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View Full Version : Evertorn is looking for content designers for dynamic zones


killspree
08-31-2003, 06:11 PM
It's been a while since I've posted anything about Evertorn, but I am still working on it. The code is progressing along well on the custom side, and I'm also trying to find time to help with fixes for 5.0 when possible.

Something I decided to do recently to tie in well with my reward system that I'll be having on Evertorn is to have lots of 'dynamic' zones. What I mean by dynamic is, the content changes based on the level of your group - much like how the LDoN dungeons are instanced. Each time you enter into any of these dynamic zones, there will be an NPC that you must speak with and they will tell you a little about what to expect in the zone, as well as give you a task to complete within the zone. Then the zone will be spawned with custom content based on your groups level and whatever task the npc requests you to complete.

Now, on to what I need. I need a few folks willing to design various level ranges on content for the same zone, you MUST know a good bit about the emu, because this isn't simple spawning the npc and typing #npcspawn. These zones will not have set spawns in the database, the spawns are created when the players interact with the NPCs.