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View Full Version : Pathing / MOB AI?


Draugr
06-01-2003, 07:46 PM
Hi,
I was wondering if anyone is aware of any databases that have implemented MOB pathing. Either random wandering or set patrol point type movement? I know the server code supports movement/wandering, but I'm curious to know if it is in any of the current databases? On a similar note, is there any admin tools that allow you to perhaps enter the coordinates for a mob to set a ptrol point? Ex: Point A 100,111,20 Point B 345,760, 20. Or even better, I remember a long time ago I iused some sort of admin program. Probably EQAdmin and I was able to load a zone and see an overhead map. It would be cool if you could flag a mob in the area and then draw the pathing lines and then have the program automatically convert aht data to pathing or patroling points for that mob. Does anyone know if this is possible yet?

Thanks
John

THE_Wolfman
06-01-2003, 07:57 PM
Check in the WorldBuilding forum, there's a DB in there with moving mobs. I believe the title is something like 'Moving mobs Anyone?'. I'm working on one myself, but it needs a lot more work. :wink:

You can use EQAdmin for the top down map view and create paths from there, or write down /loc info from in-game and use a tool like MySQL-Front to edit the data, or even notepad and then source it in. The options are endless... ok, maybe not endless but there are lots of options. :lol:

Hope this helps you at least a bit.