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View Full Version : Question on .qst file format - has it changed?


Drawde
12-10-2002, 08:10 AM
Have there been any significant changes to the format of .qst files? I've tried converting
some of my old ones (created about 6 months ago) but they do not appear to work in-game. (I've
checked the NPC IDs carefully). From what I know from beforehand they should be named after the NPC's ID - e.g 100.qst, go in the quests subdirectory of EQEmu,
- and have the following structure:

NPC_SCRIPT 100 {
TRIGGER_TEXT:Hail:{
SAY:text here
}
}


Has anything changed much since then? Are there any changes to the format, and/or any new triggers/commands?
Any help would be appreciated (maybe if I can get it to work again, I might have some basic quests + dialogue with
my next DB release - the HQ DB has a lot of quest data in it to use)

Zafar
12-10-2002, 11:10 PM
The last time I checked was 3.13, and you had to be close to the NPC to get the quest files to function at all. As an example, at one point I believe you could have been at a range of 30, now you have to be at least 5 -- but this was all between 3.9 and 3.13 (roughly). I cannot say that this was on other servers, because I would mostly play on my own server aside of all others.


Have there been any significant changes to the format of .qst files? I've tried converting
some of my old ones (created about 6 months ago) but they do not appear to work in-game. (I've
checked the NPC IDs carefully). From what I know from beforehand they should be named after the NPC's ID - e.g 100.qst, go in the quests subdirectory of EQEmu,
- and have the following structure:

NPC_SCRIPT 100 {
TRIGGER_TEXT:Hail:{
SAY:text here
}
}


Has anything changed much since then? Are there any changes to the format, and/or any new triggers/commands?
Any help would be appreciated (maybe if I can get it to work again, I might have some basic quests + dialogue with
my next DB release - the HQ DB has a lot of quest data in it to use)

Wynsom
12-11-2002, 08:36 PM
Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.

Zafar
12-12-2002, 05:44 AM
The same distance though?

Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.