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View Full Version : Casting bug?


Dakkith
02-01-2003, 10:46 AM
My necromancer I made, once he was put to 60, began having trouble after another hour of play. The spells complete but they "hang". The timer is done but you dont RECOVER from the spell=No camping, no item moving, etc. But you can Sit and move.

Divide
02-01-2003, 07:58 PM
If you are on a server that alows #cast, You can #cast 1212 and thats a known Fix, as for the script or why it happeneds im not sure.

u2mad
06-30-2003, 05:09 PM
I never ran into this problem, but I did run into a problem where accasionally I would start casting a spell, and when it finished it would say that the target was out of range and my spells would never come back on saying I still haven't recovered.

kathgar
07-01-2003, 02:17 AM
The client thinks you are still casting a spell, the OP_Mana never gets received(At the end of casting any spell, you get an OP_Mana with how much mana you have left.. thats how using jboots or another click item refreshes the client's mana to the server value)

The problem in tracking down the bug, is you can never reproduce it when you want to

u2mad
07-01-2003, 06:18 PM
hmm, I might be able to get a log of it if I mess around enough, what exactly do you need for it?

kathgar
07-02-2003, 04:18 AM
I would need to step through the zone process with a debugger =/

u2mad
07-02-2003, 05:52 AM
well, if you can manage to start casting on a creature and have it move away from you, or maybe start casting on it while your right on the edge of the range of the spell it might give you the error.

Bigpull
07-04-2003, 09:54 AM
Good info i can see how a mob moving out of range after the casting starts, could maybe cause a spell lockup. Keep the lockup senerios coming and we can probably get them fixed. The hardest part about fixing a bug is reproducing it consistantly =)