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View Full Version : Code for Healing Adept and Healing Gift cleric AAs - UPDATED


killspree
07-07-2003, 04:39 AM
The following are additions to the SE_CurrentHP code in spells.cpp to allow players to increase their heal values by a certain percentage permenantly, as well as crit their heals for double the value of the spell on occasion.

zone/spells.cpp ~line 1907 change:

else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) {
if (caster && caster->IsClient()) {
dmg = caster->CastToClient()->GetActSpellValue(spell_id, dmg);
}
}

To:

else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) {
if (caster && caster->IsClient()) {
dmg = caster->CastToClient()->GetActSpellValue(spell_id, dmg);

/*healing adept*/

uint8 *aa_item = &(((uint8 *)&caster->CastToClient()->aa)[18]);

if(*aa_item == 1) { dmg = dmg*1.02; }
if(*aa_item == 2) { dmg = dmg*1.05; }
if(*aa_item == 3) { dmg = dmg*1.10; }

int chance =0;float ratio =1.0;

/*healing gift*/

uint8 *aa_item2 = &(((uint8 *)&caster->CastToClient()->aa)[19]);

if(*aa_item2 == 1) {chance+=3; ratio += 1.0;}

if(*aa_item2 == 2) {chance+=6; ratio += 1.0;}

if(*aa_item2 == 3) {chance+=10; ratio += 1.0;}

if(rand()%100 <= chance) { dmg*= ratio;

CastToClient()->Message(0, "You perform an exceptional heal! (%d)", dmg); // crit message
}
}
}

Jong3503
07-07-2003, 02:17 PM
toss me an email at callieaoem@yahoo.com bud.

kathgar
07-07-2003, 02:26 PM
That would also effect any cleric or whatever direct damage spells, through a if(beneficial) in there

killspree
07-08-2003, 03:08 AM
Ok, thanks kathgar for reminding me about the beneficial check - here's updated code with a beneficial check so it only improves heals.


zone/spells.cpp ~line 1907 change:

else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) {
if (caster && caster->IsClient()) {
dmg = caster->CastToClient()->GetActSpellValue(spell_id, dmg);
}
}

To:

else if (spells[spell_id].effectid[i] == SE_CurrentHP && dmg > 0) {
if (caster && caster->IsClient() && spells[spell_id].goodEffect == 1) {
dmg = caster->CastToClient()->GetActSpellValue(spell_id, dmg);

/*healing adept*/

uint8 *aa_item = &(((uint8 *)&caster->CastToClient()->aa)[18]);

if(*aa_item == 1) { dmg = dmg*1.02; }
if(*aa_item == 2) { dmg = dmg*1.05; }
if(*aa_item == 3) { dmg = dmg*1.10; }

int chance =0;float ratio =1.0;

/*healing gift*/

uint8 *aa_item2 = &(((uint8 *)&caster->CastToClient()->aa)[19]);

if(*aa_item2 == 1) {chance+=3; ratio += 1.0;}

if(*aa_item2 == 2) {chance+=6; ratio += 1.0;}

if(*aa_item2 == 3) {chance+=10; ratio += 1.0;}

if(rand()%100 <= chance) { dmg*= ratio; }
}
}

Took out the crit message for now.