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Scorpious2k
06-13-2003, 07:57 AM
I've taken on the task of trying to get frozenshadow up on our server. My hope is that someone has already done this and will send me the completed db updates... but knowing my luck, I'll go ahead and ask the questions.

If I enter a zonepoint in the zonepoint table, does this automatically create a point in the zone where, if entered by a character, will cause them to zone to the new zone/location? Is the zonepoint coords /loc or #loc format?

Is it possible to zone via a zonepoint to another loc in the same zone?

In frozenshadow, you move from level to level by using a key in a mirror. The mirrors are there.... would a door maybe work for this? Is there something else?

Thanks in advance for any help (still hoping someone has done this already)

seh1635
06-13-2003, 08:24 AM
I've read some other postings elsewhere that they implemented some fixes in the doors. specifically, the ability to specify destination zones, destination xyz coordinates, and dest headings.
What I'm not sure of is if there's codes for mirrors that can be used in the doors table. Maybe someone else can answer that.
The URL of the post is listed below.

http://forums.eqemu.net/viewtopic.php?t=8415

Scorpious2k
06-13-2003, 12:47 PM
Thanks, I saw that post. What I was thinking I might have to do is put doors in front of the mirrors... require the right key to open the door... as they pass thru the door, they are zoned to the next level giving the illusion it was the mirror doing the transporting.

This is the closest I have been able to get to the original concept and make it functional (still only in theory).

IAsoulfood
06-13-2003, 03:39 PM
Guys take a look at the thread and download not install just yet my doors.zip file take a look inside. Why not put portal stones like used in cities to enter the Plane of Knowledge walk up and click on one it should then allow you the ability to have multiple and your destination can be dest_zone=[zone_name_same_as_zone_your_inside], dest_x, dest_y, dest_z, dest_heading in the tables. Pick a point where you want the portal then move off either the x or y location by +or- 5.0 so your not porting on top of the same stone. Just an idea and I'll probably need to elaborate on it further. The POKTELE500 door's used in cities porting to POKnowledge in the doors.zip -> doors.sql file are a great place to learn about how to use them. Make sure you use open_type of '58' for left click somehow any other method does not allow me to get to destination [zone, x, y, z, and heading].
http://forums.eqemu.net/viewtopic.php?t=8415
Soulfood can be reached via pantora@core.com if needed.

Bigpull
06-13-2003, 06:30 PM
This is the closest I have been able to get to the original concept and make it functional (still only in theory).


This is exactly how it's done actualy =) find the model that represents the mirror your working on, create a door of opentype 58 aproxamatly in place adjust till theres no visible seams, and you get working tofs mirrors. The door to dragon necropolis is an example of a door overlayed onto zone geometry/objects, and in the same zone the door to temple veeshan is a door w/o an overlay

Scorpious2k
06-14-2003, 01:05 AM
This is exactly how it's done actualy =) find the model that represents the mirror your working on, create a door of opentype 58 aproxamatly in place adjust till theres no visible seams, and you get working tofs mirrors.

Great... except where do I find this model?

Also, the question about zone points: does an entry in the zonepoint table make a zone point or are there other restrictions?

And where is the entrance to the tower from iceclad, I've walked around it until I was dizzy and saw nothing.

Lurker_005
06-14-2003, 09:48 AM
Check the other thread mentioned, Last night I uploaded a new doors.sql file that has frozenshadow data. Scroll to near the bottom of doors.sql and you sill see the updates for frozenshadow. It may not be right yet, but at least some should be working now, and it gives a good example how to get them working. I found a program called mapx that will display the showeq maps (same as the eqadmin uses) this is handy for locating the x y locs, but there isn't any z locs. you have to figure that out by testing.

doors-06142003.zip (http://lurker.eqemu.net/DBFiles/doors-60142003.zip)

Since I'm not sure where I got mapx from, here is the copy I have, and the source.
mapx (http://lurker.eqemu.net/miscfiles/mapx-v11.zip)
mapx source (http://lurker.eqemu.net/miscfiles/mapx-v11-src.zip)

IAsoulfood
06-16-2003, 05:39 PM
Lurker_005,
The doors jam bud.
Again http://my.core.com/~tgarland/doors.zip
This time there are two files inside the zip one is doors.sql and other is doors.csv. The reason is all POK portal/doors are working properly. It is the only thing I have verified. I spent a hell of a long time working on exact locations etc... Because portal/doors that zone somewhere CANNOT have a negative door_id they must be positive or they will not show up in the zone I correctly about 7 of those along with all the corresponding books in the zones your supposed to go to from the POK like Plane of Tranquility and the rest all work back and forth properly =)
Please update this in your doors.sql with the TOFS information as I do not have this info installed yet and it'd be cool to have it all together.
I'm to tired at this point to clean it up and make it a prettier package for ya bud. LMAO
Reply when you have it updated with a URL and I'll download then.

In case its missed in the following post:
http://forums.eqemu.net/viewtopic.php?t=8415

Thanks again,
Soulfood.

Scorpious2k
06-24-2003, 05:53 AM
I found a program called mapx that will display the showeq maps (same as the eqadmin uses) this is handy for locating the x y locs, but there isn't any z locs. you have to figure that out by testing.

In the case of frozenshadow... for the x,y,z for internal level zones... do a #goto 0 0 0 and read the writing on the wall :-)

Since I'm not sure where I got mapx from, here is the copy I have, and the source.


Thanks, got it (had to install <ughhh> dot-net) but I like mapx.

bpogue99
06-24-2003, 11:14 AM
Soulfood,

Where can we get your PoK doors? The link above isn't working.

bill