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View Full Version : About melee hit damage adjustment


jackworks
01-02-2019, 05:02 AM
Hello all (My English is pretty limited, please don't mind)

i have a isusse about "melee base hit damage"

try to set rules_set
[Combat:HitCapPre10]
[Combat:HitCapPre20]
[Combat:HitBonusPerLevel]
[Combat:MaxChancetoHit]
[Combat:MinChancetoHit]

Didn't change anything on melee class...

and i tryed to search in forum about enhance melee base hit damage
but not see any on WinServer solution

so if i want to up my melee class hit dmg , Is there any other way of handling?


thx a lot ! :)

sklead
04-03-2019, 08:01 PM
What did you set the values to? One way to check to see if the rules are in use is to log in to your server and use the #rules command and look for:

RULE_INT ( Combat, HitCapPre20, 40)
RULE_INT ( Combat, HitCapPre10, 20)

Note the values on the far right are the damage caps, so theoretically you could modify those to whatever

I would also check out this thread: http://www.eqemulator.org/forums/showthread.php?t=35541

demonstar55
04-03-2019, 08:09 PM
Only Combat:HitBonusPerLevel is used if you're using the legacy combat lua system.

The rest need to be removed.