PDA

View Full Version : Commenting the code. //its great!


flyrken
10-07-2003, 03:26 PM
Attn: Developers
I know schedule deadlines and such are a great motivator to skimp but please continue to comment the code. I was thoroughly impressed by the level of comments in the world project. I didn't get completely lost and read through the entire .cpp. Hell it was inspirational I think I will play a monk when 5 goes golden. :D

Great job, I know alot of other projects that code was left uncommented.

I am working in the attack.cpp and playing with tweeks to find a balance on melee and researching why slash, pierce, punch are displayed as crush. (If this has been answered or fixed, please just say don't waste the time and let me know where help could be needed.I don't IRC <sorry>) 0.5.0 DR4 build btw.

Thanks
EOF

Trumpcard
10-07-2003, 10:10 PM
I'm pretty sure they're displayed wrong because we dont have the structure on the new out packet correct yet.. We looked into it a little last night.. If you really wanted to you could create a message to the client to report hits/misses based on weapon type for the time being, but probably better to just figure the packet struct out first, ours is definitely wrong.