has already addressed detrimental comments in threads.
This is neither constructive nor conducive to this thread:
... Why would people play here now if it is just like the server they currently play on...
NostalgiaEQ
03-24-2017, 03:13 PM
I'm trying to help people see from a different perspective. I wasn't trying to be mean just pose tough questions, the same type of questions I would love others to point out to me. If you want to ask me why I want to make a classic server when p99 exists I would love to hear that. I don't know what negativity you are referring to; look back I have been encouraging you. Also I was trying to help secrets take peoples investment into his servers seriously. I am honestly trying to help. I care about this community and I help as much as I can.
Thanks for your concern with my server, as you can see I would rather not reinvent the wheel if I don't have to, I have a few "classic" databases that people sent me that I want to sort through still. I try to work smart not hard, I am an engineer for my day job.
And this is a forum, if you want to offer an update log that is what server websites are for.
GRUMPY
03-24-2017, 04:39 PM
And this is a forum, if you want to offer an update log that is what server websites are for.
That was unacceptable. What gave you the right to make the rules on this forum ?
Maze_EQ
03-24-2017, 05:09 PM
Example 1:
RE: NOSTALGIA
https://i.imgur.com/cuSHEkR.png
Example 2:
RE: Nostalgia
https://i.imgur.com/wNAmLvB.png
You've made quite the name for yourself in the short time you've been here.
:confused: This is coming from multiple people :shock:
No offense.
jhiller
03-24-2017, 07:35 PM
Example 1:
RE: NOSTALGIA
https://i.imgur.com/cuSHEkR.png
Example 2:
RE: Nostalgia
https://i.imgur.com/wNAmLvB.png
You've made quite the name for yourself in the short time you've been here.
:confused: This is coming from multiple people :shock:
No offense.
Oh and you are an asset here? It does not take a rocket scientist to find some of the past deeds you have done. Talk about the pot calling the kettle black.
Don't throw stones when your glass walls are paper thin.
Akkadius
03-24-2017, 11:34 PM
You guys need to pull your shit together and stop acting like children.
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