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View Full Version : EQEmu server adaption?


Thanatos
06-30-2003, 05:51 AM
Would it be possible to use the EQEmu code and adapt it to one of the newer MMOGs? Use it as a base of sorts? I am just curious.

Merth
06-30-2003, 06:27 AM
Absolutely. The base network code provides a lot in a generic way. Everything else is the fun part once you get that layer of code in there.

a_Guest03
06-30-2003, 06:27 AM
Sure, it's possible to make strawberry jelly if you know how to make apple butter, but emulators take a long damn time to make.

Almost nothing will port over EXACTLY.

Thanatos
06-30-2003, 06:31 AM
Of course it will never port exactly. It would be a good place to start though eh?

a_Guest03
06-30-2003, 09:01 AM
Like Merth said, the network code probably ports, but every rule, every opcode, everything must pretty much be rewritten... It may port, depending on the client.

Bigpull
06-30-2003, 09:34 AM
Possible sure, logical not really. The network code is very eq specific.

Thanatos
06-30-2003, 10:15 AM
See thats what I was sort of asking :P whether it would be worth even working off the eqemu code or not...as an example or something.

kathgar
07-01-2003, 02:20 AM
You can't just take the networking code, you can use it as a decent example as how a threading, mutex, multiple connection application works and such.. but it wouldn't be worth trying to port it

Thanatos
07-01-2003, 04:32 AM
It would still be useful as an example though? Something to work from.

a_Guest03
07-01-2003, 04:50 AM
The outline is very helpful. Code is damn near useless.

Does that answer your question?