killspree
06-04-2003, 08:29 AM
zone/parser.cpp add the following at ~line 833 add:
else if (strstr(strlwr(arglist[0]),"movepc")) {
if (mob->IsClient())
mob->CastToClient()->MovePC((atoi(arglist[1])),(atoi(arglist[2])),(atoi (arglist[3])),(atoi(arglist[4])));
}
At ~line 1056 change:
#ifdef GUILDWARS
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|cityfaction 1|report 0|", sizeof(com_list));
#else
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|", sizeof(com_list));
#endif
To:
#ifdef GUILDWARS
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|cityfaction 1|report 0|movepc 4|", sizeof(com_list));
#else
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|movepc 4|", sizeof(com_list));
#endif
zone/basic_functions.h add the following at ~line 170:
if (strstr(string,"movepc")) { return 4; }
I'll post diffs from now on, just wanted to post this snippet up for now.
else if (strstr(strlwr(arglist[0]),"movepc")) {
if (mob->IsClient())
mob->CastToClient()->MovePC((atoi(arglist[1])),(atoi(arglist[2])),(atoi (arglist[3])),(atoi(arglist[4])));
}
At ~line 1056 change:
#ifdef GUILDWARS
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|cityfaction 1|report 0|", sizeof(com_list));
#else
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|", sizeof(com_list));
#endif
To:
#ifdef GUILDWARS
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|cityfaction 1|report 0|movepc 4|", sizeof(com_list));
#else
strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote 1|shout 1|depop 1|cumflag 1|flagclient 2|exp 1|level 1|safemove 1|rain 1|snow 1|givecash 4|pvp 1|doanim 1|addskill 2|flagcheck 1|me 1|write 2|settarget 2|follow 1|sfollow 0|save 0|setallskill 1|attack 1|movepc 4|", sizeof(com_list));
#endif
zone/basic_functions.h add the following at ~line 170:
if (strstr(string,"movepc")) { return 4; }
I'll post diffs from now on, just wanted to post this snippet up for now.