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View Full Version : Should EQEmu be doing this?


Zante
01-28-2003, 11:33 PM
I play on the "Dark Chaos Reborn Server" now under the name "Forever Hacking" ;)

Just wanted to point out that some nasty lag spikes occur when the server(s) caters for over 14 individual users. I remember 5 years ago, when I still used dial up, running a UOX server emulator and my bandwidth being more than enough to accommodate 14 users.
I stopped playing official EQ just after velious went gold so I don't know what changes they made regarding net code.

Is current EQ really this bandwidth hungry? Or is there some other cause (like these forums running off the same line)?

I posted here because it's not really a bug and it can't contribute that much to development as the lag is already evident.

fnemo
01-29-2003, 12:14 AM
EQ needs a lot more bandwith than UO.

All UO stuff was in 2D. EQ is in 3D. Tahts the main point.

Zante
01-29-2003, 12:18 AM
Ultima Online had 3 axis just like Everquest fyi =)

Those coordinates were updated regularly in order for combat detection to be accurate.

As far as I know rendering is done client-side in Everquest so that shouldn't cause net lag.

fnemo
01-29-2003, 12:27 AM
Part of rendering is done client side. Thats why you have to change clip-plane, reduce spell effects ...

Zante
01-29-2003, 12:31 AM
Odd. I'd have thought all rendering was done client side. All the server should, ideally, do is tell the client which entities to render. =/

So what rendering is done server-side?