a_Guest03
10-07-2003, 06:06 AM
Magelo's forums created the geniuses to blame for this wonderful equation list. Don't give me credit for anything but referencing it.
Hitpoints revisited - Complete information to lvl 65
--------------------------------------------------------------------------------
Just to make a quick recap of the hitpoints and all, we have seen the following in the mean time for hitpoints due to Stamina and level:
HP = TRUNC[ 5 x ND ] + TRUNC [ Lvl x LM x ND ] + TRUNC [ TRUNC [ ( STA - TRUNC [(STA-255)/2] ) x Lvl x LM / 300 ] x ND ]
Where the ND is the multiplier bonus they use (Natural Durability, Physical Enhancement, etc ...) and where the term TRUNC [(STA-255)/2] is always 0 or greater (i.e. when STA is below 255, it is considered equal to 0). LM is a class and level dependent multiplier as indicated below:
What is known so far:
Monk, Rogue, Beastlord and Bard:
Level 1-50: Levelmultiplier = 18
Level 51-57: Levelmultiplier = 19
Level 58-65: Levelmultiplier = 20
Cleric, Druid, Shaman:
Level 1-65: Levelmultiplier = 15
Magician, Necromancer, Enchanter and Wizard:
Level 1-65: Levelmultiplier = 12
Ranger:
Level 1-57: Levelmultiplier = 20
Level 58-65: Levelmultiplier = 21
Shadowknight and Paladin:
Level 1-34: Levelmultiplier = 21
Level 35-44: Levelmultiplier = 22
Level 45-50: Levelmultiplier = 23
Level 51-55: Levelmultiplier = 24
Level 56-59: Levelmultiplier = 25
Level 60-65: Levelmultiplier = 26
Warrior:
Level 1-19: Levelmultiplier = 22
Level 20-29: Levelmultiplier = 23
Level 30-39: Levelmultiplier = 25
Level 40-52: Levelmultiplier = 27
Level 53-56: Levelmultiplier = 28
Level 57-59: Levelmultiplier = 29
Level 60-65: Levelmultiplier = 30
Hitpoints revisited - Complete information to lvl 65
--------------------------------------------------------------------------------
Just to make a quick recap of the hitpoints and all, we have seen the following in the mean time for hitpoints due to Stamina and level:
HP = TRUNC[ 5 x ND ] + TRUNC [ Lvl x LM x ND ] + TRUNC [ TRUNC [ ( STA - TRUNC [(STA-255)/2] ) x Lvl x LM / 300 ] x ND ]
Where the ND is the multiplier bonus they use (Natural Durability, Physical Enhancement, etc ...) and where the term TRUNC [(STA-255)/2] is always 0 or greater (i.e. when STA is below 255, it is considered equal to 0). LM is a class and level dependent multiplier as indicated below:
What is known so far:
Monk, Rogue, Beastlord and Bard:
Level 1-50: Levelmultiplier = 18
Level 51-57: Levelmultiplier = 19
Level 58-65: Levelmultiplier = 20
Cleric, Druid, Shaman:
Level 1-65: Levelmultiplier = 15
Magician, Necromancer, Enchanter and Wizard:
Level 1-65: Levelmultiplier = 12
Ranger:
Level 1-57: Levelmultiplier = 20
Level 58-65: Levelmultiplier = 21
Shadowknight and Paladin:
Level 1-34: Levelmultiplier = 21
Level 35-44: Levelmultiplier = 22
Level 45-50: Levelmultiplier = 23
Level 51-55: Levelmultiplier = 24
Level 56-59: Levelmultiplier = 25
Level 60-65: Levelmultiplier = 26
Warrior:
Level 1-19: Levelmultiplier = 22
Level 20-29: Levelmultiplier = 23
Level 30-39: Levelmultiplier = 25
Level 40-52: Levelmultiplier = 27
Level 53-56: Levelmultiplier = 28
Level 57-59: Levelmultiplier = 29
Level 60-65: Levelmultiplier = 30