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View Full Version : Configuring Zonelines.. possible?


h37lion
03-27-2002, 10:46 AM
In the database I have (drawdes worlddata 0.7) it has many many many properties for zonelines.. and looking at them closer, they all point to the correct zones.

Although the database has these properties.. is this something that isn't implimented yet? or is there a special way to actually enable zonelines (it would be good to be able to 'zone' without #zone) ? The only reason this would be easier on many people is the soul fact of not knowing the zone name of a zone you wish to go to (would be easier to just run into the zone )

:D

Hmm
03-27-2002, 12:20 PM
some zones definely work when using dw's worlddata. its not coplete however.

h37lion
03-27-2002, 02:34 PM
I have not found a single one yet. I've tried nearly every zone I could possibly think of, and all the different zoneborders.

Baltar
03-27-2002, 05:00 PM
I believe the zonelines are still hard coded. Try n.qeynos to s.qeynos or reverse. There are a few others

TheClaus
03-28-2002, 02:18 AM
I know for a fact that from Erudin City to Erudin Palace works both ways. Just have to put in the correct coordninates. I have notice that if a zone is hard coded and does a check on the db for coords and doesn't find it then it says zone is down. You put the coords in reboot the world and zone servers and it works. Qeynos works for North and South. Haven't tried the Sewers though. Also I think N. Qeynos to Qeynos Hills works. It is trial and error. With 160 zones you could of missed the towns. Also I know that West to East Commons work but not sure about the other way around.

Drawde
03-29-2002, 02:57 AM
As TheClaus says, for a zone line to work it needs to be both in the emulator DB and also hard-coded in the zone 3D file. If it's only hard-coded it gives a "zone down" message and if it's only in the DB it doesn't work at all.
Hope this is fixed soon.