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View Full Version : Bard group songs...


bigsackofjablowme
04-29-2003, 10:19 AM
Hey...
I play on guildwars and was wondering if we can hope to see bard group songs implemented anytime soon? Our efficiency/usefulness is greatly reduced without group benefits :-/


Thanks

UrineTrouble
04-30-2003, 05:07 PM
I think that this is something in the EMU itself, not just the server.
Just give it time, within a few months, im sure that most of the "big bugs" will get worked out.

And i definitely hear ya about that... Heh, rezzing is bugged, so my cleric is semi-useless... my Bard's useless... Warrior's still pretty good, but i'd love to be able to use some /discs... Necro can't fear... But i'm definitely willin' to wait a while, since i'd love to see a fully functional EMU =P

DaGrahamster
05-01-2003, 08:53 AM
Same here, I wish i could use Planar AAXP and my /discs on my monk, but its not that a big of a deal, i can wait.

a_Guest03
05-01-2003, 09:21 AM
There is enough stuff broken that we have to work on that these concerns are very distant to me. If you help me with AC, like UrineTrouble and killspree have, we should be able to get combat to work, which makes spells and bards, and disciplines easier to implement. Right now, if AC doesn't work, melee doesn't work. If melee doesn't work, buffing doesn't work. If buffing doesn't work... you get my point. I say we fix the core emu, then add all of this extra stuff. Warriors are BASIC. They are pretty damn universal. Every class is an enhanced and reduced warrior. Every class needs AC, HP, melee, dodge, etc. Most of combat is fixed. I have an equation ready. What is boiling my noodle is AC. With that chunk missing, all of the prep work to get to:

if rand%*ATK > rand%*avoidance_AC then hit()

is totally worthless! I can't calculate avoidance AC!!

If you can't calculate that, then

Mitigated_damage = rand(20) * DI * (1- mitigation_AC/ATK)
and
Damage = Damagebonus + Mitigated_damage

don't do me any good either. I can't calculate mitigation AC!!

So every class is broken, universally, until those equations have solutions for every situation. We have maxdamage solved; we have damage bonuses, haste, HP, ATK, and all kinds of stuff solved. Until we get melee locked down so that the 3 equations above can be adjusted and solved, or have all of their lower equations solved, why should we waste time on disciplines or buffs?? They won't work anyway! A more agile guy won't dodge more. A stronger guy will hit harder, but that's because it's solved. Balance and everything wonderful about EQ is currently broken for eqemu. We need more developers, and more people READING the developer boards to OFFER HELP. We need more people running interference for developers on dumb errors that are already solved that keep being posted everywhere. Let's get on the ball; let's get eqemu back on track. There's enough work for everybody. If you can't program and have EQlive, you can help. If you understand how to run a database, you can help. If you know how to balance a zone, you can help.

Just find a niche, ask stupid questions, and get a contribution of ANY value out there.

The only 2 pieces of that puzzle I have up there that I cannot solve, are the 2 AC types. They relate to armor, AGI, and skills, but I don't know how yet. I think they also relate to level, class, and race. ANY information with all of those data is helpful. Please post them in the development board under Damage Mitigation equation thread. Get EVERY PERSON YOU KNOW to post all of their characters. The more examples I have, the better my calculations can get.