DeletedUser
10-20-2003, 11:31 AM
At the end of the last Guildwars server they had made it so all monsters over level 20 would drop random loot. The higher the level the better the loot.
I was wondering how they did this?
Would it go somewhere along the lines where all the items were split into catergories such as:
1 ) Common not so good
2 ) Uncommon pretty decent
3 ) Rare not to bad
4 ) Ultra really really good
Then use some mysql command to set it so all monsters like:
level 20-30 have higher chances and degrading from 1-2-3-4.
level 30-50 have higher chances of 1-2 then degrade from 3-4.
Level 50-60 have higher chances of 3-2 and degrade from 4.
Level 60+ have high chances of 4-3.
Any info would help, thanks. :)
I was wondering how they did this?
Would it go somewhere along the lines where all the items were split into catergories such as:
1 ) Common not so good
2 ) Uncommon pretty decent
3 ) Rare not to bad
4 ) Ultra really really good
Then use some mysql command to set it so all monsters like:
level 20-30 have higher chances and degrading from 1-2-3-4.
level 30-50 have higher chances of 1-2 then degrade from 3-4.
Level 50-60 have higher chances of 3-2 and degrade from 4.
Level 60+ have high chances of 4-3.
Any info would help, thanks. :)