DeletedUser
07-05-2003, 07:57 PM
Just to start off first, I didn't know which forum to post this in, last year when I posted my mod idea I put it in the developer section but I think this seems more fitting as this is modding work (a lot to do with db, not really official coding.. but if its in the wrong, just move it for me please)
Ok! Now that thats done. This is a player EverQuest created mod/expansion. I call it the Age of War, well.. because its about war!
Here is an mspaint created map of what I plan on having for zones:
http://www.team-maia.com/dark/map.jpg
Yellow = Good Castle
Light Brown = Newbie Fields
Turqoise = Big Ass Gate
Brown = Battle Field
Turqoise = Big Ass Gate
Light Brown = Newbie Fields
Black = Bad Castle
The Castles
The Castles will be cut into 3 zones like freeport. I will have a market area in one where you can setup little shops, possibly I can have a bunch of houses which can be rented. (A Merchant will have a bunch of keys.
They'll be like: Key(1), Key(2), etc. The numbers will be how many days.)
Taking ideas from guildwars, I could possibly work something like the population merchant so you could setup merchants there. I want to try and make it so you could try and setup tradeskill things in your 'shop area'.
The the middle area will be the 'main' area. There will be things such as the 'king', which i'll get to in a minute. Mainly this is the entrance into the castle, exit to the castle, and the main area of the castle. There will be a huge building (something like the Freeport Paladian Guild). Inside will be bunch of quests for items. Also the loyalty quest.
The third area is the class guildmasters. It'll be setup for you to buy your spells, do quests, and train there. This will be a big part of the game.
Newbie Fields
The newbie fields will be a place to level up, and a backup battlefield. First, let me start with the leveling up.
There will be tons of mini dungeons around, not 'big' dungeons, but mini dungeons.. :P A boss at the end of each one, possibly treasure chests if I could figure out how to do that. (I think I know a way how).
Outside there will be tons of npcs to kill, i'm going to set a lot of work into the pathing to make this look realistic, like live.
When I said backup battlefield, its because, once they get past the gate, you are going to be fighting in the battlefield, so you can stop them from reaching your castle.
Big Ass Gate
This is going to be a wide zone, but not a big zone. It's going to have tons of archers on top of the gate, and tons of swordsman, healers, and casters infront/inside the gate.
This is to product them from going past the battlefield into the Newbie Field and onward to your castle. It'd take a big force to get past the gate, but that IS the point of the mod.. which i'll get to in a second.
Battle Field
This is the biggest zone, maybe the size of dreadlands. There will be desert, forests, sea, and mountains. This will be able to hold big wars. I plan to have hidden dungeons.. kindve like daoc, 'epic dungeons'.
This is where all of the main PVP action will happen. There is going to be a lot of changes to classes to make them more compatible with the expansion.
I plan on making a whole new set of spells, deleting some spells, making long long range bows so rangers can hide in places, such as trees.
The Expansion
Ok, lemme explain the mod now.. i'm gonna throw out info, not really catergorize it.. just new ideas and more and more coming in at the second.
As you can guess by now, this is a PVP mod. You can say AvA (alliance vs alliance) too. This is sort of like a cheap rip off of DAOC. You level up, then you go fight on the battlefields.
The main quest is called the Loyalty Quest. You can even choose this path of quest, which will be a long term quest, but you will get a better item every time you complete a part of it. The last item will be when you most likely are one of the best players on the server.. because you need to killa bunch of people.
The Loyalty Quest has 10 parts, it's best compared to the 10 ring velious quest. Where you have a war at the end, that is my only hint to it :wink:
It checks your class, then it gives you an item for your class. At the end, you will have an epic item. And when I say epic, I mean it WILL be an epic. Not EverQuest epic, but epic as in, an 'epic' weapon, the best of the best. If I have to add more items, i'll make the epic even better. It will NOT be easy.
To give you an idea of how it works. For assassin(rogue), the 8th part of the quest is going into the opposite castle, assassinate someone, and bring back the battle plans. If you die, you lose the plans, and your corpse shows up at your castle graveyard.
The graveyard you say? Yea, instead of having corpse recovery.. there will be a graveyard in the guildmaster part of your castle. It will be pretty big. There is a gravemaster where you must pay a toll and he'll summon your corpse out of the ground. AKA: All corpses go into a box you can't enter underground. When you pay the toll, he'll summon your corpse by your name. The more corpses you have, the more it will cost.
When your PVPing, you will get a coin thats stackable when you kill someone. When you get to level 10, you will be able to start PVPing, you have to visit someone in the Royal Court, which will be where the king is. They will give you a combinable bag. When you combine an item with 1 stack of the coins, that item will get better.. this will take a lot of work, I dunno if I can make it randomized.. if not, i'm going to be making a ton of combinables hehe.
As for items, I am going to most likely delete every item, and make a custom bunch of items.. If I get rid of all the items, I don't need to worry about someone exploiting a can o` whoop ass! :P
And while i'm on that subject, i'm going to make custom spells. Cooler looking spells.. of course.. this will take a lot of work.
Levels.. i'm not sure what i'm doing with levels.. I think I might extend it to 100 levels. Or move it to level 50 and make exp slower. More exp needed each level. I don't think anyone should be level 50 in the first few weeks.
Team
I'm going to be looking for people to help me, of course I can't.. well I could, but it'd take a long time to make this.
Who will I be looking to recruit?
:: Database workers ::
- Someone who can work with items, has common sense from legit, and newbie to godly legit. (aka not 100 dmg 10 delay 50 to all stats, etc.)
- NPCs, Factions, Pathing, Loot Tables... I will probably want 2-3 people working on this, because this can be a tedious task.
- Quests.. I could do this, but I am looking for someone who is really knowledged with the new quest system, and could make quests on the spot, not needing to check out the website and test it 152185125821 times till it works.
- Zone creator.. someone who can create the zones.. using openzone. Custom textures are required.. unless you wanna get SoE on your door step!
:: Other workers ::
- Spell Worker: Make custom spells.. not looking for tons of spells. But bunch of more compatible PVP spells. One of my idea was:
Necromancer, level 50, Clouds of Poison.
Smoke starts to come out of the casters hand and then gray/green puff goes around the target and it starts to rain acid(dark green lines) on them. It's an AE spell, big dot, and the does big damage to the targetted one.
I did some work with the old GM Client and made custom spells.. so I believe this is possible. The best spell I could make was smoke came out of the hands and it would crawl across the sky covering more and more as it moved.. but I think I could change it a bit hehe.
----------------------------------------------------------------------
This is all I have right now, i'll post more information later, maybe even make a basic site.
Ok! Now that thats done. This is a player EverQuest created mod/expansion. I call it the Age of War, well.. because its about war!
Here is an mspaint created map of what I plan on having for zones:
http://www.team-maia.com/dark/map.jpg
Yellow = Good Castle
Light Brown = Newbie Fields
Turqoise = Big Ass Gate
Brown = Battle Field
Turqoise = Big Ass Gate
Light Brown = Newbie Fields
Black = Bad Castle
The Castles
The Castles will be cut into 3 zones like freeport. I will have a market area in one where you can setup little shops, possibly I can have a bunch of houses which can be rented. (A Merchant will have a bunch of keys.
They'll be like: Key(1), Key(2), etc. The numbers will be how many days.)
Taking ideas from guildwars, I could possibly work something like the population merchant so you could setup merchants there. I want to try and make it so you could try and setup tradeskill things in your 'shop area'.
The the middle area will be the 'main' area. There will be things such as the 'king', which i'll get to in a minute. Mainly this is the entrance into the castle, exit to the castle, and the main area of the castle. There will be a huge building (something like the Freeport Paladian Guild). Inside will be bunch of quests for items. Also the loyalty quest.
The third area is the class guildmasters. It'll be setup for you to buy your spells, do quests, and train there. This will be a big part of the game.
Newbie Fields
The newbie fields will be a place to level up, and a backup battlefield. First, let me start with the leveling up.
There will be tons of mini dungeons around, not 'big' dungeons, but mini dungeons.. :P A boss at the end of each one, possibly treasure chests if I could figure out how to do that. (I think I know a way how).
Outside there will be tons of npcs to kill, i'm going to set a lot of work into the pathing to make this look realistic, like live.
When I said backup battlefield, its because, once they get past the gate, you are going to be fighting in the battlefield, so you can stop them from reaching your castle.
Big Ass Gate
This is going to be a wide zone, but not a big zone. It's going to have tons of archers on top of the gate, and tons of swordsman, healers, and casters infront/inside the gate.
This is to product them from going past the battlefield into the Newbie Field and onward to your castle. It'd take a big force to get past the gate, but that IS the point of the mod.. which i'll get to in a second.
Battle Field
This is the biggest zone, maybe the size of dreadlands. There will be desert, forests, sea, and mountains. This will be able to hold big wars. I plan to have hidden dungeons.. kindve like daoc, 'epic dungeons'.
This is where all of the main PVP action will happen. There is going to be a lot of changes to classes to make them more compatible with the expansion.
I plan on making a whole new set of spells, deleting some spells, making long long range bows so rangers can hide in places, such as trees.
The Expansion
Ok, lemme explain the mod now.. i'm gonna throw out info, not really catergorize it.. just new ideas and more and more coming in at the second.
As you can guess by now, this is a PVP mod. You can say AvA (alliance vs alliance) too. This is sort of like a cheap rip off of DAOC. You level up, then you go fight on the battlefields.
The main quest is called the Loyalty Quest. You can even choose this path of quest, which will be a long term quest, but you will get a better item every time you complete a part of it. The last item will be when you most likely are one of the best players on the server.. because you need to killa bunch of people.
The Loyalty Quest has 10 parts, it's best compared to the 10 ring velious quest. Where you have a war at the end, that is my only hint to it :wink:
It checks your class, then it gives you an item for your class. At the end, you will have an epic item. And when I say epic, I mean it WILL be an epic. Not EverQuest epic, but epic as in, an 'epic' weapon, the best of the best. If I have to add more items, i'll make the epic even better. It will NOT be easy.
To give you an idea of how it works. For assassin(rogue), the 8th part of the quest is going into the opposite castle, assassinate someone, and bring back the battle plans. If you die, you lose the plans, and your corpse shows up at your castle graveyard.
The graveyard you say? Yea, instead of having corpse recovery.. there will be a graveyard in the guildmaster part of your castle. It will be pretty big. There is a gravemaster where you must pay a toll and he'll summon your corpse out of the ground. AKA: All corpses go into a box you can't enter underground. When you pay the toll, he'll summon your corpse by your name. The more corpses you have, the more it will cost.
When your PVPing, you will get a coin thats stackable when you kill someone. When you get to level 10, you will be able to start PVPing, you have to visit someone in the Royal Court, which will be where the king is. They will give you a combinable bag. When you combine an item with 1 stack of the coins, that item will get better.. this will take a lot of work, I dunno if I can make it randomized.. if not, i'm going to be making a ton of combinables hehe.
As for items, I am going to most likely delete every item, and make a custom bunch of items.. If I get rid of all the items, I don't need to worry about someone exploiting a can o` whoop ass! :P
And while i'm on that subject, i'm going to make custom spells. Cooler looking spells.. of course.. this will take a lot of work.
Levels.. i'm not sure what i'm doing with levels.. I think I might extend it to 100 levels. Or move it to level 50 and make exp slower. More exp needed each level. I don't think anyone should be level 50 in the first few weeks.
Team
I'm going to be looking for people to help me, of course I can't.. well I could, but it'd take a long time to make this.
Who will I be looking to recruit?
:: Database workers ::
- Someone who can work with items, has common sense from legit, and newbie to godly legit. (aka not 100 dmg 10 delay 50 to all stats, etc.)
- NPCs, Factions, Pathing, Loot Tables... I will probably want 2-3 people working on this, because this can be a tedious task.
- Quests.. I could do this, but I am looking for someone who is really knowledged with the new quest system, and could make quests on the spot, not needing to check out the website and test it 152185125821 times till it works.
- Zone creator.. someone who can create the zones.. using openzone. Custom textures are required.. unless you wanna get SoE on your door step!
:: Other workers ::
- Spell Worker: Make custom spells.. not looking for tons of spells. But bunch of more compatible PVP spells. One of my idea was:
Necromancer, level 50, Clouds of Poison.
Smoke starts to come out of the casters hand and then gray/green puff goes around the target and it starts to rain acid(dark green lines) on them. It's an AE spell, big dot, and the does big damage to the targetted one.
I did some work with the old GM Client and made custom spells.. so I believe this is possible. The best spell I could make was smoke came out of the hands and it would crawl across the sky covering more and more as it moved.. but I think I could change it a bit hehe.
----------------------------------------------------------------------
This is all I have right now, i'll post more information later, maybe even make a basic site.