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Bigpull
03-01-2003, 02:31 PM
common:
Dump packet to stdout if it gets a inflate error (Just cause it was annoying me)

world:
makefile updated bleh

zone:
Removed some odd indentation sorry had to be done line your stuff up or i'm gonna pay trump to run it all thru indent and none of us want that =P
Hack in a DoAnim(17) for mobs walking thier waypoints.
Regen, don't stop regen if client and server don't agree on Player hitpoints just give them what server thinks they should have.
makefile updated

MerchantsKeepItems:
altered Npcs RemoveItem to Npc:RemoveItem(item_id,slot,quantity) slot and quantity default to 0, if slot and quantity are 0 it uses the old RemoveItem, if charges go below 1 the item will be deleted.

Bigpull
03-01-2003, 04:23 PM
All in one and up to date as of 9:18 Mnt

Bigpull
03-04-2003, 08:28 AM
Current as of 1:00pm mnt
patch + files for the cvs/patch impaired

client.cpp:
whitespace (tough)

client_proccess.cpp:
Client-Server hp mismatch for Regen
Always CalcBonuses moving inventory items (might be food)
MerchantsKeepItems

makefile:
still missing common/dbasync.o

NpcAI.cpp:
Added a DoAnim(17) for npc's walking waypoints

npc.cpp/npc.h:
MerchantKeepItems

spells.cpp:
Added Client::CalcEdibleBonuses Should clear up most of the hp mismatchs.
Also moved a bunch of debugs. Don't put code in the middle of switch statments they should go directly before the switch.

zone.cpp:
People are getting droped and don't understand their router is misconfigured added this just for you people, if you see it you better not be talking to me about how to fix your server not working.
cout<<"GetAuth: ip mismatch zca->ip:"<< zca->ip <<" iIP:"<< iIP;

bpogue99
03-12-2003, 07:52 AM
Did these get added to the 0.4.3 release of eqemu?

Bigpull
03-12-2003, 02:52 PM
Food items and Hp desync did, merchantskeepitems is there but still has some inventory corruption issues.

DeletedUser
03-13-2003, 02:45 AM
Bigpull you should put these in the linux forum, don't want to confuse the win32 only ppl :P