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Windcatcher
06-27-2003, 11:50 AM
At long last...

1. Fixed a major stability problem that was causing lots of crashes.

2. Made the splitter bars (that let you resize certain portions of some tabs) more prominent.

3. Added support for item visual types with up to six digits instead of four.

4. Items tab: GREATLY sped up item searching.

5. Spawns tab: added a splitter bar between the database grid and the map.

6. Spawns tab: added a new button above the map, "Show headings". When checked it will display the spawn and door headings as small arrows.

7. When you go to the characters or items tabs, the program will now be far less likely to think you changed a record when you actually didn't.

8. Items tab: got rid of the item flag drop-down and value. It seems to have been replaced by item general type.

9. Added "Show Blob" buttons to the player and items tabs. It probably won't benefit anyone but me, but I got sick and tired of not being able to see what was in the BLOB records.

10. At any given time, the program will only load those tables that are absolutely necessary. As you move around the tabs you'll see the splash screen pop up if it's connecting to something that it needs.

11. Fixed some bugs in the way player inventory lists were populated and took some steps to speed the process up whenever items are changed.

12. Added support for the class_skills and object tables. Then object table works much like the doors table in that it only shows those objects in the selected zone.

13. Spawns tab: Added a "show objects" button that works much like the "show doors" button. It causes the map to display green dots for objects in that zone.

Enjoy,

Wind

mangoo
06-27-2003, 02:29 PM
Awesome job Windcatcher! DB bug in 4.6 fixed and the load times are great! I'll be using this from now on for db editing... thank you so much for changing the load coding, I love it! :D