View Full Version : Color of Zlandicar is wrong?
ChaosSlayerZ
02-09-2019, 02:45 PM
It seems that I can't get Zlandicar to be correct color.
He suppose to be black with purple wings:
https://wiki.project1999.com/Zlandicar
But mine is just black:
https://imgur.com/a/8wpZy19
I tried various texture/helm combinations but no luck. Any ideas?
nilbog
02-28-2019, 04:51 PM
Maybe a lighting difference?
Some screenshots from live (velious client?):
https://i.imgur.com/475A31L.jpg
https://i.imgur.com/h4VEt9D.jpg
https://i.imgur.com/GEuSUt6.jpg
ChaosSlayerZ
02-28-2019, 05:09 PM
Interesting..
Possibly the side effect of taking screenshot under Infra or Ultra vision?
Uleat
02-28-2019, 10:20 PM
I tend to agree chaos..it's not just Zlandicar.
The background temperature is shifted upward as well (red is diluted.)
Wonder if it has to do with the driver?
Someone posted about an issue about where all of the red elements were displaying at the wrong offset (mq2- or wine-related, was it?)
chrsschb
03-01-2019, 10:28 AM
It's an issue with the newer clients. All the lighting elements have changed tremendously over the 10 years between the titanium/trilogy clients and say ROF2. Just look at how much brighter everything is (lack of dark nights for instance).
ChaosSlayerZ
03-01-2019, 10:59 AM
It's an issue with the newer clients. All the lighting elements have changed tremendously over the 10 years between the titanium/trilogy clients and say ROF2. Just look at how much brighter everything is (lack of dark nights for instance).
Actually I came to conclusion that environmental vision is improved under ROF2 client compared to Titanium.
If you play with brightness setting (I set my to 32%), then you get best visual quality during Day time, and nights actually dark.
On Titanium, if you try lowering the brightness beyond 50% to get nights darker, the day starts looking unnaturally dark and blurry.
Also fog effect is more realistic on RoF client as well, slowly fading out, where T just cuts off vision at some point.
So yes, you still need to adjust brightness down, but it looks very fine on RoF, while its unnatural on T.
chrsschb
03-01-2019, 03:36 PM
If you play with brightness setting (I set my to 32%), then you get best visual quality during Day time, and nights actually dark.
On Titanium, if you try lowering the brightness beyond 50% to get nights darker, the day starts looking unnaturally dark and blurry.
The problem is the settings affect everyone differently, based on hardware, software, drivers, etc.
I play on 26% and windowed. On Titanium (and maybe underfoot) there was a bug with gamma where the game (and your desktop) would get ridiculously bright if you weren't using "use desktop gamma" or whatever.
And no, my nights aren't dark. Nothing like what we used to deal with pre-vision changes.
ChaosSlayerZ
03-01-2019, 03:40 PM
I guess you right, its very individual and hardware dependent, but overall my visuals are higher quality on RoF.
I also come up with this idea to compensate with night not being dark - run a script that will be lowering fog clip as it gets darker. Doesn't exactly works completely as it should but I am working on it ;)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.