View Full Version : EQ damage mitigation equation
a_Guest03
04-19-2003, 11:58 PM
EDIT: removed previous theory because it is proven to not work.
Trumpcard
04-20-2003, 05:30 AM
I think MONK needs to fit right up there with warrior, as monks are a pure warrior class, and they dont have the benefit of a high AC.. They probably need a higher weighting factor, like 1.5 since they typically have much lower AC's..
I've been running the general equation through a driver, and it looks really good... Just tag down the class mods and I'll put it in
a_Guest03
04-20-2003, 12:26 PM
I thought that because of their impressive ability to deal damage and avoid injury (dodge/etc.), that they wouldn't have the same tanking skills as warriors. That was just my impression.
Trumpcard
04-20-2003, 01:06 PM
I honestly dont know.. I know they had to be careful to stay under a certain weight or their natural AC suffered, not sure how its really handled though...
a_Guest03
04-20-2003, 01:11 PM
Mbleh - previous theory doesn't work for all situations.
Bigpull
04-23-2003, 03:02 AM
warrior, plate melee, chain melee, leather melee
cleric, chain caster, leather caster, cloth caster
Thats the eq hierarchy for mitigation.
Leather melee make up thier damage absorbtion with a slightly higher avoidance and the block skill.
Bards on the otherhand (plate melee) shift thier damage absorbtion with a lower avoidance.
Based purely on mitigation,
Warrior, Knights/Bard, Rogue, Ranger, Monks, Cleric, Shaman, Int casters
Avoidance
Warror, Knights, Monks, Ranger, Rogue, Bard, Cleric, Shaman, int casters
monkboy
04-23-2003, 03:45 AM
What's missing there tho, is the Beastlord. They're a leather class as well and with the same H2H table and often related to each other somehow. However, I don't think they're on the same mitigation table as monks, at least not on EQ live. The monk mitigation nerf there kinda proved that. Monks took a huge mitigation loss, while beastlords were basically unaffected by it. And my 2c worth, they shouldn't be on the same mitigation table. Monks should be higher up than BLs. =)
a_Guest03
04-23-2003, 04:09 AM
To be honest, I'm still filtering through forums, trying to decide who has valid data, and who is just plain guessing. The AC equation works for now, but I will continue to update with information until I can decypher it.
a_Guest03
04-23-2003, 03:21 PM
This formula should apply to Monks, assuming weight limits are respected. Weight punishments can be applied to AC.
I don't trust the "iksars get a bonus of maybe level -1"
I will post the table referenced in the next post so that this isn't so long and drawn out.
Ok I finished the agility table.
Here's the full formula for AC:
Avoidance = (T from table) + trunc(Defense * 16/9), but never less than 0
Caster Mitigation = trunc(Buffs/3) + trunc(Defense/2) + (Equipment + 1)
Anyone else's Mitigation = trunc(Buffs/4) + trunc(Defense/3) + trunc(Equipment * 4/3)
Displayed AC = trunc( (Avoidance + Mitigation) * 1000 / 847 )
Caster means Enchanter, Magician, Necromancer, Wizard.
Defense is the character's Defense skill.
Equipment is just the sum total of the raw AC from everything worn. Don't forget the range slot.
Buffs is the sum of the bonuses from all buffs. You'd have to check your spdat file to see those numbers, but for reference Skin Like Wood adds 15 and Skin Like Nature adds 55.
T comes from the agility table below, use the column corresponding to the character's level.
trunc means truncate, to remove the fraction; keep only the integer part of the value.
Some qualifications: Iksars get a bonus, I'm not sure how much but I suspect it might be adding (Level - 1) to Mitigation. The formula hasn't actually been tested on Beastlords or Vah Shir yet. The formula doesn't work for monks because of the weight limit thing, but it should work if they keep their weight under the limit. There is a 'never less than 0' issue with Mitigation too, but it only matters if you get hit with an AC debuff while wearing little or no equipment... it won't affect most people. The formula doesn't work right if your character has been drinking but it works in every other situation, including illusions, hunger, thirst, drowning, encumbered, low health, low stamina, stacked buffs and debuffs, and resurrection sickness. I have no proof that these are the actual Avoidance and Mitigation values, there isn't even any proof that Avoidance and Mitigation are ever used seperately in actual combat calculations... I just know that the first few factors are rounded up to 0 and are the same for all classes, so it seemed like a sensible division.
a_Guest03
04-23-2003, 03:45 PM
I don't think it's worth the time to make every AC completely accurate. To be honest, i don't think we'll ever do it. The equation I will post should never be wrong by more than 7-10AC in low levels, and 90 (yeah 90, sorry!) in realllllly high values. What's 7 AC anyway? Anyway, it's in favor of the PC.
If AGI > 74
Tvar = (AGI - 76) * .155
If Level < 7 then
Tbase = 10
if class=monk then
Tbase = Tbase + 7 endif
if race=iksar then
Tbase = Tbase + 10 endif
else If Level > 7 and < 20
Tbase = 24
if class=monk then
(hell, I don't know yet) endif
if race=iksar then
(hell, I don't know yet) endif
If level >20 and < 40
Tbase = 34
....
The table for T:
Level ..... -- 40+:20-39:7-19:1-6
---------------------------------
Agi 1...... ---24 :-24 :-24 :-24
Agi 2-3.... ---23 :-23 :-23 :-23
Agi 4...... ---22 :-22 :-22 :-22
Agi 5-6.... ---21 :-21 :-21 :-21
Agi 7-8.... ---20 :-20 :-20 :-20
Agi 9...... ---19 :-19 :-19 :-19
Agi 10-11.. ---18 :-18 :-18 :-18
Agi 12..... ---17 :-17 :-17 :-17
Agi 13-14.. ---16 :-16 :-16 :-16
Agi 15-16.. ---15 :-15 :-15 :-15
Agi 17..... ---14 :-14 :-14 :-14
Agi 18-19.. ---13 :-13 :-13 :-13
Agi 20..... ---12 :-12 :-12 :-12
Agi 21-22.. ---11 :-11 :-11 :-11
Agi 23-24.. ---10 :-10 :-10 :-10
Agi 25..... -- -9 : -9 : -9 : -9
Agi 26-27.. -- -8 : -8 : -8 : -8
Agi 28..... -- -7 : -7 : -7 : -7
Agi 29-30.. -- -6 : -6 : -6 : -6
Agi 31-32.. -- -5 : -5 : -5 : -5
Agi 33..... -- -4 : -4 : -4 : -4
Agi 34-35.. -- -3 : -3 : -3 : -3
Agi 36..... -- -2 : -2 : -2 : -2
Agi 37-38.. -- -1 : -1 : -1 : -1
Agi 39-65.. -- 00 : 00 : 00 : 00
Agi 66-70.. -- 01 : 01 : 01 : 01
Agi 71-74.. -- 05 : 05 : 05 : 05
Agi 75..... -- 39 : 33 : 23 : 09
Agi 76-79.. -- 40 : 33 : 23 : 10
Agi 80..... -- 41 : 34 : 24 : 11
Agi 81-85.. -- 42 : 35 : 25 : 12
Agi 86-90.. -- 42 : 36 : 26 : 12
Agi 91-95.. -- 43 : 36 : 26 : 13
Agi 96-99.. -- 44 : 37 : 27 : 14
Agi 100.... -- 45 : 38 : 28 : 15
Agi 101-105 -- 45 : 39 : 29 : 15
Agi 106-110 -- 46 : 39 : 29 : 16
Agi 111-115 -- 47 : 40 : 30 : 17
Agi 116-119 -- 47 : 41 : 31 : 17
Agi 120.... -- 48 : 42 : 32 : 18
Agi 121-125 -- 49 : 42 : 32 : 19
Agi 126-130 -- 50 : 43 : 33 : 20
Agi 131-135 -- 50 : 44 : 34 : 20
Agi 136-139 -- 51 : 44 : 34 : 21
Agi 140.... -- 52 : 45 : 35 : 22
Agi 141-145 -- 53 : 46 : 36 : 23
Agi 146-150 -- 53 : 47 : 37 : 23
Agi 151-155 -- 54 : 47 : 37 : 24
Agi 156-159 -- 55 : 48 : 38 : 25
Agi 160.... -- 56 : 49 : 39 : 26
Agi 161-165 -- 56 : 50 : 40 : 26
Agi 166-170 -- 57 : 50 : 40 : 27
Agi 171-175 -- 58 : 51 : 41 : 28
Agi 176-179 -- 58 : 52 : 42 : 28
Agi 180.... -- 59 : 53 : 43 : 29
Agi 181-185 -- 60 : 53 : 43 : 30
Agi 186-190 -- 61 : 54 : 44 : 31
Agi 191-195 -- 61 : 55 : 45 : 31
Agi 196-199 -- 62 : 55 : 45 : 32
Agi 200-219 -- 63 : 56 : 46 : 33
Agi 220-239 -- 64 : 57 : 47 : 34
Agi 240-255 -- 65 : 58 : 48 : 35
a_Guest03
04-23-2003, 04:45 PM
Trying to retrieve values for iksar monks, human monks, generic melee other, iksar generic. Guessing the values to put in...
Thanks to killspree for collecting this data for me.
We collected data for Vah Shir and Beastlords because they were untested prior to our work here. The Vah Shir have no bonus - they follow standard rules. The Beastlords follow standard rules.
To find T values: T = DisplayAC * 847/1000 - 16/9*defense
DispAC = 1000/847*(16/9 * defense + T)
847/1000*DispAC = 16/9 * defense + T
T = 847/1000*DispAC - 16/9 * defense
-----------------------------------Tier 1 research----------------------------
Verified to be correct - research complete on Tier 1 for all but Vah Shir and Beastlords.
All test subjects had 0 defense skill, so no defense AC was awarded - AC listed is purely avoidance AC.
iksar monk (iksar bonus), (monk bonus)
AGI:AC
100:37 // 37*847/1000 = 31.339 base (32) (15 from std. table)
103:37 // 31.339 base (32) (15 from std. table)
108:38 // 32.186 base (33) (16 from std. table)
113:40 // 33.88 base (34) (17 from std. table)
118:40 // 33.88 base (34) (17 from std. table)
120:41 // 34.7 base (35) (18 from std. table)
human monk (monk bonus only)
AGI:AC
85:22 // 22*847/1000 = 18.643 base (19) (12 from std. table)
87:22 // 18.643 base (19) (12 from std. table)
92:23 // 19.481 base (20) (13 from std. table)
97:24 // 20.328 base (21) (14 from std. table)
100:25 // 21.175 base (22) (15 from std. table)
103:25 // 21.175 base (22) (15 from std. table)
human cleric: control set
AGI:AC
75:10 // 8.47 base (guess it shrunk! Should be 9) 9*1000/847 gives 10 AC
iksar warrior: (iksar bonus only)
AGI:AC
95:27 // 22.869 base (23 ) (13 from std. table)
97:28 // 23.716 base (24 ) (14 from std. table)
100:29 // 24.563 base (25 ) (15 from std. table)
106:30 // 25.41 base (26 ) (16 from std. table)
111:31 // 26.257 base (27 ) (17 from std. table)
120:33 // 27.951 base (28 ) (18 from std. table)
On the first tier of levels (Levels 1-6), being a monk increases the T value 7. Being iksar increases T value by 10.
iksar monks: 32 = 15 (basic T) + 17 (both bonuses)
iksar warrior: 23 = 13 (basic T) + 10 (iksar bonus)
human monk: 19 = 12 (basic T) + 7 (monk bonus)
------------------------End Tier 1 Research----------------------------
---------------------------Tier 2 Research-------------------------------
iksar monk Agility 120 AC 327 Level 11 Defense 50
T-value = 188.08 (189) (std table is 32)
Discrepency is 157... Big difference! Does block have anything to do with this??
---------------------------Tier 3 Research-------------------------------
Example of Level 36 iksar SK (thanks UrineTrouble)
Level 36, 180 defense skill
Naked AC on EQLive: 536AC
AGI:T
110:133.992 //T = 133.992 (134) (std. table value is 35) Difference = 99
28 iksar beastlord 440 naked AC, 95 AGI, 139 defense skill Block skill 106 dodge 125
AGI:T
95:125.57 //(126) - std table (36) - 90 difference
-------------------------End Tier 3 Research---------------------------
---------------------------Tier 4 Research-------------------------------
Remind me to recalc these.
Still compiling data
Example from Magelo's board:
Naked Iksar Monk, 252 defense skill, level 58 (tier 4)
AC on EQLive = 820
T = 246.54 (247?)
Iksar Beastlord - Remember I determined that beastlord is standard, but iksar gets a bonus. Here come the stats:
65 Iksar Beastlord
naked stats:
AC: 710 //while defense is NOT posted (bastard!), I will assume 252. What 65 BL doesn't have that?
AGI: 105
T-value = 153.37 (154?)... (std. table 45)
Corrupted data (don't know defense skill)
109 difference
iksar Monk AC 749/lvl 49/AGI 100, defense skill 230
T-value - 225.51 (226) - (std table 45)
181 difference between iksar monk and standard
Same char, AC 750/level 49/AGI 106 unknown defense skill (again)
T-value - 226.36 (227) - (std table 46)
181 difference between iksar monk and standard
Iksar 65 Shaman, naked AC 587, 90 AGI, 200 defense
T-value = 141.63 (142?) - (std table 42)
100 difference between iksar and standard
Gnome 65 Rogue, naked AC 695, 100AGI, 252 defense
T-value = 140.66 (141) - (std table 42)
99 difference between this value and standard
65 Barbarian Warrior, naked AC 681, Defense 252, AGI 100, 190 Dodge, 230 parry
T-value = 128.81 (129) - (std table 42)
87 difference between this value and standard (could this have to do with dodge values)?
monkboy
04-23-2003, 04:54 PM
Speaking about AC.. I don't know if this is a bug or working as intended (tm):
My monk on my local EQEmu server currently got 1066 AC. Checking his AC value with #showstats, only returns a total of 316 raw AC points. Now, I tried to fiddle around with some of the numbers checking and changing the EQemu code. From what I can tell ( doesn't mean much =) ) it's the value that's shown with #showstats that's calculated with GetAC.. not the value showed to the player on his character information screen. The old mitigation test
if (damage > 1 && spell_id == 0xFFFF){
//Reduce Dmg based on AC
//.5 less damage at 1000 AC
double damage2=damage;
double calc1=(1000+this->GetAC())/1000+.5;
double calc2=(damage2/calc1);
damage=damage-(sint32)calc2;
}
doesn't work. If you replace the 1000 with 310 (which seem to be the "internal" AC value), you'll get a .5 reduction worth of damage.
Sorry if I ramble and this is a known issue, just wanted to give you a heads up about it =)
a_Guest03
04-23-2003, 05:26 PM
I don't know if you're trying to tell me that the eqemu code is broken or if you're giving me new information. :P I'm tired.
monkboy
04-23-2003, 05:54 PM
Frankly, I don't know that either =) The code I mentioned has been around for a while I think, and has been commented out in attack.cpp. So maybe somebody is aware of the different AC numbers server- and client side, or they just commented it because they it didn't work with their current numbers (1000 AC while the server reports 310.. which is the server AC for 1000 AC client side I beleive).
And yes, I'm quite sleepy too, and I'm not 100% aware of what I'm typing =)
vetoeq
04-23-2003, 06:13 PM
I'm taking a stab in the dark here, but was your is your nekkid AC 1066-310=756? That would make the 310 your armor AC and 756 your base AC.
monkboy
04-23-2003, 09:50 PM
Nope.. my naked monks AC value is 832.. #showstat AC = 0. If I recall correctly, you need to have AC > 100 to make #showstat show > 20 AC. :?: I'm confused =)
EDIT: Iksar monk BTW, so the innate AC bonus (if implemented) applies =)
a_Guest03
04-24-2003, 05:09 AM
I don't think a lot of AC functionality is in there, monkboy. I've scoured the code from time to time to figure out what theories devs have had in the past. I think a lot of time, there is something close, but it doesn't follow the standard. I wouldn't trust the numbers you get on emu for AC to be similar to eqlive.
vetoeq
04-25-2003, 06:07 AM
Monk AC/lvl/AGI:
Iksar Monk
level 49
agility 100
AC 749
Defense: 230
note, 6 more agility raised my AC by 1 point
Level 57
Race troll
Class beastlord
AC 659
AGI 88
Defense skill 235
Level 65
Race: Human
Class Monk
AC 791
Agi 100
Def Skill: 252
Level = 65
Race = Iksar
Class = Monk
AC = 834
most of it is avoidance not mitigation why monks AC is inflated. think 100Ac of it is avoidance. plus i get a extra 42ac from being iksar.
AGI = 100
Defense skill = 252
--
VetoEQ
a_Guest03
04-25-2003, 06:09 AM
I need:
Race/Class/LVL/AGI/defense/naked AC
Also get me block skill, dodge skill, any other avoidance skills.
The character MUST be naked and unbuffed.
What this allows me to calculate: table values
Why do I need table values? I want to verify the level/AGI table ratings for common types, and for at least 5 special conditions:
iksar (non-monk)
monk (non-iksar)
iksar monk
Vah Shir
Beastlord
These table values are integral to being able to solve for AC in the emulator. I need values for all iksars and monks and iksar monks level 7-65. I need Vah Shir values for 1-65. I need Beastlord values 1-65. Get me this information, and I can solve the T values. Currently, I think monks get a flat bonus to T value, and iksars get a flat bonus, and iksar monks get the SUM of the two bonuses to their T values. If I could figure out the individual bonuses, and the combined ones, I can solve for most AC ratings for any race/class/level/etc.
vetoeq
04-25-2003, 06:45 AM
I believe those values above are nekkid.
--
VetoEQ
a_Guest03
04-25-2003, 06:48 AM
Give me race and defense skill, then.
vetoeq
04-25-2003, 07:00 AM
Woops, that is a 49th level iksar monk, I'll have to compute the defense skill...I didn't ask for it in my original query. I've changed the query for the future responses.
UPDATE: The defense was 230 with those stats above.
--
VetoEQ
a_Guest03
04-25-2003, 07:24 AM
Thank you! :)
Slayer02
04-25-2003, 09:08 AM
I am getting an EQLive account again soon so I will probably start a Vah Shir beastlord and get him to 30, I will record all that stuff for 1 - 30. I can't get it any time soon though.
killspree
04-25-2003, 10:15 AM
749 ac naked at level 49 seems a bit high...even for an iksar monk.
vetoeq
04-25-2003, 10:26 AM
It does seem a bit high, we'll see as more replies come in. Another one has been added.
a_Guest03
04-25-2003, 03:46 PM
killspree, that seems to be the going rate for AC for iksar monks > 40.
vetoeq
04-26-2003, 08:04 AM
GN, I have updated the data above as more has come in. It's in the original post above.
--
VetoEQ
a_Guest03
04-26-2003, 11:54 AM
See if you can find out the race of the unknown monk - I know you think he's iksar, but I'm curious if he is or not.
Shokazullu
04-27-2003, 02:26 AM
Hope this helps.
28 iksar beastlord
Block: 106
Defense: 139
Dodge: 125
Duel Wield: 97
h2h: 128
Offense: 140
--------------------
Strength 80
Stamina 95
Agility 95
--------------------
Naked HP 668
Naked AC 440
Naked Attk 545
Shokazullu
Shokazullu
04-27-2003, 02:39 AM
65 Barbarian Warrior with a couple aa's that modify his HP.
Has ND2 and Planer Durability 1.
Defense 252
Dodge 190
Double Attack 245
Duel Wield 245
h2h 32
Kick 210
Offense 252
Parry 230
Reposte 225
------------------------
Strengeth 130
Stamina 110
Agility 100
------------------------
HP 2875
AC 681
attk 482
Hope these help ya
Shokazullu
haloboycs
04-27-2003, 05:51 AM
29 Ogre Warrior
Deity Rallos Zek (i dunno if deity is for anything)
972 HP
401 AC
268 ATK (Hand to Hand is 1)
145 STR
135 STA
85 AGI
77 DEX
145 Defense
140 Dodge
145 Offense
145 Parry
Additional info, wearing 5 ac gear made AC jump from 401 to 408
haloboycs
04-27-2003, 05:58 AM
14 Human Necromancer
Deity Bertoxx
223 HP
139 AC
52 ATK (Hand to Hand 0 - zero)
75 STR
90 STA
75 AGI
85 DEX
42 Defense
31 Offense
haloboycs
04-27-2003, 06:09 AM
2 char above is my alt server, and now to my main server.
55 Gnome Necromancer
Diety Bertoxx
823 HP
438 AC
166 ATK (Hand to Hand is 4)
62 STR
72 STA
87 AGI
102 DEX
145 Defense
75 Dodge
109 Offense
haloboycs
04-27-2003, 06:22 AM
65 Ogre Shaman
Deity Rallos Zek
1453 HP
498 AC
331 ATK (Hand to Hand is 2)
Innate STA 5
ND1
130 STR
137 STA (this colored green because of Innate STA 5)
70 AGI
70 DEX
200 Defense
75 Dodge
200 Offense
so tired... will enter 30th wood elf ranger, 28th ogre bst, 25th human warrior later if i feel like it.
vetoeq
04-27-2003, 07:27 AM
The 791AC monk is human...looks like you suspected that GN.
--
VetoEQ
a_Guest03
04-27-2003, 04:19 PM
Thanks for the numbers - keep them coming!
haloboycs
04-28-2003, 03:34 AM
when i arrive home from school, i'll try to get some time to enter rng, bst, war, and ask some people from my guild (http://www.mokb.org) to give me naked stats info, if ya like...?
a_Guest03
04-28-2003, 06:19 AM
Of course I like! Something that may be better for finding results of growth in levels/stats, would be to twink a character through levels 1-50, recording certain stats along the way. Does anyone have the ability to do this?
kathgar
04-28-2003, 06:34 AM
Try to talk some of those people on ebay that powerlevel chars to do it? Just a thought.. since they would easily be able to get a lot of data..
a_Guest03
04-28-2003, 06:57 AM
Good idea, Kath! I'll see who I can sweettalk into doing something like that. I'll come up with my requirements, and see if someone is amicable to that.
a_Guest03
04-28-2003, 07:13 AM
http://pub147.ezboard.com/fmonklybusiness43508frm2.showMessage?topicID=895.t opic
Posting this so I can find it when I get home - more advice for AC calculations.
vetoeq
04-28-2003, 07:20 AM
Link that might be interestging:
http://steelwarrior.xwarzone.com/showthread.php?threadid=145&perpage=15&pagenumber=1
--
VetoEQ
haloboycs
04-28-2003, 08:20 AM
someone on my guild
65 Gnome Enchantress
Str: 60
Sta: 75
Agi: 85
Dex: 85
Dodge 75
Defense 145
HP 980
MANA 1729
AC 439
ATK 354
haloboycs
04-28-2003, 08:23 AM
Of course I like! Something that may be better for finding results of growth in levels/stats, would be to twink a character through levels 1-50, recording certain stats along the way. Does anyone have the ability to do this?
how would you want recording stats?.. you know i mean.. You have become better at Defense (4)! (take off gears take off buffs, write down, put back on)... You have become better at Defense (5)! (take off, write down) etc...
a_Guest03
04-28-2003, 01:23 PM
Maybe not that anally, but take notice of when stat increase affects AC. I want to know if dodge increases affect it every 10, or never, or whatever.
Bigpull
04-28-2003, 01:54 PM
What's missing there tho, is the Beastlord. They're a leather class as well and with the same H2H table and often related to each other somehow. However, I don't think they're on the same mitigation table as monks, at least not on EQ live. The monk mitigation nerf there kinda proved that. Monks took a huge mitigation loss, while beastlords were basically unaffected by it. And my 2c worth, they shouldn't be on the same mitigation table. Monks should be higher up than BLs. =)
Technicly no class has the same table as any other, but thats a whole different beast. Take equal stat Bst and Mnk and the numbers should come up pretty close, not enough to throw off the ordering =)
a_Guest03
04-28-2003, 02:16 PM
I can't figure out how EQLive does it :P I'm still working it out.
Purcevil
05-03-2003, 04:57 AM
Level 56
High Elf
AC 438
AGI 85
Defense 145
Dodge 75
killspree
05-03-2003, 05:18 AM
Level 30 Dark Elf Warrior
AC: 481
AGI: 100
Defense: 152
Dodge: 140
Parry: 155
Level 17 Wood Elf Ranger
AC: 70
AGI: 105
Defense: 15
Dodge: 53
Parry: N/A
Level 16 Dark Elf Rogue
AC: 80
AGI: 100
Defense: 13
Dodge: 56
Parry: 35
Level 65 Gnome Cleric
AC: 546
AGI: 85
Defense: 200
Dodge: 75
Parry: N/A
Will work on getting more data soon.
Grummet
05-03-2003, 05:44 AM
62 human monk
str 90
sta 80
dex 90
agi 90
defense 252
dodge 225
hp 1653
ac 782
atk 1038
Grummet
a_Guest03
05-03-2003, 05:55 AM
Thanks a lot guys - Keep them coming. Keep posting skills as well. Parry, dodge, etc. etc. Give me whatever you can get.
Grummet
05-03-2003, 11:18 AM
Add to my previous 62 human monk
Dodge 230
Block 225
Riposte 225
Any other skills you need?
Grummet
killspree
05-03-2003, 01:18 PM
Level 48 Half Elf Rogue
AC: 564
AGI: 100
Defense: 200
Dodge: 150
Parry: 200
Level 57 Gnome Warrior
AC: 646
AGI: 90
Defense: 240
Dodge: 175
Parry: 241
Level 58 Iksar Monk
AC: 820
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A
Level 31 Vah Shir Beastlord
AC: 429
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A
Level 19 Half Elf Warrior
AC: 278
AGI: 95
Defense: 100
Dodge: 100
Parry: 100
Thanks to Deftrance for this data.
Armanthuz
05-04-2003, 12:42 AM
level 65 iskar beastlord
ac:708 agi:95 Defense: 240
a_Guest03
05-04-2003, 12:53 AM
Post every defensive skill, parry, dodge, etc.
a_Guest03
05-04-2003, 08:23 AM
I did a series of tests to prove that all races/classes start the same except iksar and monk. Tests at level 1 put all races/classes at the same AGI table except the iksar and monk.
killspree noticed that his rogue gained an AC when his dodge skill hit 20. That's where some of the AC comes from on the standard AC group, and probably with monks as well.
Purcevil
05-04-2003, 11:31 AM
very strange data here....
The table not only isn't linear, it skips values entirely...
more to follow
a_Guest03
05-04-2003, 03:46 PM
Grumm, good data :) Me likes! Thanks for the extra help, guys. I have logs of my findings for level 1 all races/classes with similar AGI, but all diff stats. AGI seems to be the only factor in AC at level 1 (0 skills). Dex MAY have an effect on skills, like parry. Maybe it "procs" more. We could start collecting DEX as well.
Purcevil
05-04-2003, 09:04 PM
did you notice dorfs get 16 ac for 1 lower agi than DE and Barb?
Don't know if it was a fluke or varies from server to server or? But checked it twice on same server. Otherwise, so far its consistent if funky. (doing all races, rogues level 1, agi min-max, boundary checks anyway)
My opinion to this point (after 60 chars) would be that they just made it up and there is no formula. :?
a_Guest03
05-05-2003, 01:30 AM
I think there are a series of tables and offsets. Finding every table will be hard :(
a_Guest03
05-05-2003, 05:20 PM
Only Defense, and AGI are active skills/stats for these characters if no other skills are listed. To gain more data, I took screenshots of my character stats and skills at times when he was so injured that his AGI (and thus his AC) went down.
The Gnome Rogue and the Troll Warrior are on the same AC/defense schedule. The Mage skips ahead some on its schedule.
Gnome Rogue Level 1 Defense 0 AGI 105 AC 17
Troll Warrior Level 1 Defense 0 AGI 105 AC 17
Troll Warrior Level 2 Defense 1 AGI 105 AC 18
Dark Elf Mage Level 1 Defense 2 AGI 105 AC 22
Troll Warrior Level 2 Defense 2 AGI 105 AC 21
Troll Warrior Level 2 Defense 3 AGI 105 AC 24
Dark Elf Mage Level 2 Defense 3 AGI 105 AC 24
Gnome Rogue Level 3 Defense 3 AGI 105 AC 24
Gnome Rogue Level 3 Defense 4 AGI 105 AC 27
Troll Warrior Level 2 Defense 4 AGI 105 AC 27
Troll Warrior Level 3 Defense 5 AGI 105 AC 28
Dark Elf Mage Level 2 Defense 5 AGI 105 AC 29
Troll Warrior Level 3 Defense 6 AGI 105 AC 31
Troll Warrior Level 3 Defense 7 AGI 105 AC 34
Gnome Rogue Level 3 Defense 8 AGI 105 AC 36
Dark Elf Mage Level 2 Defense 8 AGI 105 AC 38
Troll Warrior Level 3 Defense 9 AGI 105 AC 40
Dark Elf Mage Level 2 Defense 9 AGI 105 AC 41
Troll Warrior Level 3 Defense 10 AGI 105 AC 41
Troll Warrior Level 4 Defense 10 AGI 105 AC 41
Dark Elf Mage Level 3 Defense 10 AGI 105 AC 43
Dark Elf Mage Level 3 Defense 11 AGI 105 AC 46
Troll Warrior Level 4 Defense 11 AGI 105 AC 43
Troll Warrior Level 4 Defense 11 AGI 52 AC 25
Troll Warrior Level 4 Defense 12 AGI 105 AC 47
Gnome Rogue Level 4 Defense 12 AGI 105 AC 47
Gnome Rogue Level 4 Defense 12 AGI 52 AC 29
Dark Elf Mage Level 3 Defense 13 AGI 105 AC 51
Gnome Rogue Level 4 Defense 13 AGI 105 AC 49
Troll Warrior Level 4 Defense 13 AGI 105 AC 49
Gnome Rogue Level 4 Defense 13 AGI 52 AC 31
Gnome Rogue Level 5 Defense 14 AGI 78 AC 44
Gnome Rogue Level 5 Defense 14 AGI 105 AC 50
Troll Warrior Level 4 Defense 14 AGI 105 AC 50
Gnome Rogue Level 5 Defense 15 AGI 105 AC 54
Troll Warrior Level 4 Defense 15 AGI 105 AC 54
Gnome Rogue Level 5 Defense 16 AGI 78 AC 50
Gnome Rogue Level 5 Defense 16 AGI 105 AC 56
Troll Warrior Level 4 Defense 16 AGI 105 AC 56
Troll Warrior Level 4 Defense 17 AGI 105 AC 59
Troll Warrior Level 4 Defense 17 AGI 78 AC 53
Gnome Rogue Level 5 Defense 18 AGI 52 AC 44
Gnome Rogue Level 5 Defense 18 AGI 78 AC 56
Gnome Rogue Level 5 Defense 18 AGI 105 AC 62
Troll Warrior Level 5 Defense 18 AGI 105 AC 62
Gnome Rogue Level 6 Defense 18 AGI 52 AC 44
Gnome Rogue Level 6 Defense 18 AGI 78 AC 56
Gnome Rogue Level 6 Defense 18 AGI 105 AC 62
Gnome Rogue Level 6 Defense 19 AGI 78 AC 57
Gnome Rogue Level 6 Defense 19 AGI 105 AC 63
Gnome Rogue Level 6 Defense 20 AGI 105 AC 66
Gnome Rogue Level 6 Defense 21 AGI 52 AC 51
Gnome Rogue Level 6 Defense 21 AGI 78 AC 63
Gnome Rogue Level 6 Defense 21 AGI 105 AC 69
Troll Warrior Level 5 Defense 22 AGI 78 AC 66
Troll Warrior Level 5 Defense 23 AGI 105 AC 73
Gnome Rogue Level 6 Defense 23 AGI 52 AC 55
Gnome Rogue Level 6 Defense 23 AGI 78 AC 67
Gnome Rogue Level 6 Defense 23 AGI 105 AC 73
Gnome Rogue Level 6 Defense 24 AGI 105 AC 76
Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 23 AC 76
Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 31 AC 76
Troll Warrior Level 5 Defense 26 AGI 105 AC 81
Troll Warrior Level 5 Defense 27 AGI 105 AC 85
Troll Warrior Level 5 Defense 28 AGI 105 AC 86
Troll Warrior Level 6 Defense 29 AGI 105 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 6 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 19 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 20 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 21 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 30 AC 88
Screenshots exist for this data.
Grummet
05-06-2003, 01:32 AM
Was incorrect in my Dodge skill... it is at 230, not 225.
Grummet
Purcevil
05-06-2003, 07:50 AM
So, is it your desire to get a bottom and top and then make a reasonable approximation formula with offsets for class/race, rather than a 100% compatible with live?
Just checking.
a_Guest03
05-06-2003, 09:18 AM
I'm saying that we may have to break the AC into chunks based on levels, and approximate. I really doubt a duplicate of AC can be made without seeing the source.
Using only 2 variables, with one constant (AGI) and the second incrementing by small values, I really don't see how rate of change can move from 1 to 3 to 2. It almost makes me wonder if EQ uses an approximation of a formula :P
The way I see it is that 99% of eqemu'rs won't be able to tell the difference anyway. Let's get this close by getting a lot of data, and forcing a series of best-fit lines based on the variables we can approximate. We can first approximate one variable's effect, then approximate the next, then build up from there.
killspree is working a dark elf rogue up the ranks with dodge and parry, and I'm doing a gnome rogue without dodge or parry. If we could get data of a third class rogue with dodge but not parry, then we could probably BS an equation for those skills for rogues. If we test it on another parrying class, and we get something close, we keep those skill approximates. We lock them in, incorrect as they are, and keep approximating data effects until we have wrong, albeit close, data produced.
Purcevil
05-06-2003, 10:31 AM
works for me, just making sure.
btw, I do agree that it seems VI fudged a lot of this, or there are some pretty whacked equations with bizarre modifiers. :shock:
a_Guest03
05-09-2003, 06:40 AM
Work/school/girlfriend are eating away at my free time. Progress is moving very slowly right now. If anyone would like to attempt to process the information posted or would like emailed raw information that I have, just ask here or in PM.
a_Guest03
05-11-2003, 04:30 AM
Bump, posted more data in an above post.
Also, this is my 500th post!! Yaaaaay!
Looking at the data between the 2 similar classes at those levels, you see that level really isn't a factor, and that dodge isn't a factor as well. I hear that level 7 creates a new table. I will investigate that claim and post when I level them up.
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