View Full Version : Where did all the servers go?!?!
wilolien
09-09-2003, 12:13 PM
ok just got moved in logged on and theres only 2 servs up? whats up with that lol? it might be beacuse i had to ride the short bus all my life but please fill me in
kanechart
09-09-2003, 12:38 PM
I see no servers could you send me the conection and the signup for these servers please.
mattmeck
09-09-2003, 01:03 PM
There will be more servers up after EMU gets current with live. most people didnt listen and make a back up of there files, then patched to live so nedless to say they cant get on.
kanechart
09-09-2003, 01:19 PM
Yeah I was one actuly Im new but Im planing on making a server when 5.0 out as I hear i got a good server specs for it :)
mattmeck
09-09-2003, 03:26 PM
Its normaly the BW that kicks peoples arses, I tried my own server using, Two AMD 2.4 GH with a Gig of Ram and a AMD 1.3GH with 768M Ram, and people lagged out with more then 10-15 on the server and, I have a Cable connection. :twisted:
kanechart
09-09-2003, 11:18 PM
bet your cable cuz lots data is sent.. I got 2x 2.6ghz with 1.25gigs ram :)
mattmeck
09-10-2003, 01:49 AM
bet your cable cuz lots data is sent.. I got 2x 2.6ghz with 1.25gigs ram :)
Good guess, concidering i stated that :roll:
you have say'd what kinda computers you have many times now but what kind of internet connection do you have?
kanechart
09-10-2003, 01:55 AM
Cable lol point is I want to try getting work well even tho i can hold like 30 people busness cable :P
Merth
09-10-2003, 02:02 AM
Bandwidth usage may be significantly decreased with 0.5.0, but it's still too early to know for sure.
One thing in particular that I noticed in 0.4.4 was that every client was sending out a position packet to every other client in the zone every 0.25 seconds - in addition to sending it out whenever a client moves. The position packet was only 18 bytes, but with the overhead of all packet headers and their ACK responses (didn't check if this packet had an ACK), that's quite a bit of bandwidth.
The new algorithm in 0.5.0 is still being fine tuned, but right now, it only sends out a position update when someone moves. In conjunction with the compression of larger packets, I think this will significantly cut down on bandwidth requirements.
As far as RAM requirements go - I think people that get more than 1gb for their home machines are crazy :) What kind of applications are you people using that eat up that much memory?!
mattmeck
09-10-2003, 02:07 AM
Busness class sgould be ok, check the stats on it to see what the upload is, I know with Road Runner the first tier of Bizness class has less upload as residental,
(2 Mb/s download) (300Kbps upload) for residental
(1 Mbps Download) (256 Kbps upload) for tier 1 busness class.
so saying you have busness class = better, isnt normaly true :D
kanechart
09-10-2003, 02:08 AM
Bandwidth usage may be significantly decreased with 0.5.0, but it's still too early to know for sure.
One thing in particular that I noticed in 0.4.4 was that every client was sending out a position packet to every other client in the zone every 0.25 seconds - in addition to sending it out whenever a client moves. The position packet was only 18 bytes, but with the overhead of all packet headers and their ACK responses (didn't check if this packet had an ACK), that's quite a bit of bandwidth.
The new algorithm in 0.5.0 is still being fine tuned, but right now, it only sends out a position update when someone moves. In conjunction with the compression of larger packets, I think this will significantly cut down on bandwidth requirements.
As far as RAM requirements go - I think people that get more than 1gb for their home machines are crazy :) What kind of applications are you people using that eat up that much memory?!
Well actul;y I have 2 pc's with 1.25 :P The reason was I ran a Helbreath Server and Well ever hear of Copyright :P well so I had to end that few days ago but at most time I had 200+ players place at once.. I had 2 servers to run here at home I was bored during summer so I made this server.. Now that I see I can run EQ Server I wanted give it a shot.. Even tho I never have played it heh.. I'm just the kind who likes running servers for others editing and playing around.. Tho you find I like to run it legit.. I'm hoping every item gets it's own code if so I hope a few of us can make a dupe snifer code.. So if 2 items have same code we know it's a dupe thats what we did for helbreath :).. I know this be little easy as Helbreath 2.19 ran on ASCII101 :P But I have some web experiece with Sql Databases and I'm hoping this be sucsess and your the guys that are doing the great work programing it... Amazing tho Helbreath took about 20-30 kb/s download and about 30-40kb/s upload for little over 200 people at once lol.. Bandwidth Friendly :)
Good luck :)
kanechart
09-10-2003, 02:10 AM
Busness class sgould be ok, check the stats on it to see what the upload is, I know with Road Runner the first tier of Bizness class has less upload as residental,
(2 Mb/s download) (300Kbps upload) for residental
(1 Mbps Download) (256 Kbps upload) for tier 1 busness class.
so saying you have busness class = better, isnt normaly true :D
I'm on rogers :( 3mbps down and 300 up and yes it sucks tho it's exactly 2 times faster as it's 1.5 down and 150bps up
mattmeck
09-10-2003, 02:19 AM
Dont know with 5.0, but with 4.4 each person on the server will use aproximatly 20-25 k/s of your upload. You should be good for 20-25 people with little to no lag.
Hopefully the changes in 5.0 will help with the requirments :wink:
kanechart
09-10-2003, 02:21 AM
That would be great also maybe we could explore that even after to learn how maybe we can exploit it into a config file we can update our selfs and stuff to what we feel like ;) But good work.
Merth
09-10-2003, 04:23 AM
so I had to end that few days ago but at most time I had 200+ players place at onceYou had 200 players playing simultaneously? I thought Guildwars holds the record with 103 or something like that. How come I have never heard of your server? Was this on Hackersquest?
mattmeck
09-10-2003, 04:27 AM
He did run a EQ server it was a Helbreath Server(whatever that is)
and with 200+ people he states
Amazing tho Helbreath took about 20-30 kb/s download and about 30-40kb/s upload for little over 200 people at once lol.. Bandwidth Friendly
kanechart
09-10-2003, 05:04 AM
He did run a EQ server it was a Helbreath Server(whatever that is)
and with 200+ people he states
Amazing tho Helbreath took about 20-30 kb/s download and about 30-40kb/s upload for little over 200 people at once lol.. Bandwidth Friendly
Yeah Helbreath Diffrent game... lol i think i actuly had like 250 something one time but i have seen like over 220... But it was a text database like thats gay :(
Memener
09-10-2003, 05:45 AM
Just saying...
When my server was up and running (.4.4) It was holding about 40-50 people with out any LAG
But sence my 100Mhz computer and mny 433Mhz computer stop working i went out a got a 2.08 AMD XP computer with 2Gbs of RAM and P2 433 with 512 and my server will now hold about 55 people with no LAG
Here is a list of the 4 computer and what they do
AMD2600+ runs world and database and 20 Zones
AMD1700+ runs 30 Zones
P1 133Laptop Run minilogin
P2 433 runs another world and 10 zones
lol i just though about this, my server might be runnung so good becuase the LAN\WAY is 1000\100\10 MB :)
and each computer have 2 NICs in it (2 IPs)
kanechart
09-10-2003, 05:50 AM
Thanks man I'm going use my laptop as well I hope :) Question does my laptop have to have it's own ip or can it use local ip...
Memener
09-10-2003, 06:03 AM
Yea if it is on a LAN it will besomehting like 192.168.*.*
kanechart
09-10-2003, 06:12 AM
How would one connect to it if there world.. Does every single file have to run on wide ip or there soem thatjust can run local.. I hope you understand.. like I know all zones need to be wide because people ahve to use them and be there like helbreath.. Maybe some crap stuff can run with out wide..
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