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View Full Version : Good job guys!


Elrach
04-17-2003, 02:38 AM
Had my first peek at some of the code yesterday. Waded through the attack code and found it very well written. Clear and consice. It will save me hours as I'll try to tweek some areas for my planned server...and maybe contribute some snippets to the CAUSE!

Keep it up guys, great job!

Trumpcard
04-17-2003, 05:51 AM
Funny you say that, someone was just complaining on IRC this morning that attack.cpp sucked ! lol..

There are definitely places that could use tweaking.. AC calculations are one, been thinking about it but not sure how to best implement them.. need to make AC of 10 actually noticable for a level 10.. Also, the flow of the code could use some work, like calculating the too hit first before doing all the damage calculations.. Alot of things could be done to speed the performance of the attack loop..

We welcome any contributions you have to make, and good luck ;-)

Elrach
04-17-2003, 08:00 AM
I was merely mentioning how easy to read and parse the code is. Whether the formulaes are good or not, I've not spent enough time on yet to determine. All I'm saying is it won't be too hard to pick up on it and add/improve. Much better than some of the spaghetti I've seen in the past. :)

I'm mostly trying to establish how the emu works, what's missing, etc before I even look at improving any of it. Then I'll pick an area I don't like and get to work on it. My goal is to give a little back, while refreshing my rusty C++ skills. :shock:

So far, it's been difficult to figure out what works and what doesn't. I've been on various servers, or tried various distros and they're all the different. I'll be using the weekend to setup a Linux box so I can use the CVS.

Trumpcard
04-17-2003, 08:46 AM
Though I appluad anyone that uses linux, you can download from cvs very easily on windows using wincvs

www.wincvs.com is the URL i think