View Full Version : what if the developer used hacker's quest fix for eq
Zedd_RD
09-23-2003, 12:39 AM
this is my opionion i was wondering if the developers were to used the codes for hacker's quest version of eq emulator and implement the fix to eq live. i think this speed up the progress of this emu so people can set up server quicker
:oops: :shock:
a_Guest03
09-23-2003, 02:01 AM
What?
kathgar
09-23-2003, 03:29 AM
Without going through and comparing the opcode lists and what not, just from the changelog it seems we already have anything they have fixed. You can run around and look at the pretty spawns, wow! We are working on getting all of the things working, such as skills, spells, combat.. you know all of those things they still havent' coded...why am I saying they? I mean zordon hasn't. Not that I blame him, one guy doing all of the work he does a great job.
mattmeck
09-23-2003, 03:31 AM
we are current with live.
EQEMU and HQ are different and cant be interchanged. and EQEMU becomes curent with live faster then HQ.
DeletedUser
09-23-2003, 05:54 AM
HackersQuest is coded in Ruby right?
EQEMu == C++
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