View Full Version : Soulbinders Released: Updated 1/1/03
Hardy
12-31-2002, 04:26 PM
Here you go. Just unzip into a folder called quests in your emu folder. Adds all soulbinders so they will actually bind you when you talk to em.
HAPPY NEW YEAR!
Edit: Might only be compatible with version 4.1 of the emu.
Yulin
12-31-2002, 07:21 PM
I'm still using 0.4.0 so not sure if this soulbinder release is for 0.4.1 or not; but it doesn't work on 0.4.0. The files had to be slightly modified (I don't think it would work unless things were were messed with a parser though since the {}'s don't match up at all in the files). I changed the files to be like:
NPC_SCRIPT 37364{
TRIGGER_TEXT:Hail:{
SAY:Greetings %CHARNAME%, would you like me to [bind your soul]?
}
TRIGGER_TEXT:bind my soul:{
SAY:Incoming Bind! When you die, you will zone back to this spot.
CAST_SPELL 2049
}
}
The extra {}'s were not allowing the second trigger text to execute (made sense too since there were 2 }'s after the first which closed the script). Also, spell 2049 is the immediate bind spell the soulbinders use.
Hardy
12-31-2002, 08:21 PM
they work fine in 4.1. I tested them all before I released. Never tried them in 4.0. Thank you for bringing that to my attention, I will also change the files to make the spell so its immediate cast time, thanks again! It also should not matter about the 2 }, either Hail or bind my soul will both trigger it, never had a problem with em. They might have changed the structure in 4.1, but don't quote me on that.
Yulin
12-31-2002, 08:45 PM
I'm thinking they did, did you try it without the npc_script at all? You can see what I mean when you type out your code a bit differently:
NPC_SCRIPT 64995
{
TRIGGER_TEXT:Hail:
{
SAY:Greetings %CHARNAME%, would you like me to [bind your soul]?
}
}
TRIGGER_TEXT:bind my soul:
{
CAST_SPELL 35
{
SAY:Incoming Bind! When you die, you will zone back to this spot.
}
}
As you see, the second trigger isn't in the script struct. Anyone able to verify if the structure in 4.1 was changed so that you basically don't even need the npc_script structure name anymore? Maybe you just need to list the trigger texts in 4.1.
Hardy
12-31-2002, 08:51 PM
nope, I left the NPC_SCRIPT in all the time, I never removed it and tested that. What I do is set up a server just for testing, when I see that its working good, I send it off to ManJones server so he can put it up. So they do work :) I might also keep in the casting time for bind, since I am working on other quests atm. Translocaters was next on my list, but them spells are not working :( So I guess I do some newbie armor quests or something.
Yulin
12-31-2002, 09:23 PM
Assumed you tested it, and on 4.1. Pretty much was just wondering what the script changes might be to allow it to work on 4.1.
When you say "translocaters", are you meaning the scions? The spells they cast are apparently called "Journey: " and wherever you want it to go (only the ones to/from nexus are there). ie: "CAST_SPELL 2935" is the AE teleport spell to nexus.
Dunno if you were planning on trying to do anymore more than port with a trigger like "travel to nexus" though since that could in essence be abused by someone triggering it over and over. But those should be the spells you need if the scions is what you are working on.
Hardy
01-01-2003, 07:00 AM
nope, I wanted to work on the Translocaters which are located on the docks. I casted a Translocate spell, and it said it was an unknown effect.
Edgar1898
01-01-2003, 12:21 PM
Instead of translocate spells use journey spells they work. But then again journey spells are aoe :P
Hardy
01-01-2003, 08:22 PM
Well, I got translocators to work. I used the Portal spells, just do a spell search for Freeport, and it will come up Portal to Freeport, or something like that. Or just search Portal. Am I released translocators? Nope, thats exclusive to ManJones Server, whenever he gets it in the server :D
DeletedUser
01-02-2003, 04:31 AM
WesQuests are broken in 4.0
Baron Sprite
01-02-2003, 09:49 AM
:x
cannonalldex
06-30-2003, 01:26 PM
Just unzip into a folder called quests in your emu folder. Adds all soulbinders so they will actually bind you when you talk to em.
im kinda lost here, how does this folder in your emu folder actually work in the game?
IANumtin
06-30-2003, 02:09 PM
Depending on what zone you're in, the file that would trigger the NPC is saved exactly as the NPC number. For instance, if a soulbinder in East Freeport has an NPC number of 5554 then the quest would be in the quest folder under your eqemu directory with the file name 5554.qst
Hardy
06-30-2003, 06:07 PM
Please don't bump old posts :roll: If you have questions about quests, then post in the quest forum.
IANumtin
06-30-2003, 10:19 PM
Ummm......it was him.....
*points to cannonalldex*
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