View Full Version : Halls of Paranor -- Low Level Testing -- Bugs/Balace Issues
Medivh1984
03-27-2003, 06:29 AM
I read the last news post, and it said we should do some low level testing on Halls of Paranor. I went their, and so far I've only found two minor problems. First, the Qeynos2 Zone wouldn't load up, so once I zoned to it I couldn't log in with character, but thats probably just cause it takes a second for the zone server to load. The Low Level problem was, for Greater Faydark monsters (and maybe other newb zones), all the low level mosters hit EVERY time, which made it really hard to get the first kill...that is the only problem I found so far, they always hit, like the Wasp Drone, hit my 1 Druid on their for 3 Every time, yet I (as expected) miss sometime, so it killed her quick....
Thanks
I'll add anything else I find on the Low Level Testing here :) :arrow:
Trumpcard
03-27-2003, 06:32 AM
Thanks for the response!
Yea, I've noticed that mobs hit alot more than I do ! lol.. I'm going to take a look at the calculation this evening and see what I can come up with.
As far as qeynos2, I routinely test in that zone, so maybe it was just a disconnect while the zone was loading.
BLOOD_kane
03-27-2003, 08:24 AM
what also makes it hard is you start with NO newbie equipment or money...very hard for a high elf chanter to solo somthing without a weapon at lvl 1 especially since gfay is swarming with those orc pawns
Trumpcard
03-27-2003, 09:26 AM
Not all character class/race/zone combos are populated with starting items.
Compile a list of starting items per race/class item #'s and I'll be glad to put it in.
IE: A gnome warrior should have
5 Food Rations (item 3236)
5 Waters (item 3348)
Newbie Sword (item 3338)
guildmaster note (item 4000)
etc like that, and I'll add it to the starting items database.
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