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killspree
04-02-2003, 07:24 PM
Evertorn, reborn...

The Evertorn server will be an accelerated server with a unique storyline, as well as a complete revamp of items, tradeskills, server specific quests, all custom content, and a host of special surprises that will be announced as the server advances in the development process.

The Evertorn folks knew is no more, it's being completely rebuilt from the ground up. Though some basic ideas will remain, much of the server will be fresh and new as compared to what Evertorn was once becoming - a poor attempt at a special legit server where races started in Freeport.

That is no more, though there will be a single starting point at the release of the server - more will become available as players advance through content and free up zones from the reign of the hordes of monsters you will encounter. Other features will include, but not limited to:
1. Buffing NPCs that will buff players to assist in their hunting - this is something being kept from the original plan.
2. Zonewide loot drops - most zones will be of specific levels, and as such, will in addition to the named monsters, have random treasure drops most creatures in the zone can drop.
3. Rare named and 100% named. A breakdown of the two is that rare named will be much like the "named" spawns you are familiar with from EQLive - they will have placeholders, and will drop treasure every time they spawn. 100% named however, will always be up, with no placeholder. These named will drop treasure randomly.
4. Droves of quests to help increase the rate players gain exp, in some cases, items will reward the player with a new level status, not just an experience amount.
5. Quests that fully utilize the flexability of the new EQEmu quest system. You will see many quests that give out random rewards, some of varying quality - but all balanced to be worthwhile for the level of the quest. Of course, there will always be the chance that a player will get an item they may not be able to use from these types of quests, so all items gained through these quests will be droppable so that players may trade with each other.
6. Fullscale tradeskills - there will be a host of recipes for each skill, many more being added, or discovered if you will, as the content is explored fully. Some will even affect how a zone is balanced, and will decide the sway of power from a zone being overrun by monsters, and a newly secured safehaven for players to sell their goods, bind, buy goods, and many other things.
7. Everchanging content; the players of the server dictate when a zone, or region changes due to actions. Some mobs will be considered leaders of regimes in a zone, when killed, the area will open up for a brief period of time before a new set of creatures populates the zone.

These are the basic features being worked on now, with more being announced at later dates. As of this post, the server is in early stages of development, and anyone interested in joining the team or possibly interested in hosting the server, please contact me in IRC in the #evertorn chat.

Hopefully we can put together a server both legit lovers and non-legit lovers can enjoy. The world is in your hands, you get to shape it!

tfluppe
04-04-2003, 10:33 PM
Sounds cool.
I do have some questions:
1.Will there be decent NPC interaction?
2.Will there be a storyline?
3.Will the server be playable at low levels (low level quests,...)

I'd love to help, but I'm not sure what I can do.
I could
1.help with ideas for quests
2.help create a storyline
3.Help out with the website (I have some webdesign (flash, html, javascript) experience.

Let me know If I can help.

killspree
04-04-2003, 11:09 PM
To answer your questions:

1.) Yes, there will very much be NPC interaction. Every NPC being put into the "safehavens", or cities if you will, will respond to hails with either information about the server, i.e. will tell you a little about the story of the server, give out quests, or just greet you and tell you what their place is in the world.

2.) There will be a very dynamic storyline - many of the actions players have will change the world for better or worse...and the story will continue to unfold as players advance throughout zones, opening up new content.

3.) Definitely. Quests will be a major part of leveling and acquiring items at low levels, but not so much that you will be required to quest. It'll be a choice players have, you can either camp the named in zones for treasures, or you can complete quests for items - it's all up to each individual player. Suffice to say, quests will be very rewarding for the level appropriate for them. We'll be fully utilizing the new quest system the EQEmu has - and as such, certain NPCs will be able to give out multiple quests, all based on the level of the player. So players will be encouraged to visit the local NPCs often to find out if they have new quests available to them.

There will also be tradeskill quests, so tradeskillers can not only profit off of their wares by selling to fellow players, but also gain items and experience by completing certain tasks given out by NPCs.

If you'd like to contribute to the Development of Evertorn, please feel free to email any sample quests, or a short snippet of story, and I'll gladly look over them. We're definitely looking to add folks to create quests.

Website we're not in a hurry for right now, the server like said above is in very early stages. But eventually we'll need a better site then what I have currently. :)

tfluppe
04-05-2003, 06:28 AM
If you give me an idea of what the main storyline will be, I'll gladly write some quests or (sub)stories.

Slayer02
04-05-2003, 03:31 PM
I am an amateur writer and would love doing some quests/stories for your server. I would also be able to fill in as a GM when the server launches. I have GMed for Silent Joe's Server and I ran The Necropolis (back in the day was one of the most stable servers.) I currently do not have an email (my hotmail got spammed so I let it rot.) but I will make another e-mail account so we can keep in touch. :)

Liante_M
04-05-2003, 04:56 PM
Sounds great, getting tired of being pked by level 50's on GuildWars anyways :P
But please don't make it PvP!

killspree
04-05-2003, 05:02 PM
It will be completely PvE.

Jong3503
04-06-2003, 02:43 AM
On a side note...

http://home.earthlink.net/~kcv11281/ - Evertorn page --Patch messages will be posted there when live.

http://pub99.ezboard.com/bevertorn841 Evertorn Forum -- Report bugs, F.A.Q. and more.