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View Full Version : AA Points (Info)


Monrezz
05-14-2003, 03:52 AM
Most Info taken from:
http://eq.crgaming.com/archetype/default.asp?Action=Cat&ClassId=7

______________________

Archtype
______________________

Improved Natural [STR / STA / AGI / DEX / WIS / INT / CHA / MR / FR / PR / CR / DR]
-----------------------------------------------------------------------------------
I .......... Raises base Stat / Resist by 2.
II ......... Raises base Stat / Resist by 4.
III ........ Raises base Stat / Resist by 6.
IV ......... Raises base Stat / Resist by 8.
V .......... Raises base Stat / Resist by 10.


Improved Lung Capacity
----------------------
I .......... 10% increased air supply while underwater.
II ......... 25% increased air supply while underwater.
III ........ 50% increased air supply while underwater.


First Aid
---------
I .......... 10% Increased amount of HP healable by bandages.
II ......... 20% Increased amount of HP healable by bandages.
III ........ 30% Increased amount of HP healable by bandages.


Improved Natural Regeneration
-----------------------------
I .......... +1 HP / tick base regen
II ......... +2 HP / tick base regen
III ........ +3 HP / tick base regen


Improved Natural Run Speed
--------------------------
I .......... 10% Base Speed Increase
II ......... 20% Base Speed Increase
III ........ 30% Base Speed Increase


Improved Natural Metabolism
---------------------------
I .......... 10% Reduction of Hunger and Thirst Need.
II ......... 25% Reduction of Hunger and Thirst Need.
III ........ 50% Reduction of Hunger and Thirst Need.


______________________

Melee Archtypes (Level 55)
______________________

Combat Agility
--------------
I .......... 2% Increased chance to dodge a blow.
II ......... 5% Increased chance to dodge a blow.
III ........ 10% Increased chance to dodge a blow.

Combat Fury
-----------
I .......... 2% (Increased) Chance to land a critical hit.
II ......... 4% (Increased) Chance to land a critical hit.
III ........ 7% (Increased) Chance to land a critical hit.

Combat Stability
----------------
I .......... 2% Damage Reduction from all melee damage.
II ......... 5% Damage Reduction from all melee damage.
III ........ 10% Damage Reduction from all melee damage.

Fear Resistance
---------------
I .......... 5% Increased chance to resist / break fear.
II ......... 10% Increased chance to resist / break fear.
III ........ 20% Increased chance to resist / break fear.

Finishing Blow
--------------
I .......... 1% Chance to Kill enemy with 10% or less HP in one blow.
II ......... 2% Chance to Kill enemy with 10% or less HP in one blow.
III ........ 5% Chance to Kill enemy with 10% or less HP in one blow.

Improved Natural Durability
---------------------------
I .......... 2% Increase of base HP.
II ......... 5% Increase of base HP.
III ........ 10% Increase of base HP.

Natural Healing
---------------
I .......... +1 HP / tick base regen.
II ......... +2 HP / tick base regen.
III ........ +3 HP / tick base regen.


______________________

Caster
______________________

Spell Casting Mastery
---------------------
I .......... 2.5% Mana saving on every spell.
II ......... 5% Mana saving on every spell.
III ........ 10% Mana saving on every spell.


______________________

Melee Planar Abilities
______________________

Coup de Grace
-------------
I .......... Unknown.
II ......... Unknown. (Improved Finishing Blow)
III ........ Unknown.

Ferocity
--------
I .......... Unknown.
II ......... Unknown. (Improved Double Attack)
III ........ Unknown.

Flash of Steel
--------------
I .......... Unknown.
II ......... Unknown. (Improved Double Riposte)
III ........ Unknown.

Fury of the Ages
----------------
I .......... Unknown.
II ......... Unknown. (Improved Combat Fury)
III ........ Unknown.

Ingenuity
---------
I .......... Unknown.
II ......... Unknown. (Chance to crit on a spell proc)
III ........ Unknown.


______________________

Planar Advancement
______________________

Advanced Innate [ STR / STA / AGI / DEX / WIS / INT / CHA ]
-----------------------------------------------------------
I .......... Raises base Stat by 2.
II ......... Raises base Stat by 4.
III ........ Raises base Stat by 6.
IV ......... Raises base Stat by 8.
V .......... Raises base Stat by 10.
VI ......... Raises base Stat by 12.
VII ........ Raises base Stat by 14.
IIX ........ Raises base Stat by 16.
IX ......... Raises base Stat by 18.
X .......... Raises base Stat by 20.

Bertoxxulous Gift
-----------------
I .......... Raises base DR by 2.
II ......... Raises base DR by 4.
III ........ Raises base DR by 6.
IV ......... Raises base DR by 8.
V .......... Raises base DR by 10.
VI ......... Raises base DR by 12.
VII ........ Raises base DR by 14.
IIX ........ Raises base DR by 16.
IX ......... Raises base DR by 18.
X .......... Raises base DR by 20.

Blessing of Eci
---------------
I .......... Raises base CR by 2.
II ......... Raises base CR by 4.
III ........ Raises base CR by 6.
IV ......... Raises base CR by 8.
V .......... Raises base CR by 10.
VI ......... Raises base CR by 12.
VII ........ Raises base CR by 14.
IIX ........ Raises base CR by 16.
IX ......... Raises base CR by 18.
X .......... Raises base CR by 20.


Marrs Protection
----------------
I .......... Raises base MR by 2.
II ......... Raises base MR by 4.
III ........ Raises base MR by 6.
IV ......... Raises base MR by 8.
V .......... Raises base MR by 10.
VI ......... Raises base MR by 12.
VII ........ Raises base MR by 14.
IIX ........ Raises base MR by 16.
IX ......... Raises base MR by 18.
X .......... Raises base MR by 20.


Shroud of the Faceless
----------------------
I .......... Raises base PR by 2.
II ......... Raises base PR by 4.
III ........ Raises base PR by 6.
IV ......... Raises base PR by 8.
V .......... Raises base PR by 10.
VI ......... Raises base PR by 12.
VII ........ Raises base PR by 14.
IIX ........ Raises base PR by 16.
IX ......... Raises base PR by 18.
X .......... Raises base PR by 20.


Warding of Solusek
------------------
I .......... Raises base FR by 2.
II ......... Raises base FR by 4.
III ........ Raises base FR by 6.
IV ......... Raises base FR by 8.
V .......... Raises base FR by 10.
VI ......... Raises base FR by 12.
VII ........ Raises base FR by 14.
IIX ........ Raises base FR by 16.
IX ......... Raises base FR by 18.
X .......... Raises base FR by 20.


Innate Defense
--------------
I .......... Unknown.
II ......... Unknown.
III ........ Unknown. (Improved Combat Stability)
IV ......... Unknown.
V .......... Unknown.


Lightning Reflexes
------------------
I .......... Unknown.
II ......... Unknown.
III ........ Unknown. (Improved Combat Agility)
IV ......... Unknown.
V .......... Unknown.

Planar Power
------------
I .......... Raises Stat cap by 5 points.
II ......... Raises Stat cap by 10 points.
III ........ Raises Stat cap by 15 points.
IV ......... Raises Stat cap by 20 points.
V .......... Raises Stat cap by 25 points.

a_Guest03
05-14-2003, 03:54 AM
Awesome info, Monrezz! Keep up the good work.

Monrezz
05-14-2003, 03:56 AM
Does this help? Getting the info from a few sites, just need to know whether or not this info actually helps, or whether or not you need raw info from Packetcollecting. If this helps, I'll do the rest :)

a_Guest03
05-14-2003, 03:59 AM
Who cares if they use it? It's nice to have a complete thread with all AA skills up here. If the devs needed a chunk that you found, they don't have to look for it. They just find it and code it.

Monrezz
05-14-2003, 04:03 AM
Okay fair enough lol, I'll carry on :P

I know what, I'll make a game out of it. See how many AA's I can do in a minute, then try to beat it. This is much more fun then playing, Woot! :lol: :o :lol: :o

a_Guest03
05-14-2003, 04:08 AM
If more people randomly built up huge threads of data for everything, it might be nice to put in some updates in the material that's broken - like if someone grabbed all the discipline effects, etc.

Monrezz
05-14-2003, 04:12 AM
True, and I was going to work on Disciplines next. :)

Seems like there are a few more AA's then I first imagined... :lol:

The only thing is, most info sites don't give exact info on discs. It's usually "3 minutes of about 20% less damage but u do less too". Will need to check Alla forums for exact figures. Lemmie finish AA's first tho. :wink:

a_Guest03
05-14-2003, 05:11 AM
Steel Warriors had a pile of info on disciplines, but I had to sift through it and found it by accident while trying to locate AC stuff.

IASeipherwood
05-24-2003, 03:24 PM
Which version do the planar AAs work for ? ive tried in both 4.3 and 4.4 and there both all greyed out.

Bigpull
05-24-2003, 04:30 PM
If someone would take the generic db.sql and finish and fix it it'd be a big help. Whats the point in a particular AA working if you can't train it anyway.

Lurker_005
06-05-2003, 05:47 PM
It is still incomplete, many still have 0 cost and 0 levels

--
-- Dumping data for table 'altadv_vars'
--


INSERT INTO altadv_vars VALUES (0,'Unknown0',0,0);
INSERT INTO altadv_vars VALUES (1,'Innate Strength',1,5);
INSERT INTO altadv_vars VALUES (2,'Innate Stamina',1,5);
INSERT INTO altadv_vars VALUES (3,'Innate Agility',1,5);
INSERT INTO altadv_vars VALUES (4,'Innate Dexterity',1,5);
INSERT INTO altadv_vars VALUES (5,'Innate Intelligence',1,5);
INSERT INTO altadv_vars VALUES (6,'Innate Wisdom',1,5);
INSERT INTO altadv_vars VALUES (7,'Innate Charisma',1,5);
INSERT INTO altadv_vars VALUES (8,'Innate Fire Protection',1,5);
INSERT INTO altadv_vars VALUES (9,'Innate Cold Protection',1,5);
INSERT INTO altadv_vars VALUES (10,'Innate Magic Protection',1,5);
INSERT INTO altadv_vars VALUES (11,'Innate Poison Protection',1,5);
INSERT INTO altadv_vars VALUES (12,'Innate Disease Protection',1,5);
INSERT INTO altadv_vars VALUES (13,'Innate Run Speed',1,3);
INSERT INTO altadv_vars VALUES (14,'Innate Regeneration',1,3);
INSERT INTO altadv_vars VALUES (15,'Innate Metabolism',1,3);
INSERT INTO altadv_vars VALUES (16,'Innate Lung Capacity',1,3);
INSERT INTO altadv_vars VALUES (17,'First Aid',1,3);
INSERT INTO altadv_vars VALUES (18,'Healing Adept',2,3);
INSERT INTO altadv_vars VALUES (19,'Healing Gift',2,3);
INSERT INTO altadv_vars VALUES (20,'Spell Casting Mastery',2,3);
INSERT INTO altadv_vars VALUES (21,'Spell Casting Reinforcement',2,3);
INSERT INTO altadv_vars VALUES (22,'Mental Clarity',2,3);
INSERT INTO altadv_vars VALUES (23,'Spell Casting Fury',2,3);
INSERT INTO altadv_vars VALUES (24,'Chanelling Focus',2,3);
INSERT INTO altadv_vars VALUES (25,'Spell Casting Subtlety',2,3);
INSERT INTO altadv_vars VALUES (26,'Spell Casting Expertise',2,3);
INSERT INTO altadv_vars VALUES (27,'Spell Casting Deftness',2,3);
INSERT INTO altadv_vars VALUES (28,'Natural Durability',2,3);
INSERT INTO altadv_vars VALUES (29,'Natural Healing',2,3);
INSERT INTO altadv_vars VALUES (30,'Combat Fury',2,3);
INSERT INTO altadv_vars VALUES (31,'Fear Resistance',2,3);
INSERT INTO altadv_vars VALUES (32,'Finishing Blow',2,3);
INSERT INTO altadv_vars VALUES (33,'Combat Stability',2,3);
INSERT INTO altadv_vars VALUES (34,'Combat Agility',2,3);
INSERT INTO altadv_vars VALUES (35,'Mass Group Buff',9,1);
INSERT INTO altadv_vars VALUES (36,'Divine Resurrection',1,1);
INSERT INTO altadv_vars VALUES (37,'Innate Invis To Undead',1,1);
INSERT INTO altadv_vars VALUES (38,'Celestial Regeneration',1,1);
INSERT INTO altadv_vars VALUES (39,'Bestow Divine Aura',1,1);
INSERT INTO altadv_vars VALUES (40,'Turn Undead',1,1);
INSERT INTO altadv_vars VALUES (41,'Purify Soul',1,1);
INSERT INTO altadv_vars VALUES (42,'Quick Evacuation',1,1);
INSERT INTO altadv_vars VALUES (43,'Exodus',1,1);
INSERT INTO altadv_vars VALUES (44,'Quick Damage',1,1);
INSERT INTO altadv_vars VALUES (45,'Enhanced Root',1,1);
INSERT INTO altadv_vars VALUES (46,'Dire Charm',1,1);
INSERT INTO altadv_vars VALUES (47,'Cannibalization',1,1);
INSERT INTO altadv_vars VALUES (48,'Quick Buff',1,3);
INSERT INTO altadv_vars VALUES (49,'Alchemy Mastery',1,3);
INSERT INTO altadv_vars VALUES (50,'Rabid Bear',1,1);
INSERT INTO altadv_vars VALUES (51,'Mana Burn',1,1);
INSERT INTO altadv_vars VALUES (52,'Improved Familiar',1,1);
INSERT INTO altadv_vars VALUES (53,'Nexus Gate',1,1);
INSERT INTO altadv_vars VALUES (54,'Unknown54',0,0);
INSERT INTO altadv_vars VALUES (55,'Permanent Illusion',1,1);
INSERT INTO altadv_vars VALUES (56,'Jewel Craft Mastery',1,1);
INSERT INTO altadv_vars VALUES (57,'Gather Mana',1,1);
INSERT INTO altadv_vars VALUES (58,'Mend Companion',1,1);
INSERT INTO altadv_vars VALUES (59,'Quick Summoning',1,1);
INSERT INTO altadv_vars VALUES (60,'Frenzied Burnout',1,1);
INSERT INTO altadv_vars VALUES (61,'Elemental Form Fire',1,1);
INSERT INTO altadv_vars VALUES (62,'Elemental Form Water',1,1);
INSERT INTO altadv_vars VALUES (63,'Elemental Form Earth',1,1);
INSERT INTO altadv_vars VALUES (64,'Elemental Form Air',1,1);
INSERT INTO altadv_vars VALUES (65,'Improved Reclaim Energy',1,1);
INSERT INTO altadv_vars VALUES (66,'Turn Summoned',1,1);
INSERT INTO altadv_vars VALUES (67,'Elemental Pact',1,1);
INSERT INTO altadv_vars VALUES (68,'Life Burn',1,1);
INSERT INTO altadv_vars VALUES (69,'Dead Mesmerization',1,1);
INSERT INTO altadv_vars VALUES (70,'Fearstorm',1,1);
INSERT INTO altadv_vars VALUES (71,'Flesh To Bone',1,1);
INSERT INTO altadv_vars VALUES (72,'Call To Corpse',1,1);
INSERT INTO altadv_vars VALUES (73,'Divine Stun',9,1);
INSERT INTO altadv_vars VALUES (74,'Improved Lay Of Hands',5,1);
INSERT INTO altadv_vars VALUES (75,'Slay Undead',3,3);
INSERT INTO altadv_vars VALUES (76,'Act Of Valor',3,1);
INSERT INTO altadv_vars VALUES (77,'Holy Steed',5,1);
INSERT INTO altadv_vars VALUES (78,'Fearless',6,1);
INSERT INTO altadv_vars VALUES (79,'2 Hand Bash',6,1);
INSERT INTO altadv_vars VALUES (80,'Innate Camouflage',1,1);
INSERT INTO altadv_vars VALUES (81,'Ambidexterity',1,1);
INSERT INTO altadv_vars VALUES (82,'Archery Mastery',1,1);
INSERT INTO altadv_vars VALUES (83,'Fletching Mastery',1,1);
INSERT INTO altadv_vars VALUES (84,'Endless Quiver',1,1);
INSERT INTO altadv_vars VALUES (85,'Unholy Steed',1,1);
INSERT INTO altadv_vars VALUES (86,'Improved Harm Touch',1,1);
INSERT INTO altadv_vars VALUES (87,'Leech Touch',1,1);
INSERT INTO altadv_vars VALUES (88,'Death Peace',1,1);
INSERT INTO altadv_vars VALUES (89,'Soul Abrasion',1,1);
INSERT INTO altadv_vars VALUES (90,'Instrument Mastery',1,1);
INSERT INTO altadv_vars VALUES (91,'Unknown91',0,0);
INSERT INTO altadv_vars VALUES (92,'Unknown92',0,0);
INSERT INTO altadv_vars VALUES (93,'Unknown93',0,0);
INSERT INTO altadv_vars VALUES (94,'Jam Fest',1,1);
INSERT INTO altadv_vars VALUES (95,'Unknown95',0,0);
INSERT INTO altadv_vars VALUES (96,'Sonic Call',1,1);
INSERT INTO altadv_vars VALUES (97,'Critical Mend',1,1);
INSERT INTO altadv_vars VALUES (98,'Purify Body',1,1);
INSERT INTO altadv_vars VALUES (99,'Chain Combo',1,1);
INSERT INTO altadv_vars VALUES (100,'Rapid Feign',1,1);
INSERT INTO altadv_vars VALUES (101,'Return Kick',1,1);
INSERT INTO altadv_vars VALUES (102,'Escape',1,1);
INSERT INTO altadv_vars VALUES (103,'Poison Mastery',1,1);
INSERT INTO altadv_vars VALUES (104,'Double Riposte',3,3);
INSERT INTO altadv_vars VALUES (105,'Unknown105',0,0);
INSERT INTO altadv_vars VALUES (106,'Quick Throw',1,1);
INSERT INTO altadv_vars VALUES (107,'Purge Poison',1,1);
INSERT INTO altadv_vars VALUES (108,'Flurry',1,1);
INSERT INTO altadv_vars VALUES (109,'Rampage',1,1);
INSERT INTO altadv_vars VALUES (110,'Area Taunt',1,1);
INSERT INTO altadv_vars VALUES (111,'Warcry',1,1);
INSERT INTO altadv_vars VALUES (112,'Bandage Wound',1,1);
INSERT INTO altadv_vars VALUES (113,'Spell Casting Reinforcement Mastery',1,1);
INSERT INTO altadv_vars VALUES (114,'Unknown114',0,0);
INSERT INTO altadv_vars VALUES (115,'Extended Notes',1,1);
INSERT INTO altadv_vars VALUES (116,'Dragon Punch',1,1);
INSERT INTO altadv_vars VALUES (117,'Strong Root',1,1);
INSERT INTO altadv_vars VALUES (118,'Singing Mastery',1,1);
INSERT INTO altadv_vars VALUES (119,'Body And Mind Rejuvenation',5,1);
INSERT INTO altadv_vars VALUES (120,'Physical Enhancement',5,1);
INSERT INTO altadv_vars VALUES (121,'Adv Trap Negotiation',1,1);
INSERT INTO altadv_vars VALUES (122,'Acrobatics',1,1);
INSERT INTO altadv_vars VALUES (123,'Scribble Notes',1,1);
INSERT INTO altadv_vars VALUES (124,'Chaotic Stab',1,1);
INSERT INTO altadv_vars VALUES (125,'Pet Discipline',1,1);
-- Note PoP AA costs aren't always a set amount per level
-- Many actually increase each level, not always evenly
-- updated ID's and names from http://lucy.fnord.net/phpBB2/viewtopic.php?t=130
-- Costs and limits from http://eq.crgaming.com/archetype/default.asp
INSERT INTO altadv_vars VALUES (126,'Hobble of Spirits',0,0);
INSERT INTO altadv_vars VALUES (127,'Frenzy of Spirit',0,0);
INSERT INTO altadv_vars VALUES (128,'Paragon of Spirit',0,0);
INSERT INTO altadv_vars VALUES (129,'Advanced Innate Strength',1,10);
INSERT INTO altadv_vars VALUES (130,'Advanced Innate Stamina',1,10);
INSERT INTO altadv_vars VALUES (131,'Advanced Innate Agility',1,10);
INSERT INTO altadv_vars VALUES (132,'Advanced Innate Dexterity',1,10);
INSERT INTO altadv_vars VALUES (133,'Advanced Innate Intelligence',1,10);
INSERT INTO altadv_vars VALUES (134,'Advanced Innate Wisdom',1,10);
INSERT INTO altadv_vars VALUES (135,'Advanced Innate Charisma',1,10);
INSERT INTO altadv_vars VALUES (136,'Warding of Solusek',1,10);
INSERT INTO altadv_vars VALUES (137,'Blessing of E\'ci',1,10);
INSERT INTO altadv_vars VALUES (138,'Marr\'s Protection',1,10);
INSERT INTO altadv_vars VALUES (139,'Shroud of The Faceless',1,10);
INSERT INTO altadv_vars VALUES (140,'Bertoxxulous\' Gift',1,10);
INSERT INTO altadv_vars VALUES (141,'New Tanaan Crafting Mastery',0,0);
INSERT INTO altadv_vars VALUES (142,'Planar Power',1,5);
INSERT INTO altadv_vars VALUES (143,'Planar Durability',3,3);
INSERT INTO altadv_vars VALUES (144,'Innate Enlightenment',3,5);
INSERT INTO altadv_vars VALUES (145,'Advanced Spell Casting Mastery',0,0);
INSERT INTO altadv_vars VALUES (146,'Advanced Healing Adept',2,3);
INSERT INTO altadv_vars VALUES (147,'Advanced Healing Gift',2,3);
INSERT INTO altadv_vars VALUES (148,'Coup de Grace',2,3);
INSERT INTO altadv_vars VALUES (149,'Fury of the Ages',3,3);
INSERT INTO altadv_vars VALUES (150,'Mastery of the Past',2,3);
INSERT INTO altadv_vars VALUES (151,'Lightning Reflexes',2,5);
INSERT INTO altadv_vars VALUES (152,'Innate Defense',2,5);
INSERT INTO altadv_vars VALUES (153,'Radiant Cure',2,3);
INSERT INTO altadv_vars VALUES (154,'Hastened Divinity',2,3);
INSERT INTO altadv_vars VALUES (155,'Hastened Turning',2,3);
INSERT INTO altadv_vars VALUES (156,'Hastened Purification of Soul',2,3);
INSERT INTO altadv_vars VALUES (157,'Hastened Gathering',2,2);
INSERT INTO altadv_vars VALUES (158,'Hastened rabidity',2,3);
INSERT INTO altadv_vars VALUES (159,'Hastened exodus',2,3);
INSERT INTO altadv_vars VALUES (160,'Hastened root',2,3);
INSERT INTO altadv_vars VALUES (161,'Hastened mending',2,3);
INSERT INTO altadv_vars VALUES (162,'Hastened banishment',2,3);
INSERT INTO altadv_vars VALUES (163,'Hastened instigation',2,3);
INSERT INTO altadv_vars VALUES (164,'Furious rampage',2,3);
INSERT INTO altadv_vars VALUES (165,'Hastened Purification of the Body',0,0);
INSERT INTO altadv_vars VALUES (166,'Hasty Exit',2,3);
INSERT INTO altadv_vars VALUES (167,'Unknown167',0,0);
INSERT INTO altadv_vars VALUES (168,'Unknown168',0,0);
INSERT INTO altadv_vars VALUES (169,'Divine Arbitration',3,3);
INSERT INTO altadv_vars VALUES (170,'Wrath of the Wild',3,3);
INSERT INTO altadv_vars VALUES (171,'Virulent Paralysis',3,3);
INSERT INTO altadv_vars VALUES (172,'Harvest of Druzzil',3,1);
INSERT INTO altadv_vars VALUES (173,'Eldritch Rune',3,3);
INSERT INTO altadv_vars VALUES (174,'Servant of Ro',3,3);
INSERT INTO altadv_vars VALUES (175,'Wake the Dead',4,3);
INSERT INTO altadv_vars VALUES (176,'Suspend Minion',4,2);
INSERT INTO altadv_vars VALUES (177,'Spirit Call',3,3);
INSERT INTO altadv_vars VALUES (178,'Celestial Renewal',3,2);
INSERT INTO altadv_vars VALUES (179,'Allegiant Familiar',1,1);
INSERT INTO altadv_vars VALUES (180,'Hand of Piety',0,0);
INSERT INTO altadv_vars VALUES (181,'Mithaniel\'s Binding',0,0);
INSERT INTO altadv_vars VALUES (182,'Mending of the Tranquil',3,3);
INSERT INTO altadv_vars VALUES (183,'Raging Flurry',3,3);
INSERT INTO altadv_vars VALUES (184,'Guardian of the Forest',0,0);
INSERT INTO altadv_vars VALUES (185,'Spirit of the Wood',2,3);
INSERT INTO altadv_vars VALUES (186,'Bestial Frenzy',2,5);
INSERT INTO altadv_vars VALUES (187,'Harmonious Attack',2,5);
INSERT INTO altadv_vars VALUES (188,'Knight\'s Advantage',0,0);
INSERT INTO altadv_vars VALUES (189,'Ferocity',3,3);
INSERT INTO altadv_vars VALUES (190,'Viscid Roots',5,1);
INSERT INTO altadv_vars VALUES (191,'Sionachie\'s Crescendo',2,3);
INSERT INTO altadv_vars VALUES (192,'Ayonae\'s Tutelage',2,3);
INSERT INTO altadv_vars VALUES (193,'Feigned Minion',3,3);
INSERT INTO altadv_vars VALUES (194,'Unfailing Divinity',2,3);
INSERT INTO altadv_vars VALUES (195,'Animation Empathy',2,3);
INSERT INTO altadv_vars VALUES (196,'Rush to Judgement',0,0);
INSERT INTO altadv_vars VALUES (197,'Living Root',0,0);
INSERT INTO altadv_vars VALUES (198,'Consumption of the Soul',0,0);
INSERT INTO altadv_vars VALUES (199,'Boastful Bellow',2,1);
INSERT INTO altadv_vars VALUES (200,'Fervrent Blessing',0,0);
INSERT INTO altadv_vars VALUES (201,'Touch of the Wicked',0,0);
INSERT INTO altadv_vars VALUES (202,'Punishing Blade',3,3);
INSERT INTO altadv_vars VALUES (203,'Speed of the Knight',0,0);
INSERT INTO altadv_vars VALUES (204,'Shroud of Stealth',6,1);
INSERT INTO altadv_vars VALUES (205,'Nimble Evasion',1,5);
INSERT INTO altadv_vars VALUES (206,'Technique of Master Wu',4,5);
INSERT INTO altadv_vars VALUES (207,'Host of the Elements',0,0);
INSERT INTO altadv_vars VALUES (208,'Call of Xuzl',1,3);
INSERT INTO altadv_vars VALUES (209,'Hastened Stealth',0,0);
INSERT INTO altadv_vars VALUES (210,'Ingenuity',2,3);
INSERT INTO altadv_vars VALUES (211,'Fleet of Foot',2,2);
INSERT INTO altadv_vars VALUES (212,'Fading Memories',9,1);
INSERT INTO altadv_vars VALUES (213,'Tactical Mastery',2,3);
INSERT INTO altadv_vars VALUES (214,'Theft of Life',1,3);
INSERT INTO altadv_vars VALUES (215,'Fury of Magic',3,3);
INSERT INTO altadv_vars VALUES (216,'Fury of Magic Mastery',0,0);
INSERT INTO altadv_vars VALUES (217,'Project Illusion',4,1);
INSERT INTO altadv_vars VALUES (218,'Headshot',0,0);
INSERT INTO altadv_vars VALUES (219,'Entrap',0,0);
INSERT INTO altadv_vars VALUES (220,'Unholy Touch',0,0);
INSERT INTO altadv_vars VALUES (221,'Total Domination',2,3);
INSERT INTO altadv_vars VALUES (222,'Stalwart Endurance',2,3);
INSERT INTO altadv_vars VALUES (223,'Quick Summoning',0,0);
INSERT INTO altadv_vars VALUES (224,'Mental Clarity',2,3);
INSERT INTO altadv_vars VALUES (225,'Innate Regeneration',0,3);
INSERT INTO altadv_vars VALUES (226,'Mana Burn',0,0);

xezor
06-06-2003, 03:49 AM
I am working in finishing off the list of AAs. Being a caster myself in Live I know quite alot about them. Will keep it updated.

Bigpull
06-08-2003, 06:21 AM
Thank you, it'll be in CVS tomarrow or later tonight

xezor
06-12-2003, 09:40 PM
Sorry for the Delay. Here are the Info for the caster Arch Type:

Channeling Focus:

This ability reduces the chances that a player will have their spell casting interrupted due to damage or movement.

The first point improves channeling by 5%
The second improves that to 10%
The third raises it to a final 15%.

Combat Stability:

This reduces damage taken from every blow which lands on the player. (IE: if the skill is maxed, then a 500 damage will turn into 450 if you have this skill maxed)

The first point reduces all damage taken by 2%.
The second by 5%
The third by 10%.

Natural Durability:

This spell increases the hitpoints of a player by a base percentage.
This impacts the players base hitpoints. (determined by class, level and stamina).

The first point increases their hitpoints by 2%
The second by 5%
The third by 10%.


Mental Clarity:

This ability increases the base mana regeneration of the player. Each point increases the mana regained by 1 point per tick. This mana regeneration stacks with all other forms of mana regeneration in the game.

At Level 1 Grants 1FT
At Level 2 Grants 2FT
At Level 3 Grants 3FT.

Spell casting Deftness:

This ability reduces the casting time on long cast spells. Only spells which have a casting time of over 4 seconds will receive this bonus.This only applys to heal spells and buffs. It does not apply to damage spells or debuffs.

1 point will reduce the casting time by 5%
2 points by 10%
3 points by 15%.

Spell Casting Expertise:

This ability removes the chance that a player will fizzle when casting a spell.

The first point will remove all chance of fizzling for Level 20 spells and lower.
The second point will remove all chance of fizzling for Level 35 spells and lower.
The third point will remove all chance of fizzling for Level 52 spells and lower.

Spell Casting Fury:

Grants the casters to Deal a Critical damage with Direct Damage spells. Wizards however has an innate Crit of 2% starting from level 11. This Crit will not Stack with the Spell Casting Fury lines. At max lvl it does double damage of the max damage of the spell. I.E. Ice Comet does 2240 max damage with SCF3.

The first point adds a 2% chance and 33% damage increase
The second point to a 4% chance and 66% damage increase
the third to a 7% chance and 100% damage increase

Spell Casting Mastery:
This ability increases the chance that a player will successfully get a specialization roll.

The first point increases the chance of specialization by 5%
The second raises the chance to 15%
The third to 30%.

Spell Casting Reinforcement:

This ability increases the duration that a buff will last. This allows enchanters Clarity, Speed and Mana Pool buffs to last much longer.

The first point increases the duration by 5%
The second by 15%
The third by 30%.

Spell Casting Subtlety:

This ability reduces the amount of aggro or hate which is attached to a caster as a result of a spell being cast.

1 point will reduce hate on spells cast by 5%
2 points by 10%
3 points by 20%.

All the Cost of the Skill are in this order.

1st Lvl requires 2points
2nd Lvl requires 4 points
3rd Lvl requires 6 points

Will post Class and Planar skills later on.

EDIT: After extensive tests on the live server, alot of players have discovered that the Spell Casting Mastery Ability will REDUCE the mana cost of the spells.

SCM will give you a FLAT mana reduction on EVERY spell cast.
SCM1 will save you 2% of the mana cost on each spell you cast.
SCM2 will save you 5% of the mana cost on each spell you cast.
SCM3 will save you 10% of the mana cost on each spell you cast

These were tested on live servers, via parsing and such.

xezor
06-12-2003, 09:59 PM
Ok Class AA for Wizard is done. Doing the rest sometime tommorrow.

Exodus: 6points

This is an instant Evacuation spell. The cast time is 0.1sec and it can be reused every 1hour and 12minuits. The spell ports all grouped members to the safepoint in the zone.

Improved Familiar: 9 points

This is the upper version of Greater Familiar (lvl 60 wizard spell). Casting time is 15 sec and reuse timer is 7minuits. It gives the wizard the following stat bonus:

Increase All Resists by 25
Increase Effective Casting Level by 9
See Invisible
Increase Mana Pool by 200
Increase Mana by 6 per tick (FT6)

Mana Burn: 5 points (REQUIRES MENTAL CLARITY 3)

A spell which deals 1.5

IARivinwise
06-14-2003, 10:22 AM
Quick Direct Damage: 3, 6, 9 points (REQUIRES SPELL CASTING FURRY 3)

Reduces the casting time of the Direct Damage spell which is more than 3 second.

First level reduces 2%.
Second Level reduces 5%.
Third Level reduces 10%.


I believe this is more then 4 seconds.

Sterbla
06-15-2003, 06:10 AM
All forms of spell haste worked for spells with a cast time of 3.0 secs or more (except CH and percent type heals) as of end January 2003 (when I quit EQ)

Bigpull
07-01-2003, 10:12 AM
Bump cause i can't sticky this so i can find it =P

a_Guest03
07-01-2003, 12:46 PM
On live, I'm about to get druid AA - I'll try to packetcollect before/after.

kathgar
07-02-2003, 04:22 AM
One thing we need if you want to help with AAs, is a packetlog of someone using an ACTIVE aa: bearform, manaburn, root, charm stuff like that. No one with a high level account will ever @#%@ing do it or just forget.. either way it never happens no matter how many times we ask and people say they will.

Edgar1898
07-02-2003, 04:27 AM
Stickied

a_Guest03
07-02-2003, 05:38 AM
My druid just hit 50, and I'm PLing him doing the entire Spiroc fort at once (love my lumi) - get about 3.5 blues per fort at about 30 min per repeat. I can grab a few AAs, but it will take some time (couple of weeks).

Sorry, but I haven't been working on AC very much - I am making some live friends who, I'm sure, will help me. I just joined a raiding guild and will collect much data - I also have a couple twinks to work with.

Acolyte
07-02-2003, 06:14 AM
I have a monk with 41 AA and climbing, let me know how I can help.

kathgar
07-02-2003, 06:47 PM
Step 1: Get Winpcap (google, i'm feeling lucky)
2: Install
3: Get packetcollector binary
4: Know how to run packet collector.. its not that hard.. just command line args that most people dont' have a clue how to use
5: Have a character with AAs, the ones you have to click on to use on live
6: Go to arena when its empty, start the packetcollector and use your AAs, noting the order you do them in
7: Send the log to us along with the list of AAs you used, class and whatnot


OR
Step 1: Quit EQ and give your high level account to one of the devs for the remaining time and we'll do it =P

a_Guest03
07-02-2003, 11:32 PM
packetcollector still requires >win98? I couldn't operate it, and I felt very stupid for being unable to figure it out until I read Lyenu's posts in the old guide.

xezor
07-07-2003, 02:51 AM
Been busy in RL really... and EQ in Live aswell... Now I will try to do it when I get the chance. Like I go to arena when I go to bed or something. My main now has 185 AAs Druid has 120ish. Will send the data as soon as I get them on the packet collector.

killspree
07-07-2003, 11:27 PM
Collected a few cleric AAs being used the other day, seems like the opcode for AAs that are activated is 0x0215.

I'll dcc the opcodes to anyone in IRC that wants them.

Scorpx725
08-01-2003, 04:14 AM
Ok, being a fan monks (65 230AAs on live) I can answer most questions about the monk AAs. Heres a list of the monk AAs from monkly-bussiness...


Monk Class Abilities

Acrobatics: (3 skill levels) - This ability reduces the amount of damage that the Monk takes from falling. Each skill level increases the damage reduction.

Ambidexterity: (1 skill level - cost 9 skill points) - This ability makes the Monk more skilled with the use of two weapons by increasing his chance to successfully dual wield.

Critical Mend: (3 skill levels - Prerequisite: 3 skill levels of the General ability First Aid) - This ability gives the Monk a chance to perform a 'critical' Mend, generating twice the healing. The first skill level gives the Monk a 5% chance for a critical mend, the second skill level raises the chance to 10% and the third skill level raises the chance to 25%.

Double Riposte: (3 skill levels) - This ability gives the Monk a chance for a double riposte any time he successfully ripostes. The first skill level gives the Monk a 15% chance for a Double Riposte, the second skill level raises that chance to 30% and the third skill level makes the chance 50%.

Dragon Punch: (1 skill level - cost 5 skill points) - This ability gives the Monk a chance to produce a knockback effect when striking with a Dragon Punch. This ability works in the same way that an item 'proc' works.

Purify Body: (1 skill level - cost 9 skill points) - This ability gives the Monk the power to remove all negative affects (such as poison, disease, damage over time spells - but excluding charm, fear and resurrection effects) from himself. The Refresh Timer for this ability is 72 minutes (one day of game time).

Rapid Feign: (3 skill levels) - Each skill level in this ability decreases the reuse timer for the Monk's Feign Death ability. The first skill level in this ability reduces the reuse timer by 10%, the second raises the reduction to 25% and the third makes the reduction 50%.

Return Kick: (3 skill levels) - Each skill level in this ability gives the Monk a chance to do a flying kick on ripostes in addition to the normal riposte. The first skill level with this ability gives the Monk a 25% chance of a Return Kick, the second skill level raises that chance to 35% and the third raises the chance to 50%.

Foxxer
08-12-2003, 09:12 PM
65 Bard 143 AA, see what i can do =)

rikit106
10-16-2003, 03:10 AM
i have access to a lvl65 ranger with gaurdian of the forest 1, was it required not to have spent it yet? or can i do this still even though i have already got the skill.

DannMann99
11-25-2003, 09:46 AM
I have a question. Whats up with the PoP abilities. Is it just that we need the formulas for the stuff? or is packet collecting required? Also, The regen and clarity AA aren't selectable, once again, is this just a formula thing or is it a bit more? Cause if these are formula issues im sure i could figure them out. But i cant PC cause my eq account ended a long long time ago...

~Dan

jb586
12-09-2003, 06:33 AM
I have a 65 rogue, 65 wizard, and a 63 cleric on a live server. I can probably also get a PC on a 65 necro, and a 65 warrior if needed. They all have aa's in some place or another. Just let me know if I can be of some assistance.

NarutoLegacy
04-13-2004, 05:20 PM
Im going to do a little research on AA info myself, ill edit this later..

Zkhava
08-06-2004, 06:51 PM
Btw