minijag
02-04-2018, 08:11 PM
I'm trying to implement classic nektulos without much success. Downloading old databases and implementing grid entires from those dont work, updating rule_values to Z axis pathing fixing isn't working.
Is there a tool I can use to generate new pathnodes or grid entries for my server? Or is there an existing solution I haven't been able to find on my own? I've searched for 'nektulos, hopping, falling, grid, pathing, classic, titanium' in various combinations.
When I look at #path shownodes on rof2. I dont see any across the zone, which makes me think I dont need them for the titanium client. However I tried adding 2 nodes between 2 triangles a monster was spawned on, and restarted my server, with no luck. My mobs still fall from the sky while aggro pathing.
Is there a tool I can use to generate new pathnodes or grid entries for my server? Or is there an existing solution I haven't been able to find on my own? I've searched for 'nektulos, hopping, falling, grid, pathing, classic, titanium' in various combinations.
When I look at #path shownodes on rof2. I dont see any across the zone, which makes me think I dont need them for the titanium client. However I tried adding 2 nodes between 2 triangles a monster was spawned on, and restarted my server, with no luck. My mobs still fall from the sky while aggro pathing.