shea851
09-23-2017, 12:35 PM
About us
The Addicted Dad’s server was founded by like-minded IT oriented 30-somethings who grew up playing EverQuest. It seems no matter what games come out, nothing quite stands up to the entertainment gained from EQ. Our server is heavily inspired by a server that shut down spontaneously about a year ago named “Nagafen's Lair”. The level of difficulty and flag progression was just right. Addicted Dads was customized entirely from ground up using PEQ DB/Quests cloned in Oct 2016. Code from Sept 1 2017.
Our Goals
Addicted Dad’s is intended to be a ‘casual progression’ server starting from ‘Vanilla’ and ending with PoP. We allow 2-boxing and currently enforce a 2 clients per IP limit to maintain the correct atmosphere. Almost all content sub-raids should be achievable with a proper 2-box, while raid content may require a full group. We have some custom content to encourage actual progression. We have done our best to make it engaging and encourage everybody to experience the content EverQuest has to offer. This is achieved through a flagging system to advance to the next expansion pack (Kunark, Velious, Luclin, and POP). We believe every player has an investment in the server, and a right to transparency. Any questions will be answered to the best that we can, and below is a complete list of changes.
Current Server status
This server is to be considered in BETA status. Content has been beta tested through Kunark. While Velious/Luclin/PoP related changes are complete, they are not well tested yet.
Technical Server stuff
Hosted in a North American data center with a 100/100 mbps connection. Server is Ubuntu 16.04.
Forums
http://addicteddads.proboards.com/
Please visit our forums to download the custom spellfile required.
We're just getting started with our "public" presence so the forums are a bit... basic.
Server/Gameplay Changes:
RoF2 client highly recommended
MQ2 allowed (NO WARPING)
Custom spell file required (download from forums)
Custom flag progression system
Max level 65
2-client per IP limit
Removed buff level restrictions
Enforced as many classic zones as we can (most)
Auto-learn skills upon level
Auto-learn spells upon level
No corpse runs required
Rest HP/Mana regen increased to 20% per tick (after 30 sec of rest)
Most doors are unlocked (not all!)
Raid mob timers adjusted - Classic 2 hr / Kunark 4 hr / Velious & Luclin 6 hr / PoP 8 hr
Experience Changes:
Experience multipliers increased (solo, group, raid, AA)
No EXP loss on death
No hotzones or ZEM mods
Reduced hell levels to be less hellish
NPC Changes:
Classic NPCs 35% weaker
Kunark NPCs 25% weaker
Velious/Luclin/PoP NPCs 20% weaker
Banish/Deathtouch removed
Many mobs summon removed through velious.
Raid targets have been balanced to mostly be 1 group attainable
Fabled mobs added classic through Velious
Fabled mobs have chance to spawn on death of regular version
Named/rares will spawn more often
Spell Changes:
Summoned pets lvl 24+ have 50% buff focus. (NPC pets are NOT buffed)
Charm pets get 35% buff (including bard charm)
Charm pets last full duration
Removed most reagent requirements
Item Changes:
Many out of era item drops removed. (Defiant, etc)
Item stats have been buffed slightly across the board
No Drop items are attuned on loot, but can be de-attuned for trade (at a cost)
Note: due to client limitations (I believe) you will not get a confirmation window when looting an attunable item that will attune (become no drop) when it is looted
Fabled items are no drop and cannot be de-attuned (traded)
Custom Player Hub:
NPC offering free buffs & cures. Also offers advanced buffs at a cost
NPC offering de-attune at a cost/quest
NPC offering bind and translocate to bind (gate)
NPCs sending you to various expansion zones (if flagged)
NPCs selling basic armor and other necessities
Banker
As noted above, server is to be considered “beta” so there are many issues to fix (mostly content/balance related). Please post bugs on our forums and not in this thread.
Thanks for taking the time to read this and hope to see you on the server soon.
Corporate
The Addicted Dad’s server was founded by like-minded IT oriented 30-somethings who grew up playing EverQuest. It seems no matter what games come out, nothing quite stands up to the entertainment gained from EQ. Our server is heavily inspired by a server that shut down spontaneously about a year ago named “Nagafen's Lair”. The level of difficulty and flag progression was just right. Addicted Dads was customized entirely from ground up using PEQ DB/Quests cloned in Oct 2016. Code from Sept 1 2017.
Our Goals
Addicted Dad’s is intended to be a ‘casual progression’ server starting from ‘Vanilla’ and ending with PoP. We allow 2-boxing and currently enforce a 2 clients per IP limit to maintain the correct atmosphere. Almost all content sub-raids should be achievable with a proper 2-box, while raid content may require a full group. We have some custom content to encourage actual progression. We have done our best to make it engaging and encourage everybody to experience the content EverQuest has to offer. This is achieved through a flagging system to advance to the next expansion pack (Kunark, Velious, Luclin, and POP). We believe every player has an investment in the server, and a right to transparency. Any questions will be answered to the best that we can, and below is a complete list of changes.
Current Server status
This server is to be considered in BETA status. Content has been beta tested through Kunark. While Velious/Luclin/PoP related changes are complete, they are not well tested yet.
Technical Server stuff
Hosted in a North American data center with a 100/100 mbps connection. Server is Ubuntu 16.04.
Forums
http://addicteddads.proboards.com/
Please visit our forums to download the custom spellfile required.
We're just getting started with our "public" presence so the forums are a bit... basic.
Server/Gameplay Changes:
RoF2 client highly recommended
MQ2 allowed (NO WARPING)
Custom spell file required (download from forums)
Custom flag progression system
Max level 65
2-client per IP limit
Removed buff level restrictions
Enforced as many classic zones as we can (most)
Auto-learn skills upon level
Auto-learn spells upon level
No corpse runs required
Rest HP/Mana regen increased to 20% per tick (after 30 sec of rest)
Most doors are unlocked (not all!)
Raid mob timers adjusted - Classic 2 hr / Kunark 4 hr / Velious & Luclin 6 hr / PoP 8 hr
Experience Changes:
Experience multipliers increased (solo, group, raid, AA)
No EXP loss on death
No hotzones or ZEM mods
Reduced hell levels to be less hellish
NPC Changes:
Classic NPCs 35% weaker
Kunark NPCs 25% weaker
Velious/Luclin/PoP NPCs 20% weaker
Banish/Deathtouch removed
Many mobs summon removed through velious.
Raid targets have been balanced to mostly be 1 group attainable
Fabled mobs added classic through Velious
Fabled mobs have chance to spawn on death of regular version
Named/rares will spawn more often
Spell Changes:
Summoned pets lvl 24+ have 50% buff focus. (NPC pets are NOT buffed)
Charm pets get 35% buff (including bard charm)
Charm pets last full duration
Removed most reagent requirements
Item Changes:
Many out of era item drops removed. (Defiant, etc)
Item stats have been buffed slightly across the board
No Drop items are attuned on loot, but can be de-attuned for trade (at a cost)
Note: due to client limitations (I believe) you will not get a confirmation window when looting an attunable item that will attune (become no drop) when it is looted
Fabled items are no drop and cannot be de-attuned (traded)
Custom Player Hub:
NPC offering free buffs & cures. Also offers advanced buffs at a cost
NPC offering de-attune at a cost/quest
NPC offering bind and translocate to bind (gate)
NPCs sending you to various expansion zones (if flagged)
NPCs selling basic armor and other necessities
Banker
As noted above, server is to be considered “beta” so there are many issues to fix (mostly content/balance related). Please post bugs on our forums and not in this thread.
Thanks for taking the time to read this and hope to see you on the server soon.
Corporate