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View Full Version : #reloaditems feasability?


Vaft
04-06-2003, 12:19 AM
Similar to #repop, or something.... Would reloading the items from the database while the server is running totally ruin everything, or is it possible? .... Or what if it just did one item at a time, eg. #reloaditem 5000.

The reason I ask is because I'd like to see more ability to do world-development from inside EQ itself, rather than needing outside tools, then restarting the server after each change, etc..

killspree
04-06-2003, 01:29 AM
#repop doesn't reload the db.

kathgar
04-06-2003, 03:20 AM
There are atleast two commands designed to edit items, reloading the whole db would be a pain in the ass.. and there could be problems with adding items depending on win/linux/win memshare/linux memshare.. big hassle..