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View Full Version : Several comments on 0.2.6


Lurker_005
03-26-2002, 08:56 AM
I loaded up the spawns, and they seemed to be in the correct places. #loc was definatly switched, and I am not sure what else, but it didn't actually affect the spawns that I noticed.

Regarding the lag issues, the lag seems to still be there, and perhaps worse. It just dosen't disconnect you now. It took me 5 to 10 times as long to repop a zone compared to 0.2.5

I also noticed that if you do not have the spdat.eff copied to your EQEmu dir that using a spell will screw up the client.. In my rush to play with 2.6 I forgot to copy the file before playing around. I clicked on an item effect with inventory open, and I could no longer target or close/use the inventory.

Merkur
03-26-2002, 09:19 AM
the 'new' networkcode won't help, if your bandwidth is too small or your connection bad. However it stops disconns and PLs, which happend a lot at zoning, fighting, repops etc.

Drawde
03-28-2002, 05:20 AM
Running on a local/minilogin server, I've had virtually no lag with 0.26 (compared to 0.25) and far fewer disconnections on entering the world or zoning (although this problem still crops up on occasion.)