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View Full Version : Disarm NPC - RoF2


Huppy
10-29-2022, 08:16 AM
This is not a big deal, but thought I would throw this out there, to see if anyone has a solution to this (if there is one).

As you will notice in the pic below, when successfully disarming an NPC, (of a non-magic weapon), instead of it landing on the ground it hangs in mid-air. It can still be picked up, no problem.

But after testing it out, it doesn't happen with a Titanium client, but it does with a (clean, unpatched) RoF2 client. Your thoughts ? ;)

EDIT: By the way, code I'm using is v. 9200

https://i.ibb.co/R72vD5G/disarm-issue.jpg

Silwyn
10-29-2022, 03:49 PM
Looks like it has to do with it not finding the Z for a ground spawn? There were issues with all the ground spawns for awhile where they would all spawn at about the height in your picture.

I'm not sure if the issue was ever rectified but perhaps it wasn't, or if it was it didn't account for disarming.

Huppy
10-29-2022, 03:55 PM
Looks like it has to do with it not finding the Z for a ground spawn? There were issues with all the ground spawns for awhile where they would all spawn at about the height in your picture.

I'm not sure if the issue was ever rectified but perhaps it wasn't, or if it was it didn't account for disarming.

Ya, like I mentioned in my post, if I use a titanium client, it shows up on the ground properly, but with an RoF2 client, you get what's in the pic.

It's also like an object. If you run into it, you don't run through it, it stops you and have to go around it, or over it.