View Full Version : HOW TO Add Spawns In game!
izagod
03-03-2003, 11:14 AM
ok i just figured this out i bet it will help meny of you, because i found it wasnt real clear in the posts how to add spawns in game and make them stay in the DB so that they will repop, heres what i do:
in game: #spawn
then it will tell you how to use this command, i.e. #spawn Name Race Level etc.
make your spawn, if you dont know what gender or what ever to make it just ad a - in place of the value and the emu will set it to what it thinks is right, now make sure you have the correct race and class and all that suff, you might make a spawn and you wanted it to be a skelliton but it looks like a human, to fix this target it and #race 60 or what ever race you wanted, then it should look like the race you choose, now when your all done, you have it all just right target your spawn and type #zonespawn add
this will save it so it will respawn in the zone, note if you kill the spawn befour you #zonespawn add, it will not repop. so tinker with this and have some fun, also after you have them in your db you can use a tool like the admin tool to ad loot tables and such, remeber to restart your server after applying loot changes or any changes through a tool!
Izagod 8) (Valudus Of the Endless Time Server)
enigmafyv
03-11-2003, 08:10 AM
when ever I try and manually repop my zone after adding a couple spawns, the newly added spawns don't repop. Is there a reason why? This is exactly how I did it:
#spawn beetle 22 2 <enter>
*at this point my spawn looks like a human so I type:
#race 22 <enter>
#size 4 <enter>
*cause I don't want the spawn as big as it was
#zonespawn add <enter>
#repop 2 <enter>
The only thing that repops is the preloaded spawns. Do I have to restart my server after I load all the spawns?
TheClaus
03-11-2003, 08:42 AM
The reason for the repop not working could be that the database needs to be reloaded. Best thing to do is after you place your spawns and save them then exit out of the game and shut it all down and bring it all back up. It should repop the zone when you log in with the newly placed spawns.
enigmafyv
03-12-2003, 07:03 AM
Thanks for the response. I acutally ended up figureing that out last night, but I do apreciate that you got back to me on this one. One quick question, where can I find the program spawnED.exe??? I've been looking for it now for a little while but I have no luck, any ideas??
bpogue99
03-12-2003, 03:12 PM
Thanks for the help izagod, definitely works!! Now, anyone got any common sets so we're not all trying to figure out the spawn at once? Like, what's the spawn command for a hill giant, Lady Vox, other dragons and such, willowisp, and others?
killspree
03-12-2003, 03:15 PM
There's a ref sheet that came with older emu versions and shows all the class and race numbers. Not sure if it came with 4.3.
farce
03-13-2003, 06:23 AM
The latest release has a new command, #npcspawn.
You can use it to create/delete/update/add spawns and even npc_types.
I'm working on addt'l commands to completely flesh out in game spawn creation.
I've added #npcrespawnrate to control the respawn and variance, and I plan on doing commands to cycle through mobs in a spawngroup to allow complete control of loot drops etc.
farce
mudman1
03-15-2003, 07:47 PM
i clicked on the spawned mob to target it
and typed #zonespawn add
it comes back with this command does not exist?
wtf thanks
mudman1
03-15-2003, 08:10 PM
was told to use
#npcspawn add after making the spawn
this does indead create a spawn but puts them all in a lump in the safe spot, also no graphics just human
i did reboot the server and mysql too 0.4.3
#npcspawn add
#npcspawn create
do both of these commands need to be used or is it not fully fuctional yet?
mudman1
03-15-2003, 08:18 PM
spawn update dint fix it also
izagod
03-21-2003, 02:58 PM
i figured all this neat stuff out, started populating zones, and then you guys changed to 4.3, as did i now when i use #npcspawn add they are not there when i repop the world, i assume that what was sayd about them poping in clumps at the safe point is true, i havent checked, but if any one has figured out how to make them stay where i put them, please tell! :D also i wanted to add that you can only put races that belong/have been modeled for that zone, in to a zone.. iiihh thats confusing, its like this, you cant but netherbian drones in Gfay becouse there modeles dont work there, so it limits what types of mobs you can put in your zone, (Because Netherbian Drones belong in NETHERBIAN!) not gfay hehe, it would be nice if there was a way that you could put any race mob in any zone, but i think that has some thing to do with the zone files, ahhh ill shut up now :P
izagod
03-21-2003, 02:58 PM
ack it posted it self twice, cant fugure out ho to delete the post so i will make it say this: w00t!
marthanis
03-28-2003, 04:21 AM
I know there is a way to make a model show up in a zone that it normal is not it. I know because the GMs used to do it all the time just playing around when I was a guide. So...there is a way, how, i don't have the first clue. Just something to look forward to.
Magick
03-31-2003, 02:56 PM
I believe /become was the command we used to use in the Quest Troupe but it was limited. You can only use races/mob models that are in that zone. DE invading WC is easy.. DE are a player (PC) model and are universal, as are some npc models like skeletons, etc.
I can't recall ever having a mob (say Naggy) running through a zone it wasn't supposed to be in... and I think that's because it can't be done. I may be wrong, but I'm about 95% sure that's how it was - unless they changed it somehow. My Guiding days are way behind me.
xelnagan
04-01-2003, 08:11 AM
The reason GMs can do that is because they are using a developer/GM version of EQ with access to zone files, so they could temp load a character set from a different zone for the zone they're in while they use it. Unfortunately we're stuck with the crappy client version of EQ :wink:
Magick
04-04-2003, 09:48 AM
So...
to get back on track with this topic, has anyone figured out how to get NPC's into the database who spawn as the correct race?
To reiterate the comment earlier... they (in 4.4DR) can be added via database (SQL or Admin Tool) or in-game yet they will always pop as human models. The size seems to work but as an example, in PoTactics I can create boars and rallos ogre classes yet they list as Race 62 and 69 when I check the info on them in game (the database, however, shows the correct class numbers),
Does anyone have a fix for this? And where is the problem? In how the emulator is reading the database?
kullek
04-07-2003, 08:41 PM
GMs/guides (and us) can only use models available to them for that zone, or those that are in the global model file.
You can become Innoruuk in any zone becauase he is in the global model file.
You can't become Fennin Ro unless you are in pofire because he is only found in the zone model file for pofire, not the global model file.
If the client can't display a model because its not in the global file or is not in the current zone file, it will display as a human.
Somitheo
04-21-2003, 10:50 AM
Not true the GM's NOT guides have a batch file when they use /become that pulls character models off the Database (oracle / SQL in there case) boots them off the screen reloads there zone file and makes them a character (PC) to play as that person which there lead makes them delete after the quest incase of loading too quick when you goto work *yea yea sure who doesnt just keep pressing enter* and I know atleast in my short term with Sony they usually have to get a Quester (Quest Team person) who will make a file ahead of time which does all the talking and attacking so they load it up and sit there or you will have the GM who says 'haha I dont care if the warriors agro me I am killing wizzy's clerics chanters first I know I dont need charmed or Manaburned' btw all of Sony is evil the first thing they did when Verant sold out was force Jeff Butler to resign and leave since he wanted to INCREASE the CSR Base and hire more GM's and phone techs, instead they fired 43 CSR's (another name for GM) and took guide privlages away then started in on Name changes, character moves, etc since they were being offered WITH items for free if you quested it. Brenlo himself (Alan Crosby head GM/CSR) said were nerfing guides/gm's move commands and name changes we need more money.
My 2 cp and spill of info
Ex-Verant Game Master Delcidious
'Yes we are out to get you.....and your little mage pet too!'
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