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View Full Version : Need help badly spawning Kael!!


Ariak
03-23-2002, 06:48 PM
Okay, this is the list of giant models.


1 - Berserkers (Includes gladiators)
2 - Frost Giant (big cloaked ones)
3 - White Tunic Frost Giant.
4 - Yellow Tunic Frost Giant (Vindi)
5 - Statue of Rallos Zek
6 - Avatar of War

I have only found out how to make #1 and #2.

How do I make 3-4 using eq emu? :(

Ariak
03-24-2002, 06:28 AM
Horrible luck spawning Kael. I can't get any of the models to work, pretty much.

Trumpcard
03-24-2002, 07:31 AM
Heres my spawnlog to anyone that can use it..

Its got a bunch of different zones in it, but hopefully should be worthwhile.

If anyone needs a spawnlog from a certain zone, let me know , I can zip my druid over there and decode the zone, and post the spawnlog. I'd like to get dumps of Warrens and Stonebrunt, and get them populated. Warrens is actually a really cool zone, with lots of fun mobs and items in it.... :-)


http://denial.dyn.dhs.org/eqimages/spawnlog.txt

Ariak
03-24-2002, 12:40 PM
Spawned about 100 kael Mobs.

The Z coordinate on the emu is really wack. I don't know how to fix it.

Almost all of them appeared at the safe spot in the zone. Bah!

Ariak
03-24-2002, 12:44 PM
*looks for Drawde*

Gino
03-24-2002, 10:47 PM
Handwork is the Key Ariak.

Run up to the proper x,y cords and take gm loc #loc

Insert them into the DB and voila no more giants at savespot.
(i suggest using access to alter such datas)

Takes some time but works.

Btw. How did you calculate theyr HP ?

Drawde
03-25-2002, 08:11 AM
Sorry about this but the EQNPC program I released along with the 0.7 data doesn't work with Velious or Luclin zones and NPC types, it doesn't have any code to recognise their names and convert them to short names/race numbers. However I'm working on this (have already added the code, just need to test it). An updated version should be up in a day or so.

Trumpcard
03-25-2002, 08:24 AM
As far as the z axis code goes, what seems to be the problem?

The order out between spawn logs and the emulator use? Is it off by a constant factor? (ie, can you just add +255 to the showeq data and get a zaxis value useful for the emulator?)

If you can detail the nature of the zaxis problem, I'll see if I can come up with a solution...

Ariak
03-25-2002, 01:02 PM
I have no idea how it's off, but the z-axis seems to be offset.

Ex:

z:Derakor_the_Vindicator00(2339):70:1377,2367,-212:14.05.54:3:kael:21.06.03.15.3172:(0)

Vindi's Z axis is -212. His actual axis in the emulator is -34.


I have tried adding 178 to all Z-axis coordinates, but that didn't work. (Ex- Vindi -212+178 = -34, but other locs do not work.)

z:a_temple_guardian01(2110):60:1469,2412,-237:14.05.55:3:kael:21.06.03.15.3172:(0)

Temple Guard's Z-Axis in the emulator ranges from -34 to -44.

Lurker_005
03-25-2002, 04:28 PM
Just some thoughts, try dividing by 10 and see what you get, and also check the z value in the emu if you reverse the x and y locs.

Lyenu X`Arie
03-25-2002, 05:48 PM
PS... we set x/y back to normal for 0.2.6, I'm going to be working on fixing Z soon(tm).

Lurker_005
03-25-2002, 08:07 PM
Dividing by 10 worked for some locs I tried, it doesn't seem exactly right, but should be within about 10 of the correct Z

On another note, Ariak your bad spawn in sleepers is
INSERT INTO spawn2 VALUES (10323,20317,'sleeper',478,65,0,180,400,1);

Should be

INSERT INTO spawn2 VALUES (10323,20317,'sleeper',478,-65,0,180,400,1);

Ariak
03-26-2002, 05:55 AM
212/10 doesn't equal 34

Trumpcard
03-26-2002, 06:04 AM
No, its 21, thats not too far off though... Maybe move it down a bit, a scaling factor so to speak... 221/6.4 = 34

I would think if they were off, they'd be off by a constant factor..

Ariak
03-26-2002, 06:09 AM
I will just wait for the fix.

Trumpcard
03-26-2002, 06:15 AM
Thats probably a much better idea.... LOL

Lucifuge
04-02-2002, 06:44 PM
How do you get a zone to spawn using the Spawnlog.txt? The supplied DB does not have any pops in the zone using the #repop command. Do you have to do something special to get a zone to pop normal mobs, or do you have to individually spawn the mobs, or do I just need to wait for an updated db to get the proper spawns in a zone? Thank you in advance and sorry for asking simple questions but that info wasn't in the readme files. I am using the mini-login just fine to run a home lan server. Thank you.

Ariak
04-03-2002, 05:13 AM
Use the info. in a show-eq log to make a list of spawns in EQ EMU ADMIN, and then add the spawns.

You can't use the #spawn command in-game to make a database.

Baron Sprite
04-04-2002, 06:21 AM
BTW if you haven't gotten it yet Ariak, I haven't been on emu for a while, other things to do, but if I remember right change the gender of giants for other models, I don't remember if it was just the material difference, but I'm pretty sure I changed the gender on them also.