Scruffy
05-23-2003, 07:01 PM
Apparently the big justification for all the changes in EQ2 is this...
Luclin blew up due to this big collision or something.
If you got 15 minutes and broadband... You can see / laugh at the SOE showing at http://new-www.crgaming.com/interviews/eq2.zip (approx 50mb) . Be sure to watch the screen for video lag... There's tons of it... Especially around their new motion capture NPCs... That game should be a hoot around a major raid / performances if this goes unfixed.
Other points...
-Some of the old zones that weren't available (nektropos) are now zones in EQ2...
-Freeport now looks like a city found in Anarchy Online.
-Naggy is in Nektropos now.
-Every city except Freeport/Qeynos is serverely damaged / destoryed.
-Ratmen (not affiliated with Scruffy the Tyrant of Time) are now in the game.
-Quest system now uses a dialog tree system like EQOA / NWN.
Luclin blew up due to this big collision or something.
If you got 15 minutes and broadband... You can see / laugh at the SOE showing at http://new-www.crgaming.com/interviews/eq2.zip (approx 50mb) . Be sure to watch the screen for video lag... There's tons of it... Especially around their new motion capture NPCs... That game should be a hoot around a major raid / performances if this goes unfixed.
Other points...
-Some of the old zones that weren't available (nektropos) are now zones in EQ2...
-Freeport now looks like a city found in Anarchy Online.
-Naggy is in Nektropos now.
-Every city except Freeport/Qeynos is serverely damaged / destoryed.
-Ratmen (not affiliated with Scruffy the Tyrant of Time) are now in the game.
-Quest system now uses a dialog tree system like EQOA / NWN.