View Full Version : AI, events and faction, OH MY..
Darkrider
10-03-2003, 12:54 AM
Just a few things. Mob AI, Like mobs running away when they are low on life and searching for other mobs of their kind to get help from, or pathing to fear wells to get away from the player attacking them. Events like in the zone DSP on the live server when you run over a spot and a bunch of mushrooms pop up and attack you. Or the Giants from the ring wars. And it seems, this may have been stated already, that factions are all messed up. These are few things I ahve noticed. Maybe they have been talked about already. :?:
killspree
10-03-2003, 01:03 AM
Factions worked fine for me - those are server database issues. Best way to handle those are through the /petition command.
Mobs running away requires pathing to be implemented, which isn't really a huge goal right now, currently it's just getting everything up to date with eqlive.
Events like in dawnshroud are basically just traps - when you aggro them, they spawn an NPC. Right now I don't think there's code for triggering a quest script upon aggro, I could probably work on that next time I get some free time.
The ring war could be done now with the new EVENT_TIMER that was added in I believe 5.0DR3.
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