View Full Version : EQ barly makes profit
Hardy
10-14-2003, 03:23 AM
Go ahead and argue what I am about to say, I won't have any come backs, I am telling you what I know:
This year is actually the first year EVER that EQ actually made a profit. They gross over 8 million dollars a year, but they still have to pay server costs and employee costs. So for those that think they Sony is "Stealing" your money, your wrong. They would be loosing MILLIONS of dollars a year if they wasn't doing monthly costs.
Where did I get this info? I got it 2 places: 1) I was in the chat room at server select, seen someone bitching about montly cost, then the GM said that they don't even make a profit off this, and began to explain (what I said above). 2) A news site, not sure the address now, if I find I will post.
Trumpcard
10-14-2003, 04:47 AM
This isnt uncommon , many companies operate for years before actually posting a profit. Thats what the terms 'in the red' , operating at a loss, and 'in the black' , operating and turning a profit mean. Many companies will go for years 'in the red' before actually showing real results, they're making more money than they're spending.
With EQ, I would believe it. Figure the costs of at least 20-30 full time employees (California, so average their salaries at 75k), server hosting/maintence costs (probably 1m or so a year, they have alot of servers to maintain), part time employees (online employees, GM's, etc).
I imagine it's a pretty expensive venture. Personally 10$ a month is pretty cheap when you consider how much people play it. You spend more a money going to one 2 hour movie...
Well Sony claim to have an
active global EverQuest subscriber base of more than 430,000 players
So at $10 per month, that would be around $51 Million per year
in subscriptions alone.
Source:
http://sonyonline.com/corp/press_releases/090903_ldon_ships.html
I remember reading a news article detailing how much Sony made from EQ, but I doubt I can find it now.
a_Guest03
10-14-2003, 04:57 AM
$10/mo may be the US rate, but I bet it's significantly different (higher and lower) overseas. Assuming a $10 average isn't a bad idea, though.
Here's a link to a copy of the article that I was referring to. It originally appeared on www.business2.com.
http://groups.google.com/groups?q=everquest+profit+sony&hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=c48dkukvu4n0dd64uqj2bhm98me7qfh8ii%404ax.com&rnum=3
Says that EQ subscribers generate $5 million per month for Sony and the gross profit margin on that is 40%. That was back in 2002.
Merth
10-14-2003, 05:32 AM
The US charge is $13/month, and that was changed in April 2002, so you can probably assume nearly all current subscriptions are at that rate. That's $67 million US.
Add to that the income from each expansion and the initial software costs for newcomers. I won't pull any numbers out because they'd be wild guesses, but I'm pretty sure that makes the income go up :P
However, I really don't believe that this is the first profitable year for EQ. There's gotta be some green to support the broad investment we see today in MMOG's.
However, I have noticed some recent cost cutting measures in EQ. The most obvious is the expansion marketing - how the heck can I stop that annoying LDON spam advertisement each time I login?
The most interesting is how they are trying to reduce the bandwidth costs, which I can see through the changes they make to the underlying protocol. They missed the boat, though. They could have taken a huge chunk out of their bandwidth, and still maintained their relative hack-free reputation! (relative to diablo 2) Oh well. They need some EQEMu devs!
DeletedUser
10-14-2003, 06:19 AM
There are lots of places in the netcode that could be improved to preserve bandwidth, however, you can't risk changing so much in one patch, possibility of an exploit occuring or a bug that could cause serious damage (damaged char profiles, etc.), would be much harder to target if they changed so much. I can tell them right now that their random name generator which I looked over last night is a rather poor way of setting it up, they send the race & gender as int32s, thats ok, but they send the random name as a char[64] instead of just strlen(name), every bit helps I guess?
Trumpcard
10-14-2003, 07:27 AM
Image, you nailed it on the head..
One of the big problems in enterprise level applications is that once your architecture is down, changes are very hard and very expensive to make and test. Regression testing will eat you alive if you make widesweeping infrastructural changes, so usually once your product architecture is down, it stays that way except through gradual 'small' changes to minimize impact. Change too much, and you probably broke 20 things you didnt mean to impact. So make small, frontside changes.
The way that changes will usually happen is that someone identifies a bug, a change request is initiated, a developer investigates the issue, codes the fix, unit tests it, pushes it out to integration testing, then QA, the CAT (Test server for EQ), then up to production. Along each step you're testing with multiple test cases, and in big cases, huge numbers of test cases to verify you havent broken or change anything you didnt intend too.
If they're smart, they'll carry the lessons learned on the design and all the things that can't change in EQLive because it's now 'etched in stone' , and apply those design principles to EQ2...
a_Guest03
10-14-2003, 08:12 AM
Using standard accounting practices, you can save tax money by claiming a loss much sooner and harder than it happens. Using the GAAP (Generally Accepted Accounting Practices), which is just what it sounds like, and IRS-approved, you can write off a load of depreciation (that's bad, like rotting buildings or server obsolescence) before it happens. Thus, to save a lot of money early on, you claim a bunch of losses that haven't happened yet. You'll be taxed the same overall whether you do it now or do it later. So, because they are doing really well, they can maintain more cash for more expansions while it's a hot market by claiming a loss. The income will be the same in the long run, and actually should help to balance out the costs versus income better.
Their greatest costs come when a mass-migration happens and they are left with hefty costs and reduced income. At this time, they need the cash they conserved by filing early losses, and they can ride out the hard times. When I start my business, I intend on filing early losses allowed under GAAP so that I can conserve cash instead of paying taxes. They will tax me eventually, but I'd like it to be when I'm most prosperous. I'll have the most to give back then. What good is it being taxed on a building that you can no longer afford? Get the tax breaks while the breaks are there!
So Sony's behaviour may contribute to why they have reported losses, when it's obvious that business is good. Never let a quarterly earnings form dictate whether life is good or bad! Business is a flow that you must control, and I'm sure their Comptroller is among the 1000 best in the world at controlling how the money flows.
Imagine that you will be taxed 40% on all profit (total earnings greater than total costs). Imagine that you pay 5% interest on all loans. Rather than pay that tax, and THEN get a loan, you would claim greater losses when you approach the point of being profitable. As a business with a lot of expenses, that additional cash can be used with marketing to utilize fully the bandwidth that you've already purchased, the servers that lay idle, and the employees that aren't helping people. That's how you make money.
Also imagine how many servers they purchased, and how quickly they can claim that they're "obsolete", knowing the current lifespan of a computer. It degrades from a $3000 machine to $200 in a matter of 2 or 3 years, but you can take nearly $1400 in losses the first year, and the rest at the end. There's an equation they follow that works it out perfectly, but I can't remember it now (sorry!). Anyway, if you make $1000000 and don't want to pay taxes on it, just claim the machines are junk and you lose money (awwww, no taxes! Yay!).
I'm sure their accounting practices were planned out to match their business plan to ensure that everything would run smoothly monetarily.
There's your lesson on why you need a good accountant running your finances if you ever start a business. Cash flow kills.
This has been bugging me for a while, but why doesn't a_Guest03 have 5 asses under his name ? :shock:
a_Guest03
10-14-2003, 08:34 AM
I existed before the asses, and they didn't go back and add them to every old user.
So most users from 2002 are ass-free.
*EDIT* I guess I can't find anyone else who is ass-free. I checked Ariak and Lurker to confirm, and I'm just outright wrong.
I like not having asses, but I'm unsure why I'm the only one I can find.
astemus
10-14-2003, 08:45 AM
You also have to remember that this is SONY. They can make fistloads of money, pump it back into higher salaries, general server maintainence (so all of sony's sites, games, etc can use it), and in the end, they're still making more than we can imagine selling you the headphones you're using or even the computer you're playing on.
Of course, I don't pretend to know anything about business, but this seems to make sense :P
I like not having asses, but I'm unsure why I'm the only one I can find.
I think you are the only one I have seen ... that's why I asked :)
Personally I prefer boards who have post counts turned off, except for Devs, admins, official helpers, etc. I think it helps to cut down spam/pointless posters etc.
mattmeck
10-14-2003, 08:53 AM
But there wouldnt be a need for "The Newbieslayer" then :evil:
8)
Of course we must make an exception for Mattmeck and make him the official Newbieslayer and give him 5 asses now .. I think he has earned it :D
mattmeck
10-14-2003, 08:58 AM
should read "PointlessPosterSlayer" in reality tho :wink:
Hardy
10-14-2003, 10:58 AM
Was really surprised to come back and see 2 pages :lol:
I wasn't sure when they changed the monthly price to $13/month, but if it was just last year, then I can believe that this is the first year w/ profit because this is the first full year of the $13/month. They also do movies, television, music, etc.... So they have enough income, they don't need any profit from EverQuest, but they need something to run the servers and employees.
kai_shadowbane
10-14-2003, 11:06 AM
now was that fact just everquest, or all of sony's mmorpgs, since they have, what now, at least 3 out and running at the same time? They could have factored in the hits for doing all the extra servers for those newer games too, which would explain the still massive losses.
Asigoth
10-14-2003, 11:09 AM
I'd have to agree with Kai. The losses could be because of their other MMORPGs. Personally, I think Planetside and SWG aren't that great.
Merth
10-14-2003, 11:40 AM
Image, you nailed it on the head..
One of the big problems in enterprise level applications is that once your architecture is down, changes are very hard and very expensive to make and test
While this is true in companies I have worked for, I disagree with regard to EQ. That's why I frown on their recent attempt to cut down bandwidth costs.
EQ recently underwent major changes to the underlying protocol. It did not do this upon arrival of an expansion, it was between expansions. In fact, there were two major protocol changes between December 2002 and April 2003 - and is the reason why EQEMu and ShowEQ were out of commission for quite a while.
Their September 9, 2003 change to items was not as huge as the compression/encryption changes, but it was still a big change - items were not only serialized as a string, but they put items inside of other items, and did away with the slot_id for these items. This was definitely an improvement to bandwidth usage, but they are missing the bigger picture on what they are trying to accomplish - and this is where some major bandwidth improvements could have been made.
This carries over into some other packets being sent as well, but my point is: they are well suited to make big changes, but they end up making the wrong changes :)
Lurker_005
10-14-2003, 02:50 PM
As a_guest03 wrote, they most likely are doing lots of number crunching to show the profit/losss they want to. Usualy for taxes, but it also can have effects on stocks, or just rolling the money back in to assets. Hey if you make $1,000,000 profit, then invest it back in to your business... oops no profit now. But again that relates to taxes... US tax code is UGLY and I thank god I don't have to understand more than personal taxes!
I existed before the asses, and they didn't go back and add them to every old user.
So most users from 2002 are ass-free.
*EDIT* I guess I can't find anyone else who is ass-free. I checked Ariak and Lurker to confirm, and I'm just outright wrong.
I like not having asses, but I'm unsure why I'm the only one I can find.
Actually I could be ass free, I snagged a 5 ass image as my avatar... I almost grabbed an admin one by accident :p
Oops hadn't noticed someone added my asses! The avatar gave me 10 asses! ;)
Trumpcard
10-14-2003, 10:32 PM
This was definitely an improvement to bandwidth usage, but they are missing the bigger picture on what they are trying to accomplish - and this is where some major bandwidth improvements could have been made.
I have to play devils advocate here and say that we don't know what constraints these guys are having to work under also.. Are there better ways of doing things? Most likely, is the way we envision consistant with what they can realisticlly do? Who knows.. Changes might be to line up with some future architecture, you never know.. There are alot of variables
Edgar1898
10-15-2003, 12:11 AM
my guess is CM (configuration management) is to blame. I bet a lot of the devs would like to make improvements, but they are forced to stay with the current status quo until someone submits a bug report. CM is the devil of programming imho.
DeletedUser
10-15-2003, 07:02 AM
I existed before the asses, and they didn't go back and add them to every old user.
So most users from 2002 are ass-free.
*EDIT* I guess I can't find anyone else who is ass-free. I checked Ariak and Lurker to confirm, and I'm just outright wrong.
I like not having asses, but I'm unsure why I'm the only one I can find.
Back with the VB forums when hogie used the converter it took over the custom titles with it, I think? That might be the reason you still have your title.
But I don't think that is true, because I don't have my custom title from back then.
x-scythe
10-15-2003, 01:29 PM
sony makes money from not only eq as everyone knows :) they own a lot of the major new technology that is coming out...playstation, T.V.'s, cd players, minidiscs, etc...in my opinion they could probably afford to have the price a little cheaper...im not saying its expensive to play eq (its really not) but i dont think it was really neccasary for them to raise the prices...
flyrken
10-15-2003, 01:52 PM
SNE is the ticker symbol.
Sony is so big that bad money exchange rates cause them alot of money loss. Strong Yen is bad, (higher consumer prices) they normally look like this 700 Trillion in sales, 600 Billion in profits (Yen) Its fitting that I said this and I see a "FOREX" Headline on first hit on google under SNE, which includes Toyota, etc
http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe=UTF-8&prev=/search%3Fq%3Dsne%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8&q=stocks:SNE+
Everquest has to be something of a profit maker.
Why?
Original Everquest
5 expansions to original Everquest.
Everquest Mac Version released this summer.
Wireless phone Everquest.
PocketPC Everquest
PS2 Everquest Online Adventures
PS2 Champions of Norrath
2004
Everquest 2
Everquest would have been dropped long ago if profit was not achievable, then again if this [software business] is a "Growth" market to them. Expect they will never give up until the CEO of board says "Lets get out of the Software and Service business especially video games!!". I wouldn't worry a single yen about it.
EOF
a_Guest03
10-16-2003, 04:46 AM
Sorry to drag this offtopic again!
I found many others like me with custom titles, no avatars, and no asses. They just haven't posted in ages. Like I said, many of us who had custom avatars or custom titles never had to switch to the butts system. I don't know why Ariak and Lurker have butts, but I do know why the other oldtimers like Drawde and Supporters do. The converter just missed me and a few select others.
Merth
10-16-2003, 07:54 AM
Each rank type has a link to a picture on the server. These rankings are custom defined, and allow associating a picture with the ranking. Some (most) rank types have no picture associated with them. Yours is one of them.
Would you prefer to have the monkey butts? I can make an ass out of you, if you'd like .. :)
a_Guest03
10-16-2003, 08:10 AM
No no! I'm quite fine minus the anus. :D
I've had trouble posting a new avatar, and I know kyle9 (okay, bad example) had the same problem. It spams a lot of stuff and fails to load an avatar onto the server from local images. I think it should still work from offsite linking.
Merth
10-16-2003, 08:14 AM
Try making the avatar smaller, both in dimensions and filesize.
a_Guest03
10-16-2003, 08:35 AM
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11kb, 77X133 pixel dimensions. Sized appropriately for the boards.
flyrken
10-16-2003, 10:14 AM
This topic is like our IRC chat.
Are all the developers, helpers, builders conversation jumpers?
I don't mind this fact, btw.
EOF
Dorthy
10-20-2003, 11:01 PM
Ok for the guy down a couple of forums learn to add.... it is only 5 million or to be exact around 5.1 million dollars not 51 and that is a month not a year.. ok and personally 5.1 million dollars a month is a SHIT load of money to be making so i think that EQ is making shit loads of money
Thanks all for reading -Josh- :evil:
Ok for the guy down a couple of forums learn to add.... it is only 5 million or to be exact around 5.1 million dollars not 51 and that is a month not a year
Are you referring to my post ? The calculations were based on 430,000 subscribers at 10$ per month. That is 430,000 x 10 = $4.3 Million per month, $4.3 x 12 = $51.6 Million per year.
Granted the $10 should be really be $13, but there is nothing wrong with my multiplication.
Dorthy
10-22-2003, 11:01 AM
Ah.. now that you state it that away it sounds better the way that you stated it previously was confusing and yes you are right nothing is up with your multiplication srry about that... i was multipling mine by 12 forgot to mention ... well all have fun and anyone know when the new emu will be back so i can play again i patched on accident.... :cry:
mattmeck
10-22-2003, 11:18 AM
ETA 2007 been stated a lot not to ask, but people still do so they gave 2007 as the ETA.
flyrken
10-23-2003, 02:52 PM
This topic is like our IRC chat.
Nope, I stand corrected; IRC sucks. :(
I hope I never sign onto the irc servers again, and its not because those servers are POS, outdated or neglected.. etc. The Nickserv and chanserv support rocks.
People should go into #flame or use the newsgroups to flame. They should quit wasting peoples' time that are trying to help out, or learn about eqemu. :evil:
EOF and EORant. :!:
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