View Full Version : Bug Report for 4.1 build- Update 12-20-2002
Bladelock
12-18-2002, 02:56 PM
I have made a Few tries to recreate it and have done so, few times. Ok
I have made New Charactors. Placed Full Equipment on them and then Zoned. Some items Poof and then Some get Moved to Slots that can't otherwise be placed in. Like "Cloak of Distruction" was placed on my Finger. This bugg is easy to recreate and can be used for an Exploit.
Divide the Kindheart
Lead-GM Freedom Alliance
Bladelock
12-19-2002, 10:11 AM
Some spells are not even useable by GMs. Whats up with that?
2880 RGC
2112 Speed of Vallon
Avatar im sure there is more but those are few i found
Bladelock
12-20-2002, 08:24 AM
I have found that the issue with Items was due to me. I have Hot keys w/o Pause inbetween #summonitem. Therefor Bugging my items.
Spells:
Now the Spells are still having issues. I have made a Bard and She is able to cast all spells. Status (150). But my Monk is unable to cast them.
All spells should be unlocked to GMs reguardless of Class.
ALSO: Seems Meta and Shapechanger65 are now Stackable and do not leave you when you zone. The issue is that if casted on you. and you remove your Gall crainiel Container You will Loop Death. Unfixable and will need to Delete your Charactor and recreate it.
Divide the Kindhearted
Lead-GM Freedom Alliance
Freedom Alliance Forums (http://freedomalliance.ionichost.com/forums/)
Click Here to join Our channel (irc://irc.eqemu.net/EQEMu)
neotokyo
12-20-2002, 10:41 AM
ALSO: Seems Meta and Shapechanger65 are now Stackable and do not leave you when you zone. The issue is that if casted on you. and you remove your Gall crainiel Container You will Loop Death. Unfixable and will need to Delete your Charactor and recreate it.
i played around with the spells you mentioned and i could not reproduce any death loop regarding that 2 spells and the helm. however, once i died when removing the helmet, i had NO spells on me; but after i died i could play on, i didnt have to delete my char. something that was strange: i did have the helmet in the cursor position, and in the head inven position too.
so if you can give any hint how to reproduce the loop death effect ....
Edgar1898
12-23-2002, 04:17 AM
Division by zero in spawngroup.cpp:
int totalchance = 0;
LinkedListIterator<SpawnEntry*> iterator(list_);
iterator.Reset();
while(iterator.MoreElements())
{
totalchance += iterator.GetData()->chance;
iterator.Advance();
}
sint32 roll = (rand()%totalchance);
Also there are occasional exception errors in regards to the spawn door code (which also crashes everytime if you dont have the new door db).
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.