View Full Version : MAJOR bug in Emu, maybe the biggest one..
Ariak
03-20-2002, 04:36 AM
/loc is EXTREMELY bugged. So is #goto
No idea how bugged, but it is horribly bugged.
I noticed this while I was working on Sleeper's Tomb spawns (Hoping to have a COMPLETE zone of ST /w drops + spawns by the end of today) but it'll be a push.
Shawn319
03-20-2002, 05:12 AM
its very simple.. EQ loc (1 2 3) = #goto loc (2 1 3)
first two numbers are backwards..
if u want to goto an EQ loc.. lets say GM wall says 200 300 10
you #goto 300 200 10
Ariak
03-20-2002, 05:17 AM
Trying now. ;)
Ariak
03-20-2002, 05:18 AM
How do I get the Z loc? =/
TheClaus
03-20-2002, 05:22 AM
use #loc instead of /loc to get the z coord.
Shawn319
03-20-2002, 05:23 AM
trial and error. i think kunark/velious/luclin zones give z-loc on EQ live.
most times 0 works.
Ariak
03-20-2002, 05:37 AM
Thanks guys :)
Ariak
03-20-2002, 05:59 AM
19 An Ancient Sentries spawned.. 1 Master of the Guard..
Going well!
Questions..
1 how do I make them KOS to all? (Don't care about faction)
2 how do I make them have a large aggro radius?
EDIT - I've had emulator for two days, so far.. Put too many hours into it, already. I love this thing !!!!
You guys did a GREAT job lol.
Shawn319
03-20-2002, 06:07 AM
Currently no way to force KoS a mob (maby room for a #spawn argument?) post it in feature request forum..
Lurker_005
03-20-2002, 10:14 PM
The way to set up KOS mobs would seem to be make a faction default to the proper kos value for everyone, and then assign that to the NPC. I havn't looked at the faction stuff, but Say set ToV_guards to -751 as a starting value for all players.
Ariak
03-21-2002, 09:33 AM
Set the warders and all to -1500 start heheh .
Your faction could not possibly get any worse!!. each time I kill one. :o)
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