Merth
06-09-2003, 03:05 AM
I have created an item editor that allows users to create weapons and/or armor. It is web-based, and looks a lot like Kaiyodo's item editor (not a coincidence). The difference with mine, however, is that items you create/edit end up on my server.
I decided to limit its functionality somewhat from what you see on Kaiyodo's, but I think it works well for John Q Public who just wants to see their stamp of creativity in the EQ world. If you would like to create weapons and/or armor on my server, create a character on my server (Merth's Florida Server), and then visit merth.dyndns.org.
Items you create will appear on the next server reboot (usually 9am EST daily). I am currently working on a command to allow users to refresh their item in the world in real-time, but this is something that will require more testing.
To support this feature, I have created a new command on my server that is available to all users. It allows you to "play" around with the visual appearance of an item before going to the item editor and making it a reality. The command is #merthitem. When you invoke #merthitem, you are given an item on your cursor that can be equipped in various slots around your body. The item is ONLY a temporary item, and serves no other purpose than visual appeal.
The command can be complicated for those not familiar with the structure of EQEMu items, so here's the syntax and a few sample entries:
Usage: #merthitem [model] [equiptype] [icon] [R G B]
[model]: Use Kaiyodo's Model Viewer, model names up to first underscore (i.e., IT11001)
[equipType]: 0-28
[icon]: 500-1399
[R G B]: 0-255, red/green/blue, 0=dark, 255=bright
The [model] parameter applies to weapons, while the [equiptype] parameter applies to armor. Typically, IT63 is used for the model on armor. The [equiptype] parameter is what you see with the "material" paramter on a #spawn.
A sample weapon:
#merthitem IT10501
A sample BRIGHT BLUE robe:
#merthitem IT63 15 0 0 0 255
A sample BRIGHT GREEN breastplate:
#merthitem IT63 3 0 0 255 0
A few notes:
* Each user can only create 25 items.
* There can only be 3000 custom items at any given time. IF YOUR ITEM IS THE OLDEST ITEM ON THE SERVER, YOUR ITEM WILL BE DELETED AND THE SLOT MADE AVAILABLE FOR SOMEONE ELSE TO USE.
* There is no language filter on the items created. Users are taking advantage of this to the full extent of the English language. If you are sensitive to this, this server is not the place for you.
* The server currently has a lot of 255 dmg / 1 delay weapons and 32k hp/mana/ac armor. Make no mistake about it: This is about as far away from legit as you can get. The server provides a unique EQ experience, but it's not the place to come for a challenge.
* There is special code on my server to relate an item to an owner. If specified in the editor, your item can only be summoned by you. This works well if you want your item to truly be unique.
I decided to limit its functionality somewhat from what you see on Kaiyodo's, but I think it works well for John Q Public who just wants to see their stamp of creativity in the EQ world. If you would like to create weapons and/or armor on my server, create a character on my server (Merth's Florida Server), and then visit merth.dyndns.org.
Items you create will appear on the next server reboot (usually 9am EST daily). I am currently working on a command to allow users to refresh their item in the world in real-time, but this is something that will require more testing.
To support this feature, I have created a new command on my server that is available to all users. It allows you to "play" around with the visual appearance of an item before going to the item editor and making it a reality. The command is #merthitem. When you invoke #merthitem, you are given an item on your cursor that can be equipped in various slots around your body. The item is ONLY a temporary item, and serves no other purpose than visual appeal.
The command can be complicated for those not familiar with the structure of EQEMu items, so here's the syntax and a few sample entries:
Usage: #merthitem [model] [equiptype] [icon] [R G B]
[model]: Use Kaiyodo's Model Viewer, model names up to first underscore (i.e., IT11001)
[equipType]: 0-28
[icon]: 500-1399
[R G B]: 0-255, red/green/blue, 0=dark, 255=bright
The [model] parameter applies to weapons, while the [equiptype] parameter applies to armor. Typically, IT63 is used for the model on armor. The [equiptype] parameter is what you see with the "material" paramter on a #spawn.
A sample weapon:
#merthitem IT10501
A sample BRIGHT BLUE robe:
#merthitem IT63 15 0 0 0 255
A sample BRIGHT GREEN breastplate:
#merthitem IT63 3 0 0 255 0
A few notes:
* Each user can only create 25 items.
* There can only be 3000 custom items at any given time. IF YOUR ITEM IS THE OLDEST ITEM ON THE SERVER, YOUR ITEM WILL BE DELETED AND THE SLOT MADE AVAILABLE FOR SOMEONE ELSE TO USE.
* There is no language filter on the items created. Users are taking advantage of this to the full extent of the English language. If you are sensitive to this, this server is not the place for you.
* The server currently has a lot of 255 dmg / 1 delay weapons and 32k hp/mana/ac armor. Make no mistake about it: This is about as far away from legit as you can get. The server provides a unique EQ experience, but it's not the place to come for a challenge.
* There is special code on my server to relate an item to an owner. If specified in the editor, your item can only be summoned by you. This works well if you want your item to truly be unique.