View Full Version : Food and drink use rate...
tcsmyworld
03-15-2002, 06:53 AM
First of I'd like to say thanks and commend the dev's on thier awesome progress with the Emu.
Now on to my question....
Is it possible to change the rate of hunger and thirst??
I created a new char on my server , before i had the 1st spell scribed , I was out of food and drink.
I only played Live EQ for a couple months , but it seems to me that 2 food and 2 drink should last a little longer.
No big deal , just something I noticed.
Again , Thanks for this awesome Emu , keep up the awesome work. :)
Drawde
03-16-2002, 07:20 AM
I noticed this also. Food and drink seemed to be used up almost as fast as I could buy it. Summoning and consuming 2-3 rations and water flasks would only last me a couple of minutes before I got the "you are hungry" message again. This is as a level 2 character.
Lyenu X`Arie
03-16-2002, 11:25 AM
I'll look into fixing the duration that the Emu uses to something more "real".
Shawn319
03-16-2002, 11:28 AM
Why not just take out eating all together hehe..
Lurker_005
03-16-2002, 12:30 PM
Along with the fast consumption of food, I noticed that a selected NPC name flashes really fast, same with the red border signaling tht you are attacking. Perhaps the time assigned to each tic has been messed up so that updates are spamming the client, causing server lag.
Just a guess
OK, sometimes it acts that way, and sometimes not. but there is sometimes a problem with lag while connected to my local server.
Razzle
03-18-2002, 02:04 PM
Along with the fast consumption of food, I noticed that a selected NPC name flashes really fast, same with the red border signaling tht you are attacking. Perhaps the time assigned to each tic has been messed up so that updates are spamming the client, causing server lag.
Just a guess
OK, sometimes it acts that way, and sometimes not. but there is sometimes a problem with lag while connected to my local server.
I've noticed both of these too- the name flashing and auto attack flash speed.
Though I haven't been able to test it, I also think that life is regenerating at a more rapid rate as well. If life is doing this, we can assume that stamina and mana are following the same principle.
Perhaps this is, in fact, causing some of the server lag that I've been noticing, even when connecting locally.
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