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View Full Version : Gnomes will be able to be SKs and Paladins in upcoming patch


Razzle
03-17-2002, 05:12 AM
Verant has said that Gnomes are going to be able to be SKs and Paladins in the next patch. Do we already know that race/class limitations are client side, or do we not yet know exactly how it works?

Perhaps with a little bit of study between operations of the two versions during character creation with ShowEQ, we could figure out how to edit the servers to allow for any race/class combo we want on our server (or how to limit these options).

Baltar
03-17-2002, 07:48 AM
I think that would be super cool. and extremely helpful. Possibly with scripts to modify certain attributes? eg. If a person wanted to make a ninja class, they could make a master sensei npc wander arround and script in Quests to make them a ninja. No client side modifications are required this way.

Baron Sprite
03-17-2002, 11:14 AM
Been working on custom classes for about 2 weeks myself.

LONG LIVE GNOMES! ;)

g0dmachine
03-17-2002, 06:58 PM
can make ogre monks if you edit db race/class

Lyenu X`Arie
03-17-2002, 08:10 PM
Yeah you can make and race/class combo manually.. but in the client it is all controlled by the client =(.

mythren
03-18-2002, 02:24 AM
can make ogre monks if you edit db race/class

Yeah, but only the mid sized races (tested with Wood Elves, Erudites, and Dark Elves) have the flying kick animation. Didn't test with any other skills, but I did try it as a gnome, ogre, and troll, and none of them have the animation to do it.

Oh yeah, the Vah Shir can't either.

Shawn319
03-18-2002, 02:27 AM
Remember there is a #permarace and #permaclass command now. so you can have ANY (i mean ANYYYYY) race/class combo you want.. just make any race/class u want with whatever stats/deity/name combo you wish, then customize the char using race and class commands.

Razzle
03-18-2002, 10:35 AM
Is there a way to make an NPC issue that command Shawn?

an_old_EQmage
03-18-2002, 10:38 AM
am i the only one think that verant is running out of ideas so they start to give more classe options to some races? so people might play more?

Baltar
03-18-2002, 10:53 AM
I agree with Razzle:

commands (to add?) for QST files:

SET_SKILL -- set the skill for the user
GIVE_ITEM -- give an item
GIVE_MONEY -- give money
SET_CLASS
SET_RACE

I know there is a #setskill, #permarace, etc... command but regular users cannot or should not have access to these
commands to maintain game balance (obviously). :)

Razzle
03-18-2002, 01:49 PM
I agree with Razzle:

commands (to add?) for QST files:

SET_SKILL -- set the skill for the user
GIVE_ITEM -- give an item
GIVE_MONEY -- give money
SET_CLASS
SET_RACE

I know there is a #setskill, #permarace, etc... command but regular users cannot or should not have access to these
commands to maintain game balance (obviously). :)

Just to add my two cents- if we're going to add those, the command SET_GUILD <Guildname> <Rank> would be incredibly handy for the server I'm developing.