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View Full Version : Patched files and EQEMU 2.3


TheClaus
02-26-2002, 04:01 AM
Okay here is a list of the files that changed from the patches that caused 2.3 to stop working with the client.

*NOTE: This is starting from the EQ directory. < > = new file

_verQuest.exe
chathelp.txt
dbg.txt
defaults.eal
<eqfeart10.pak>
eqgame.exe
eqgfx_dx8.dll
eqhardware.ini
eqhost.txt
eqmain.dll
eqnews.txt
eqp_config.xml
eqtext.txt
EverQuest.exe
EverQuest.log
gequip4.s3d
mss32.dll
mssa3d.m3d
<mssa3d2.m3d>
<mssdolby.m3d>
mssds3dh.m3d
mssds3ds.m3d
<mssdx7sh.m3d>
<mssdx7sl.m3d>
<mssdx7sn.m3d>
msseax.m3d
<msseax2.m3d>
<mssfast.m3d>
mssrsx.m3d
spdat.eff
testeverquest.exe

That's it. Hope it helps people out.

Nada
02-26-2002, 04:56 AM
Thanks theclaus, hopefully we can compose this list the day the patch comes out, to save alot of people lots of trouble.

Baron Sprite
02-26-2002, 08:55 AM
Claus, were there any new spells added into spdat (Above 2999)? Wondering if I should download it and update my list before next version :D

TheClaus
02-26-2002, 01:26 PM
What do I use to check? EQCASTER or some other program. I think they were just changes to delays and amount but not sure unless I check.

Baron Sprite
02-26-2002, 02:36 PM
you can just use eqcaster, look at all spells, then on the far right side there should be something called ID, expand that until you see 4 diget numbers, scroll all the way down and tell me if it goes past 2999, thanks :cool:

TheClaus
02-27-2002, 01:26 AM
Nope it is still 2999.

Baron Sprite
02-27-2002, 03:27 AM
Darn, oh well my fingers like you, thanks ;)