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DeletedUser
10-20-2003, 11:31 AM
At the end of the last Guildwars server they had made it so all monsters over level 20 would drop random loot. The higher the level the better the loot.

I was wondering how they did this?

Would it go somewhere along the lines where all the items were split into catergories such as:

1 ) Common not so good
2 ) Uncommon pretty decent
3 ) Rare not to bad
4 ) Ultra really really good

Then use some mysql command to set it so all monsters like:

level 20-30 have higher chances and degrading from 1-2-3-4.
level 30-50 have higher chances of 1-2 then degrade from 3-4.
Level 50-60 have higher chances of 3-2 and degrade from 4.
Level 60+ have high chances of 4-3.

Any info would help, thanks. :)

x-scythe
10-20-2003, 03:16 PM
i think you can do this on EQAdmin...not sure tho

DeletedUser
10-21-2003, 06:51 AM
Yeah, but it would take forever. They had well over 10,000 npcs. I would be looking for mysql command lines.

I don't really need that info, I just need to know how they went about doing it. :wink:

Edgar1898
10-21-2003, 07:09 AM
I modified the code that added the items to the npcs. Pretty easy.

DeletedUser
10-22-2003, 03:01 AM
:shock: Could you be more specific Lethal?

Edgar1898
10-22-2003, 03:45 AM
Well I modified loottables.cpp to add a random item from the db instead of using loottables. The number of random items added to each npc was relative to their level.

DeletedUser
10-22-2003, 03:47 AM
Ah. That would be much easier then modifying all the npcs and loot tables. :P