View Full Version : NPC wont pause in waypoints
Title says it all. I go about creating a grid as:
#grid add 1001 0 1
then add in a few way points with:
#wp add 1001 10 0
through
#wp add 1001 10 10
I then pick a spawn and type:
#gassign 1001
Then:
#repop ...
Now the thing is the NPC *does* follow the waypoints but just doesn't feel the need to stop for 10 seconds ( I even typed 10000 in case it was in milliseconds) and still no stopping ... any help?
Velosity
05-20-2003, 12:31 PM
You just have it going through the waypoints, you dont have a command for the spawn to pause, its coded there to just go to waypoint 1, then immediately head to waypoint 2
etc . . .
I dont know the code to fix it but i hope that helps
You just have it going through the waypoints, you dont have a command for the spawn to pause, its coded there to just go to waypoint 1, then immediately head to waypoint 2
etc . . .
I dont know the code to fix it but i hope that helps
Hmm yes I know there is no command but in the #wp command there is a [pause] parameter which ends up being set in the database but never read correctly? executed upon correctly? Not sure what it is, downloaded the source and looking into it right now myself.
=)
Roadkill
05-22-2003, 05:16 AM
It's the same way if you are entering waypoints with EQadmin or manually with MySQL. The format is described as being "x y z pause", yet no amount of pause ever makes the mob.... pause.
Just runs through all of the waypoints, never pausing.
I don't think that the server is even looking at this data, or just doing nothing with it if it is.
It's the same way if you are entering waypoints with EQadmin or manually with MySQL. The format is described as being "x y z pause", yet no amount of pause ever makes the mob.... pause.
Just runs through all of the waypoints, never pausing.
I don't think that the server is even looking at this data, or just doing nothing with it if it is.
I actually looked at the source so far and it does indeed check the pause, and work with it .... just there are several missing things which I'm working on now... hopefully it'll work soon! :lol:
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