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View Full Version : Skeleton Model Issue


Nightrider84
03-22-2017, 02:17 AM
So the skeleton models glowing eyes don't look correct. They either show above the skeletons head of below his head. Its really weird because the close i get to the skeleton the eyes keep getting lower the farther i get away the higher above their head they go. Any Thoughts?

Uleat
03-22-2017, 02:19 AM
Are these pets? Or normal mobs?

I think I saw code that adjusts pets' model height based on caster level..it may be that those models don't like that.

Nightrider84
03-22-2017, 02:29 AM
So I figured out part of the issue I think. It's related to screen size. Im using a 4k monitor but if I set the game to windowed mode the skeletons eyes act weird. But if im full screen any resolution they work fine. Even at 4k full screen they work good. its only when im in windowed mode.

NostalgiaEQ
03-22-2017, 07:50 AM
Bizzare. Have you tried different resolutions besides just full screen and windowed?

Nightrider84
03-22-2017, 01:48 PM
Yeah I have, I did everything from 640x480 all the way to 4096x2160 in windowed and the eyes are messed up. BUT if im on a non 4k monitor thats max resolution 1980x1020 there is no eye glitch. So my assumption is that EQ is old as shit and doesn't like 4k monitors =) althow the eyes are fine full screen at 4k =/

GRUMPY
03-22-2017, 02:07 PM
I'm using a 32" hdmi tv with res on tv set to 1980, but EQ set at 1024 windowed mode. Haven't seen any probs like that so far.

NostalgiaEQ
03-22-2017, 02:51 PM
I wonder if it is the 4k extrapolation not syncing with the directX output