PDA

View Full Version : world.exe issues (client 1017, server unexpected opcode)


drcrimzon
10-29-2003, 03:14 AM
Ok, I'm running from the compliled DR4 (release, win32) code.

World, and zones start up fine. Using the eqemu login server. The client can connect to Earlville, and a few other servers that say they are patched to work, which is probably all I need to fix my server, but I cannot find any topics about this problem. Sorry if this is a duplicate.

When a client tries to connect, they get a 1017 error, and the server gets:

220057 New client from ip: 207.30.1.1 port: 1322
[Error] Expecting OP_SendLoginInfo, got 238
Removing client from ip:207.30.1.1 port: 1322

Here is some information about my connection, Direct connection to the internet, no firewall. The IP address above has been changed to protect the guilty. So my system has an external ip address. SQL, and the world/zone programs are running on this box.

Here are my config files:
loginserver.ini:
[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginport=5997
worldname=TestBROKEN
worldaddress=207.30.1.1
locked=false

[WorldServer]
Defaultstatus=0
Unavailzone=

db.ini:
[Database]
host=localhost
user=test
password=*************
database=eq
compression=off

mattmeck
10-29-2003, 03:29 AM
From what people are saying in the forums Earlville and another server are set up to run off the current live patch, and it sounds like the version your trying to run isnt.

drcrimzon
10-29-2003, 03:59 AM
I figured that much... Just wanted to make sure there was not a patch i could apply to the code.

I'll just need to bribe the server op to tell me how... lol

Thank you for the great software guys!

Magick
11-01-2003, 08:07 PM
I haven't really paid attention to the forums lately so this is the first post I found regarding that login issue.

It seems (and correct me if I'm wrong) that the latest cvs of the emu works with the current/live version of eqgame -- at least it does for me.

I keep EQ on 2 drives, one for live, one for the emu. The current compile gives me the same error you listed if I try to use my emu eqgame (which works with the early Oct compile of the emulator). If I swap and use the Live patched eqgame, I log right on without any issues.

Looks like they may have caught up to Live faster than anyone expected. Great job either way :)

drcrimzon
11-02-2003, 07:03 AM
Yep, that was it, deleted the code/executables for emu on my box, and re-downloaded the cvs, and it worked great.

thanks guys!