View Full Version : Lua interpret a skill (like taunt)
I want to do something in lua when a skill happens, specifically taunt. Any clues how to add this to the parser (or if it's already supported and I just can't find it).
Just curious has no one ever tried to do this before? Or did I work this question strangely? Just find it hard to believe nobody has ever made an event where they needed to see if a certain skill (like taunt) was used. Is it impossible to implement?
Kingly_Krab
06-10-2017, 09:05 PM
Once this (https://github.com/EQEmu/Server/pull/625) pull request is merged you'll be able to interpret what skill is used and what the skill level is.
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