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View Full Version : Where are Quests?


Solx
05-19-2003, 08:35 AM
==== Edit ====
D'oh this post should have been a reply to the thread:

1.1 final DB addon, plus 4.4dr1 files, items DB, etc

If you have a reply to it, please post it there :(
============

I am posting this here because I think this is where most people will look for them. Does someone have quest files that work with Drawde's database? If so where can we download them from. Thanks![/code]

Solx
05-21-2003, 07:40 AM
In the next forum:

Quest Creation

Drawde
05-22-2003, 04:02 AM
I'm working on a new quest addon ATM, however I've encountered a slight problem with the current EQEmu CVS crashing when the text in a .qst file is too long. Hopefully this should be fixed soon.

Solx
05-22-2003, 06:42 AM
I am currently (at night at home that is) trying to figure out how the quests get loaded. I got the 0.4.4-DR1 code from telmets site, and it doesn't seem to call the quest code (I only had a few minutes to mess with it last night) - it looks like the quest code is commented out (with a comment saying it crashes). Hopefully I will be able to fix the problem. I will be trying to use WesQuest code, and not Quest code.

kaldec
05-22-2003, 06:54 PM
Is there a particular reason you are using the WesQuest code instead of the newer system? From the little time I've spent with the two systems, the new version seems to grant the scripter a lot more power, and the cpp source imho is the best designed portion of the code I've looked at so far (it's also the headiest though).

Solx
05-23-2003, 01:53 AM
Ack I thought WesQuest code was newer. Thanks for the info. I have just started looking at the code and haven't actually gotten to the quest code (trying to get an overview first), I was looking at how the zone code works last night. I ended up writing a program to clean up the end of line messes in the code (it recursivly goes through directories and makes the .h and .cpp files have reasonable windows type end of line chars.